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F2P Shaman (58% winrate to Legend #250)

  • Last updated Oct 7, 2019 (Saviors of Uldum)
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Wild

  • 12 Minions
  • 14 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Overload Shaman
  • Crafting Cost: 3320
  • Dust Needed: Loading Collection
  • Created: 10/2/2019 (Saviors of Uldum)
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  • Ladder Decks:

    13

  • Submitted By:

    Julez_Nobelman

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Hello everyone, last month i managed to do a late push to legend with a murloc overload shaman with a fair amount of legendary minions, i realized early that the mandatory cards of this deck is all cheap cards, except for 4 mandatory epics ( Doomhammer and Thunderhead ), often the legendaries such as Vessinawould take up an important slot for things such as Feral Spirit and The Storm Bringer is basically a bad Bloodlust, so i got back to basics.

Here it is i managed to keep it 67% in 21 matches (14/7)

so here is a deck that gives a chance for new players to play along and now my goal is to push this baby to legend in the weekend. try the deck out and let me know what you think

Mulligan guide

In order to successfully pick a start hand, you will have to be able to see your combos, for instance Underbelly Angler is great, but not alone. so if you start with a shrine of the frog, a Thunderhead and an Underbelly Angler, against a warlock then it would not be right to keep the Underbelly Angler . so i will add a consider which means consider if it has its counter combo parts, and if so keep it. against aggro our ultimate swing is tour 2 Likkim , tour 3   Spirit of the Frog tour 4 Thunderhead

Druid 

objective: Gather Combos for maximized damage output

keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog

consider: Lightning Bolt, Mutate, Doomhammer and Mogu Fleshshaper

Hunter

objective: stay on the same health as opponent and save extend.

keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog Mogu Fleshshaper, Mutate and Zap!

consider: Voltaic Burst Earth Shock

Mage

objective: Kill him before he gets cocky.

keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Zap!, Voltaic Burst!

consider:  Earth Shock and Likkim

Paladin

objective: differs a lot, main objective is to identify, and then for highlander =survive early game, Murloc = establish board before prismatic lense, and shivallah= slap

keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Mogu Fleshshaper, MutateZap!

consider: Voltaic Burst, Earth Shock, Lightning Bolt

Priest

objective: to prevent draws, and transform important minions

keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Plague of Murlocs, Lightning Bolt, Earth Shock, Rockbiter Weapon and Likkim

consider: Voltaic Burst, Mogu Fleshshaper and Mutate

Rogue

objective: counter play and face!

keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Mogu Fleshshaper, Mutate, Soul of the Murloc  Zap! and Likkim

consider: Earth Shock, Lightning Bolt, Feral Spirit

Shaman

objective: Prevent him from bouncing and maximize damage output

keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Zap! Lightning Bolt, Mogu Fleshshaper, and Mutate

consider: Voltaic Burst, Earth Shock and Likkim.

Warrior

objective: Maximize damage output

keep: underbelly angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Zap! Mogu Fleshshaper, Mutate ,and  Likkim

consider: Lightning Bolt, Earth Shock.

Warlock 

objective:  keep his board low until Thunderhead, keep his board down with Thunderhead

keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Zap! Mogu Fleshshaper, Mutate, Voltaic Burst nad 

consider: Rockbiter Weapon

Combos and strategies

as we progress in understanding the deck you will quickly learn that some combos are stronger that others in sudden match-ups, for an example Mutate + Mogu Fleshshaper on a zoo lock as it both removes their momentum, grant a 8-cost they cannot remove, and often for free. so obviously this combo is something to mulligan for.

Sprit of the frog is the heartbeat of this deck, in order to draw good just remove everything bad, i will often blow a Rockbiter Weapon for 2 mana, just to get our feral spirit, without really needing either, this way the thing you are searching for will show up faster.

Next of our extend lies withing Doomhammer, usually with Rockbiter Weapon on.

Up-vote list

+5 = Mulligan guide

+10= combos and strategies

+15 = Video Guide! 

Bye!