Totem Shaman is finally good!
- Last updated Oct 15, 2019 (Doom in the Tomb)
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Wild
- 20 Minions
- 8 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Totem Shaman
- Crafting Cost: 5440
- Dust Needed: Loading Collection
- Created: 10/15/2019 (Doom in the Tomb)
- FunkiMonki
- Registered User
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Total Deck Rating
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Hey everyone! I'm Funki Monki and all I do is create meta-breaking (hopefully) homebrew decks! I've had a ton of fun playing a new deck, Totem Shaman! Although I've only played a few games with it so far (rank 4) I have yet to lose. This new creation utilizes a couple new cards brought back from Wild into Standard, Thing from Below and Evolve. Thing from Below is absolutely insane with Mutate and Evolve if discounted really cheap, just like Mogu Fleshshaper so I wanted to make a deck around that synergy. However, there aren't many great totems in standard but we do have Amalgams so we can use Nightmare Amalgam and Hench-Clan Hag in addition to EVIL Totem and a Flametongue Totem. I hope you all enjoy this deck as much as I have so far :).
Full write-up below. I spent a fair amount of time on this guide to help you learn it, so if this guide is helpful don't forget to upvote to help others see it as well!
GENERAL STRATEGY:
This is an aggressive-style deck so tempo and board control is everything. Because of this, we are usually looking for value trades throughout the game. Our finishers include Bloodlust and The Storm Bringer so obviously we can't use them if we don't have any minions on board. Also, the more minions we have on board the better our Evolve gets and more options for a Mutate. The early game usually consists of our lackey package with EVIL Totem, EVIL Cable Rat, Sludge Slurper and Weaponized Wasp to generate tempo. The earlier you can get these down the better because the lackeys give you more options to play in future turns. Through the mid game we want to setup for our big swing turns such as Mogu Fleshshaper into Mutate, a wide board (hopefully with Desert Hare) into Evolve, or Bloodlust so be careful not to overextend against classes that have board clears like Warrior or Priest. Usually 4-5 minions against those classes is enough pressure. The end game... there is no end game. You've either won or lost by now ;)
MULLIGAN:
Always: Sludge Slurper, EVIL Cable Rat, EVIL Totem, Evolve, Mogu Fleshshaper
Sometimes: Mutate (if you have Desert Hare, Thing from Below or Mogu Fleshshaper), Thing from Below (if you can summon 2 totems by turn 4), Nightmare Amalgam (if you have a turn 2 minion), Splitting Axe (if you have a 2 mana minion, and Nightmare Amalgam), Desert Hare (if you have Evolve or Mutate)
REPLACEMENTS:
The Storm Bringer -> Bloodlust
I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!
Watch me stream live - https://www.twitch.tv/funkimonki
Subscribe to my Youtube- https://www.youtube.com/channel/UC5JSDPfmvo1bfpG6438Qg8w
Another deck that makes me cry for dusting my golden copy of The Storm Bringer
Oh noooo!!! Well, at least it was golden so you didn't lose out on any dust by crafting something else
Yep, as a F2P player i decided to dust it and make a more usable card, If I recall correctly I made Prince Keleseth
How the hell do I deal with all these reborn taunt minions? I get them every goddamn game.
Yeah, these N'Zoth decks are just taking over the meta haha. Usually, N'Zoth decks are pretty slow so we just have to punish them with as quick of a start as possible. If you think you're going up against a N'Zoth Deck, Earth Shock might be a solid mulligan keep to get through them. Ideally, our wide boards + Evolve or a Mogu Fleshshaper + Mutate or if you're lucky enough to land a big Bloodlust on 5 is how we kill them. Hope that answers your question! :)