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Mysterious Secret Pally

  • Last updated Oct 16, 2019 (Doom in the Tomb)
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Wild

  • 13 Minions
  • 13 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Secret Paladin
  • Crafting Cost: 7280
  • Dust Needed: Loading Collection
  • Created: 10/9/2019 (Doom in the Tomb)
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  • x15d
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Hi everyone, you might have seen this secret paladin deck that I made recently which many of you seemed to like, so I'm bringing you my new version which runs Mysterious Challenger.

This version is significantly better with the addition of the new cards, currently sitting at a 60% winrate at 2600 games, whereas the old version was sitting at 52% winrate at 1700 games (both according to hsreplay). 


Mulligan:

Mulligan is much easier compared to before, keep Crystology, Secretkeeper, and Mysterious Challenger. Throw away the rest. Only exception is if you are on coin, you can keep Brazen Zealot and Beaming Sidekick if you have them both.


Card Choices:

For the an extensive list that talks about many of the cards currently in the deck and potential cards that can be considered to add to the deck, please refer to the old version here

Cards that differ from the previous version:

Mysterious Challenger: Your best card going in to the mid/late game and only card in the deck that can take you from a losing position to a winning position. Ideally when you play him your opponent should already be almost dead from your snowbally cards (Secretkeeper and Brazen Zealot), but mostly they will end up dealing with them too, in that case, Mysterious Challenger is your finisher. In the case where you didn't manage to get ahead and deal much damage with your snowbally cards, this dude can help you get back in the game, and he also thins your deck by a lot in the process, so the rest of your topdecks will most likely be very good which will end up winning you the game.

Avenge: It's like getting a Flame Imp with charge that doesn't deal 3 damage to your face, which is pretty amazing, and usually game winning if you get two casts with Rhyssa (but that doesn't happen very often)

Commander Rhyssa: First off all, if you don't have her, you can easily replace her with one copy of Dread Corsair since she is not a core minion for this deck.

You get lots of secrets up compared to the old version thanks to the mysterious man himself, so Commander Rhyssa is now pretty good in this deck. Obviously she is insane if you get to play her after you played mysterious challenger but mostly you will end up playing Rhyssa before him, but that's still ok since Rhyssa is a good threat on her own anyway, so you don't lose much running her for the post-mysterious challenger opportunity. Another reason is Avenge, it's simply just nuts with Rhyssa.

Spellbreaker: It's not in the list, but if you are facing a lot of Nzoth/Quest priests this is definitely a good card to include and you can even run 2 copies depending on how often you face those priests (so basically running a second copy is your choice). Cut Zilliax for one copy and Rhyssa for the second.

Bellringer Sentry: Obviously, Mysterious Challenger is much better than him, so no surprises here.

Dread Corsair and SN1P-SN4P: With the addition of avenge + rhyssa, I needed to make some space in the deck. They didn't seem better than the Brazen Zealot, Crystology, and Beaming Sidekick package since the latter has the better early game snowball potential while the former is just overall midrangey good cards that give you some tempo, so I went with this route. As I said before, you can definitely substitute Commander Rhyssa with Dread Corsair though.


Matchup Guide:

Please refer to the old version of the deck for the matchup guide, since the way you play this deck or the decks that are currently popular hasn't changed significantly.

Link to old version here