Infinite Lucentbark Druid
- Last updated Oct 17, 2019 (Doom in the Tomb)
- Edit
- |
Wild
- 13 Minions
- 17 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Heal Druid
- Crafting Cost: 13040
- Dust Needed: Loading Collection
- Created: 10/16/2019 (Doom in the Tomb)
- Fleiva
- Registered User
-
- 6
- 25
- 50
-
Battle Tag:
rCore#2552
-
Region:
EU
-
Total Deck Rating
122
The key is to use all your cards with 5 max Lucentbarks on board, and have 1x Crystal Power, Baleful Banker and Elise on hand as your last 3 cards. It's important that the remaining heal is Crystal Power and not the 1MP heal generated when used with Keeper Staladris, because this one damages, and you might need that initial 2 dmg on minions to kill your elise to make room for a new one, or to damage 5HP Lucentbarks down to 3 before healing them...resurrecting the rest.
With that you will obtain infinite resurrections for your Lucentbarks. I find this version superior to the Kun variation as it offers way bigger board presence when performing the infinite combo and better board presence up until the completion of the combo.
Be mindful of using N'zoth with 0 minions besides Lucentbarks on board, might end up with 6 Lucentbarks and there's no recovery from that, infinite loop will be ruined.
Adding other deathrattles will only sabotage your N'Zoths and not let you play around stuff, be careful with changes. Loti might be viable but I'm finding it too slow against Shaman and I opted for Bees instead, which is giving me better results. Turn 4 is pretty delicate in this meta and people who ignore bees because of its lack of spell dmg modifier are not approaching this correctly in my opinion. Dealing with a flamewalker or building a board of bees against shaman lackey totem is pretty powerful and eases your board recovery.
You don't need to go crazy strict with the use of the duplicators. All you need is a Lucentbark to die 4 times, you can do that while Flooping Oasis surgers or Glooping 2 taunts. Just be careful with hexes, Floop on hand while playing Lucentbark might save you the game.
Dealing with Zephrys the Great
Probably the main reason for Lucentbark's disappearance until the recent addition of N'Zoth made it viable again.
Zeprhys will offer mass dispel usually on the condition that your rival has a board already established that could benefit from going face, if you're controlling the board he will offer twisting nether instead, even if the rival is smarter and uses Zephrys with 6 mp, he will get MCT if he does not have a board. He won't get Mass Dispel.
Also Mass Dispel does not win him the game unless he has lethal set up, he still needs to clean your board in most occasions, a board that can potentially do some big damage.
N'Zoth will help you recover a board that died to silences, even hexes if you managed to get some Lucentbarks killed before he used them. You have potentially 2 N'Zoths if you save floop for it, that's more than enough to guarantee you maintain a board of Lucentbarks until the end. N'Zoth resurrects all the Lucentbarks that died this game, that includes resurrected ones, so you can build a board of 5 lucentbarks even if you never duplicated it, just by resurrecting the one.
The biggest challenge for learning how to play this deck is controlling the drawing of cards and adapting to matchups. You will need to be careful emptying your hand so you don't get to your last card with cards that will fatigue you badly. Always plan around emptying your hand and the amount of cards remaining if your match requires going infinite.
Ok ive actually beening killing people with deck but at the end of the game i always have way too much shit in my hand and i always end up not copying the banker its its tough to dump your hand and stay alive against an opponent thats really rushing you down.
basically he should play the game for you hey.....oh the laughs are too good.
Mass dispel is not an issue. Kill them off and resummon. Hex/Poly are your bigger issues. Also, rogues with N'zoth will kick your _ss with this deck because they do the same shenanigans but easier with Togwaggle's Scheme
Togwaggle's scheme has limit, this deck doesn't. It's just pretty boring but if you have 2 heals before you do the combo you win.
Loses against Mass dispell, infinite druid, and any rogue that can scheme your n'zoth. Mostly a Tier 2 or 3 deck.
Like the deck. Dont like the guide - sorry. If I could suggest something:
Add some bullet point summaries of when to use Flobbidinous Floop, when to use Faceless Manipulator, when to use N'Zoth, the Corruptor, when to use Elise the Enlightened, how to deal with Mass Dispel and Hex. That kind of thing (I know you touch upon MD and Hex but they're buried in the guide).
It's not quite clear on some of the cards I mentioned unless you read the entire guide (the tips are scattered throughout). Also, the part about being mindful of getting too many Lucentbark on board seems kind of important. Unfortunately, it's buried somewhere in the middle of the guide. I'd have to reread the guide to find it again. Or perhaps saving Gloop Sprayer for 2 Lucentbark is not necessary - getting 1 is good enough value.
For the longest time, and maybe it was because I took this deck directly to ranked without fully looking at the list, I couldnt figure out how you get 5 Lucentbark. Then I drew the Faceless Manipulator.
This could just be me and please dont take my post as negative. The fact you posted a guide at all is great. It's clear you tried to be thorough and describe various scenarios. I just feel they didnt stand out enough and/or you miss the actual combos of the deck and assume they were obvious.
edit: also, I dont play druid much and wanted to try it out so this might explain why I asked for the suggestions I mentioned.
post a video
Don't have videos but here are some replays of my latest games:
This one is pretty good cause it shows how to beat n'zoth rogue, you need 2 Crystal powers to pull this off, not one, otherwise you won't be able to liberate the space for the combo: https://hsreplay.net/replay/UuT4k4tg2cZMLFJXS9gJDN
https://hsreplay.net/replay/DaLvpUMBrMY6hqS45Kegcj
https://hsreplay.net/replay/xZf2XPYrFHGbwFiuspUeLU
https://hsreplay.net/replay/xZf2XPYrFHGbwFiuspUeLU
How are you meant to deal with priest? Plague of Death would just remove any Lucentbarks played. Other than that, a fun deck overall.
Floop serves as second N'Zoth in that matchup, just resurrect your board.
Added guide