Quest Hunter - A great & fun to play deck
- Last updated Oct 22, 2019 (Shaman Nerfs)
- Edit
- |
Wild
- 21 Minions
- 8 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Highlander Hunter
- Crafting Cost: 14740
- Dust Needed: Loading Collection
- Created: 10/22/2019 (Shaman Nerfs)
- Murasame
- Registered User
-
- 2
- 8
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
3
Hi all,
This is my first ever HS deck Build, and I have loved the quest hunter since SoU was introduced, was able to climb to Rank 4 with it previously, however with the current meta being so utterly boring to play (Just not my play-style) I have decided to try my luck again with it.
The way I see it, the build is able to control the board early on if you have the right cards, and can be played incredibly aggressively if your opponent is waiting for round 5 or 6 to play minions.
Mulligan depends on the class you are against, e.g: I normally try to keep Swarm of Locusts and Unleash the Hounds for Murloc Paladins. Zephyrus is one I always try to keep with me as well.
By no means is this final, and it’s always being tweaked, however I decided to share this build here and see the community input as to how to improve it further.
There are downsides to the deck, I have had situations where I was too focused on completing the quest that I lost control of the board. Lack of a proper “board clear” if I may.
Looking forward to your comments and thank you again!
Out of Curiosity, anyone know how to to edit the deck? Seems I'm unable to
Bro i liked your mindset. But you should change hyena alpha. İt is useless in this deck and you can take a tracking. İt will be more useful.
I agree, though the combo of Hyena + Snake trap gives +6 to the quest on the 6th round (or 5th if you have coin).
Wondering if hench-clan hag is worth replacing it with.
Alpha with 1(2) secret ??? And if you can't magnet bombs they only take up space on the board((
Yes, that is true, I need to reduce the amount of mechs to be fair, however the bombs + the quest are rather nice, since you give them +2 ATK. Boommaster Flark + quest hero power = , 4x 2/2 bombs and 1 7/5.