F2P Shaman (58% winrate to Legend #250)
- Last updated Oct 7, 2019 (Saviors of Uldum)
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Wild
- 12 Minions
- 14 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Overload Shaman
- Crafting Cost: 3320
- Dust Needed: Loading Collection
- Created: 10/2/2019 (Saviors of Uldum)
- Julez Nobelman
- Pro Player
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Country:
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Tournament Decks:
0
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Ladder Decks:
13
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Submitted By:
Hello everyone, last month i managed to do a late push to legend with a murloc overload shaman with a fair amount of legendary minions, i realized early that the mandatory cards of this deck is all cheap cards, except for 4 mandatory epics ( Doomhammer and Thunderhead ), often the legendaries such as Vessinawould take up an important slot for things such as Feral Spirit and The Storm Bringer is basically a bad Bloodlust, so i got back to basics.
Here it is i managed to keep it 67% in 21 matches (14/7)
so here is a deck that gives a chance for new players to play along and now my goal is to push this baby to legend in the weekend. try the deck out and let me know what you think
Mulligan guide
In order to successfully pick a start hand, you will have to be able to see your combos, for instance Underbelly Angler is great, but not alone. so if you start with a shrine of the frog, a Thunderhead and an Underbelly Angler, against a warlock then it would not be right to keep the Underbelly Angler . so i will add a consider which means consider if it has its counter combo parts, and if so keep it. against aggro our ultimate swing is tour 2 Likkim , tour 3 Spirit of the Frog tour 4 Thunderhead
Druid
objective: Gather Combos for maximized damage output
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog
consider: Lightning Bolt, Mutate, Doomhammer and Mogu Fleshshaper
Hunter
objective: stay on the same health as opponent and save extend.
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog Mogu Fleshshaper, Mutate and Zap!
consider: Voltaic Burst Earth Shock
Mage
objective: Kill him before he gets cocky.
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Zap!, Voltaic Burst!
consider: Earth Shock and Likkim
Paladin
objective: differs a lot, main objective is to identify, and then for highlander =survive early game, Murloc = establish board before prismatic lense, and shivallah= slap
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Mogu Fleshshaper, Mutate, Zap!
consider: Voltaic Burst, Earth Shock, Lightning Bolt
Priest
objective: to prevent draws, and transform important minions
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Plague of Murlocs, Lightning Bolt, Earth Shock, Rockbiter Weapon and Likkim
consider: Voltaic Burst, Mogu Fleshshaper and Mutate
Rogue
objective: counter play and face!
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Mogu Fleshshaper, Mutate, Soul of the Murloc Zap! and Likkim
consider: Earth Shock, Lightning Bolt, Feral Spirit
Shaman
objective: Prevent him from bouncing and maximize damage output
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Zap! Lightning Bolt, Mogu Fleshshaper, and Mutate
consider: Voltaic Burst, Earth Shock and Likkim.
Warrior
objective: Maximize damage output
keep: underbelly angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Zap! Mogu Fleshshaper, Mutate ,and Likkim
consider: Lightning Bolt, Earth Shock.
Warlock
objective: keep his board low until Thunderhead, keep his board down with Thunderhead
keep: Underbelly Angler, Sludge Slurper, Thunderhead, Spirit of the Frog, Zap! Mogu Fleshshaper, Mutate, Voltaic Burst nad
consider: Rockbiter Weapon
Combos and strategies
as we progress in understanding the deck you will quickly learn that some combos are stronger that others in sudden match-ups, for an example Mutate + Mogu Fleshshaper on a zoo lock as it both removes their momentum, grant a 8-cost they cannot remove, and often for free. so obviously this combo is something to mulligan for.
Sprit of the frog is the heartbeat of this deck, in order to draw good just remove everything bad, i will often blow a Rockbiter Weapon for 2 mana, just to get our feral spirit, without really needing either, this way the thing you are searching for will show up faster.
Next of our extend lies withing Doomhammer, usually with Rockbiter Weapon on.
Up-vote list
+5 = Mulligan guide
+10= combos and strategies
+15 = Video Guide!
Bye!
Getting to legend with 58% winrate would take...a year maybe.
From Thursday to Sunday almost 200 matches (30 wins a day) after saturday i played more
-gl
I would want to throw out my computer if I played HS that much.
my computer is a toaster, so i feel the same don't worry
Great deck Juelez, i see you have earth shock in the videos but not in your deck list? what did you replace with it?
Thanks, fun deck.....hard to pilot(in terms of overloading etc but once you got it its loads of fun.
i replaced a lightning ball for an earth shock, but really it's a matter of preference..
My winrate has been 58% in 50 matches with earth shock and 58% in 100 matches with lightning ball.
Hi, i am having troubles with number of cards in my hand, i very often lose just because i have an empty hand :/ fair to say that am a rookie :) but do you have by any chance some advice for me?
Thanks a lot!
hey buddy first off, play with deck tracker, this way you can see which cards is yet to be cycled with our Spirit of the Frog, make sure not to drop spells without thought, and maximize value by playing combos, with stuff like Thunderhead, weapons are great for trades, keep underbelly angler until you have a murloc, last but not least play evil totem early and control around it. keep these things in mind and you should be good.
Good luck!
Good morning,
thanks for a reply and thanks for the advice, i will try and give it a chance again and again and again:) it really looks like a fun deck to play so i wanna be a master :) I think i am pushing the combos very soon in the game (pointless i guess) they kill Thunderhead and than am screwed :) will see!
Bye!
a good trick is to only drop thunderhead when he is in control of the board, this way you can make a great swing turn with a couple spells and always get the value, Have a nice time b, wish you good luck!
i am getting better and better, now i am able to play with a hand full of cards, but i am very often loosing matches against players and they had just like 2-8 health, so i guess i am too passiv... anyway i am still stucked at rank 20-18 :/ but it's still funny deck to play, i am not gonna give up!
Hello everyone, Just got pushed it to legend!
https://imgur.com/a/22cencp
Congratz, i'm still at lower ranks trying to master this :)
This dack is full useless 12 match 12 lose.
in my experience quest druid is impossible close to impossible to beat with this deck. it relies too heavily on a good start where thy will have the quest complete on turn 4
if we get a good start the druid has no chance by now im 60/40 against them. unfortunately they do have a lot of heal to comeback on us
Esketit!
Only out of curiosity, on the mulligan strategy you mention cards that are not on the deck, such as Plague of Murlocs, why is that?
Thanks for the deck!
Nice DEck but ladder is infested with Quest Shaman...makes really hard to to play with this deck, and I think is a great deck btw. I'll try anyway, I'm sick of these netdecks.
Not for nothing but...you took THIS deck off the net, so...what does it make IT exactly? Just giving you a hard time. This deck that Julez made is FANTASTIC for free to play players. To anyone having a hard time, keep at it, being succesful with ANY free to play deck takes really good piloting of it, so keep practicing. Oh, and listen to Julez's advice...he's spot on about everything.