[5 Rank-Legend] Evolve Shaman
- Last updated Oct 31, 2019 (Shaman Nerfs)
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Wild
- 18 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Evolve Shaman
- Crafting Cost: 8840
- Dust Needed: Loading Collection
- Created: 10/31/2019 (Shaman Nerfs)
- Zul0Man
- Registered User
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- 2
- 9
- 28
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Battle Tag:
romadutko#2422
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Region:
EU
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Total Deck Rating
15
ARCHETYPE EXPLANATION
Evolve Shaman is a board-centric deck, but with a slight twist. This deck wants to take the board early and play value minions. These minions are then evolved with cards such as Mutate, Evolve, Unstable Evolution, and The Storm Bringer to create a better minion after it has served its purpose. The deck aims to flood the board to take advantage of cards like Evolve, as token-producing minions make a board that can be upgraded.
The new card Desert Hare can be played to create three minions that can evolve into a three 4-drops. Corridor Creeper and the new Mogu Felshshaper are both minions that originally cost 7 mana but can be reduced to combo with Evolve effects to make 8-drops very early in the game.
Any particular reason you didn't throw Corrupt the Waters in there with all those Battlecry minions? The quest might not finish every game, but it's an extra win condition that can be helpful in quite a few situations.
Rank 10, atm, but 4-1 WR. Feels good, man :) Win by turn 5/6, usually. The one I lost i was 1 hp away from winning :P And the he played Reno...
I miss the hero card, 1 unstable and 1 doppelgangster, tho.