Sezoklo's Rip Shaman [73% winrate]
- Last updated Oct 20, 2019 (Shaman Nerfs)
- Edit
- |
Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Tempo Rogue
- Crafting Cost: 7640
- Dust Needed: Loading Collection
- Created: 10/20/2019 (Shaman Nerfs)
- Ajukraine
- Registered User
-
- 3
- 9
- 21
-
Battle Tag:
ajukraine#2504
-
Region:
EU
-
Total Deck Rating
63
Link:
BBCode:
Export to
If you are bored by shamans and priests, then there is a list for you :) With this Rogue deck I climbed legend from rank 25 in around 150 games with 73% win-rate. And my plays could be much better – if I were more attentive I would reach 80% for sure. So it proves to be an efficient deck for ladder. Enjoy it! And don't hesitate to ask questions regarding specific mulligan or matchup.
Guys please upvote the deck, so others could see it and use against Shamans Kreygasm
The deck is not mine – I've borrowed the list from Sezoklo. He consistently played in high legend with it.
You're totally right, my bad :(
It's weird to run the Explorer without the quest, is it not?
hey! what should we look for mulligan, especially against all kinds of shaman and priest? thank you
So the mulligan variance is actually wide – there are different options, but the common thing is that you wan't to look for combos. For example,
Against shaman your biggest threat in early game is EVIL Totem, so make sure you have the answer – either 1-drop and dagger, or Backstab, or Eviscerate. In the mid-game your you need to play around Mogu Fleshshaper – so try to avoid wide boards until turn 5, especially if you don't have clear answer like Sap or activated Vendetta. And against Evolve there is no real clear answer tbh :) Just try use your tool efficiently.
In general, the game plan against Shaman is to establish tempo on until turn 4, and then go with big Edwin or Questing Anventurer. Of course, you have plan B for late game with Heistbaron Togwaggle, but that is rather to be avoided.
Priest is different story. There are 2 types of priests now – good (Kappa) old combo priest and resurrect priest.
Against combo priest your plan is straight tempo and board control, so you mulligan for Backstab, Sap, Eviscerate, Swashburglar/Underbelly Fence combo, Hench-Clan Burglar/Vendetta. In this matchup EVIL Miscreant is not as powerful as in general, so you don't really keep it – and it's also weak against Priest because it doesn't contest the board by itself.
The resurrect priest is completely different story. So in this matchup the face damage in first 4 turns doesn't matter at all – so the plan is to accumulate big enough board to push damage on turn 5 before Priest starts to AoE you. Try also to dodge target removals during these 4 turns. The Pharaoh Cat is very important, because reborn minions are sticky are survive removals. Another keep is Sap, which helps to fight with Priest taunts on turns 4-7. In general the matchup is very tricky – one of tricks, which I enjoy, is too make big Edwin VanCleef or Questing Adventurer on turns 5-6 and protect it with extra 2 health from Titanic Lackey against Lightbomb.
Hi,
i was wondering, why no quest, or maybe Tess?
Yeah, cards are good, but they don't really fit the tempo archetype. Quest is more suitable for late game oriented builds. However this deck aims to win around turn 8. And in most cases you don't want to quest on turn 1, but rather play 1-drop to enable your Vendetta and Underbelly Fence.