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V A L U E L O C K + Guide

  • Last updated Nov 23, 2019 (Shaman Nerfs)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Discardlock
  • Crafting Cost: 8460
  • Dust Needed: Loading Collection
  • Created: 11/5/2019 (Shaman Nerfs)
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  • Total Deck Rating

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TL;DR: Keep control of the board with cheap and efficient control tools, discard N'zoth and play it over and over

This (kind of) guide is a little bit messy, and mainly focused on what Soulwarden means in this deck. If you like it, you can help me with an upvote so i will consider to go into a full deeper version of it, explaining every detail and interaction that i have come through while constructing and playing this deck

Discards are intended to be as it follows, however discarding anything else for board pressence and out tempoing aggro decks will be big part of your win conditions

1. N'Zoth, the Corruptor: As a core of the deck, this busted battlecry will ressurect Khartut Defenders time after time when you manage to multiply it. Likely you will discard it with Expired Merchant, adding a 2/1 to the pool, in which case it will appear in the pool less and less the more you play N'Zoth, since 2 Defenders are being ressurected per board slot. Less likely you will have to take the chance to play soularium and fish for some control tools or taunts, drawing and discarding it. 

2.1 Soulwarden: as your value generator, this beautiful card will be the second most important discard of the deck. Discarding it may be hard in early turns if you hit N'Zoth, Khartut, or if you dont get Merchants. but there is also an extra Baleful Banker that you may combo with Soulwarden + Hero power + Shriek if things allign well.

2.2 Baleful Banker: On the other hand, you can discard this as your value generator but not aiming it to be an anti fatigue tool. discarding and therefore generating Bankers as Soulwarden replacement will be useful, but forcing it to be your 3rd discard will not be as useful as you may think and will probably lose you the game.

3.1 Plague of Flames: Having 2 copies of this card with so little amount of minions will make this card mostly unplayable in mid game when board floods are meta, so if you had not played it yet and you know the game will last long enough, planning this discard to give you a almost full board clear over and over in late game seems like a good idea

3.2 Khartut Defender: This is a bad, but not terrible discard option, it will probably make it into your pool if you take the chance of playing soularium or even a Expired Merchant with both Khartut and Soulwarden in hand, and if you ever do, then you must know you cannot afford to make another bad discard to not overflood the pool.

3.3 Baleful Banker: Again, but as your third discard, there is two reasons you may want this in your pool, one is to double your value generation, whether it be along with another Banker or with a Soulwarden, or just as a VERY long term anti fatigue tool, outstanding Archivist Elysianas and Togwaggle's Scheme. As i said before, it is not very good to force this situation by thinking you need to avoid fatigue, cause you are already hitting them with N'Zoth every two turns who can outstand fatigue for 10 turns more or less.

3.4 N'Zoth, the Corruptor: Very similar to the Banker as a 3rd discard, you had discarded one N'zoth and one value generator, maybe through the game you managed to hit one of them with Hero Power + Shriek. if so, this discard is a good option to use your 2nd Merchant on, or if not you can just shuffle one of the Merchants that your N'zoth add to the board with a Banker, and then just play it.

3.5 Doomsayer: Situational card to discard as an alternative win condition when you aim to burn your opponents cards until they have no more. Just play Soulwarden+Doomsayer turn after turn making your opponent burn some big control tools if they have them or otherwise lose in the long term. 

 

 

Sidenotes:

 

The quest package is mostly there for lack of consistent curved plays for adding Questing Explorer and also making your overall deck thinner. I barely make use of the hero power unless i am fishing for the combo discard pieces, in which case Shriek comes into play as said before since cards drawn will cost 0, and btw probably you wont even need it if you already make it into fatigue.

Dont do overplanning against aggro, dont focus on winning by your intended gameplan, just push minions on the board and soon your opponent will ran out of stuff

V1.1; Removed Soularium and Earth Ring Farseer for two Cheaty Anklebiters

Any suggestions on improvements are welcome, and if you make it this far, i'm sorry for presenting you this awful deck.

GLHF!