F2P Shaman (58% winrate to Legend #250)
- Last updated Oct 7, 2019 (Saviors of Uldum)
- Edit
- |
Wild
- 12 Minions
- 14 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Overload Shaman
- Crafting Cost: 3320
- Dust Needed: Loading Collection
- Created: 10/2/2019 (Saviors of Uldum)
- Julez Nobelman
- Pro Player
-
Country:
-
Tournament Decks:
0
-
Ladder Decks:
13
-
Submitted By:
Hello everyone, last month i managed to do a late push to legend with a murloc overload shaman with a fair amount of legendary minions, i realized early that the mandatory cards of this deck is all cheap cards, except for 4 mandatory epics ( Doomhammer and Thunderhead ), often the legendaries such as Vessinawould take up an important slot for things such as Feral Spirit and The Storm Bringer is basically a bad Bloodlust, so i got back to basics.
Here it is i managed to keep it 67% in 21 matches (14/7)
so here is a deck that gives a chance for new players to play along and now my goal is to push this baby to legend in the weekend. try the deck out and let me know what you think
Mulligan guide
In order to successfully pick a start hand, you will have to be able to see your combos, for instance Underbelly Angler is great, but not alone. so if you start with a shrine of the frog, a Thunderhead and an Underbelly Angler, against a warlock then it would not be right to keep the Underbelly Angler . so i will add a consider which means consider if it has its counter combo parts, and if so keep it. against aggro our ultimate swing is tour 2 Likkim , tour 3 Spirit of the Frog tour 4 Thunderhead
Druid
objective: Gather Combos for maximized damage output
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog
consider: Lightning Bolt, Mutate, Doomhammer and Mogu Fleshshaper
Hunter
objective: stay on the same health as opponent and save extend.
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog Mogu Fleshshaper, Mutate and Zap!
consider: Voltaic Burst Earth Shock
Mage
objective: Kill him before he gets cocky.
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Zap!, Voltaic Burst!
consider: Earth Shock and Likkim
Paladin
objective: differs a lot, main objective is to identify, and then for highlander =survive early game, Murloc = establish board before prismatic lense, and shivallah= slap
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Mogu Fleshshaper, Mutate, Zap!
consider: Voltaic Burst, Earth Shock, Lightning Bolt
Priest
objective: to prevent draws, and transform important minions
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Plague of Murlocs, Lightning Bolt, Earth Shock, Rockbiter Weapon and Likkim
consider: Voltaic Burst, Mogu Fleshshaper and Mutate
Rogue
objective: counter play and face!
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Mogu Fleshshaper, Mutate, Soul of the Murloc Zap! and Likkim
consider: Earth Shock, Lightning Bolt, Feral Spirit
Shaman
objective: Prevent him from bouncing and maximize damage output
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Zap! Lightning Bolt, Mogu Fleshshaper, and Mutate
consider: Voltaic Burst, Earth Shock and Likkim.
Warrior
objective: Maximize damage output
keep: underbelly angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Zap! Mogu Fleshshaper, Mutate ,and Likkim
consider: Lightning Bolt, Earth Shock.
Warlock
objective: keep his board low until Thunderhead, keep his board down with Thunderhead
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Zap! Mogu Fleshshaper, Mutate, Voltaic Burst nad
consider: Rockbiter Weapon
Combos and strategies
as we progress in understanding the deck you will quickly learn that some combos are stronger that others in sudden match-ups, for an example Mutate + Mogu Fleshshaper on a zoo lock as it both removes their momentum, grant a 8-cost they cannot remove, and often for free. so obviously this combo is something to mulligan for.
Sprit of the frog is the heartbeat of this deck, in order to draw good just remove everything bad, i will often blow a Rockbiter Weapon for 2 mana, just to get our feral spirit, without really needing either, this way the thing you are searching for will show up faster.
Next of our extend lies withing Doomhammer, usually with Rockbiter Weapon on.
Up-vote list
+5 = Mulligan guide
+10= combos and strategies
+15 = Video Guide!
Bye!
rank 2! 57% winrate 88/66
Why not just play Murlocs?? It's about the same amount of dust to make and it's better than this deck...Cool deck though.
because i pushed to legend last month with a murloc overload, no legendary is my challenge this month.
thanks for the curiousity <3
you welcome mate
Video coming right up!
Please post guides & strategies!!!!! 12 upvotes....thanks
Sorry for the delay, Coming up today :-)
Really cool, took me a while to get a hang on it, but it's real smooth right now
Yeah right, had the same feeling, in the beginning it was hard, but honstly my winrate is still ascending now past 70%
This is a good note if you do decide to try this deck out. I had some buyers remorse the first few games, even though I had a positive win rate, it felt like it was due to tempo instead of the deck.
But this deck is nuts once you learn the nuances.
The murlock combo can provide you infinite value late game and supports bloodlust amazingly.
Mutating the Mogu has a ton of great options, and provides a fabtastic tempo swing if you can kill a minion.
Spirit totem has won countless games. Zap draws lightning bolt, bolt draws rockbiter, etc. You can combo as if it were auctioneer miracle.