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pat1990 Rank 3 Legend OTK Paladin

  • Last updated Oct 5, 2019 (Saviors of Uldum)
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  • 12 Minions
  • 16 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: OTK Paladin
  • Crafting Cost: 9240
  • Dust Needed: Loading Collection
  • Created: 9/30/2019 (Saviors of Uldum)
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as promised I will give some basics how to play OTK Paladin. I play this deck almost since it exists and have played many thousand games with it and was multiple times in Top 10 Legend with it.

The first thing is I advise you not to play the exact copy of my deck. You need to adjust it to the Meta in that you actually play. That is a big step in improving yourself as a player. I changed the deck since I posted it some days ago here. I didnt need 4 boardclears in the Meta that i played and substituted it for card draw. I will give some card substitutes for different situations.

1. Mulligan

The Cards that you always keep are Crystology and Prismatic Lens. Against Aggro decks you should hold things like Truesilver, Timeout, Pyromancer with Coin and sometimes Kangor is good because they have to remove it and that will save you time. Against Control you should keep as much Card Draw spells as you can get .

2. Matchups

Control Warrior:

Try to draw as fast as possible. Go only face with minions and weapons and clear the board with Equality and Shrink Ray. Never use Holy Wrath to draw. You need both of them to finish him. Hold Zephry to finish him if he survives 2 Holy Wraths.

Aggro Warrior:

Mulligan for Truesilver and Timeout to survive the early pressure. Clear the board when the board gets to big. You can use only Shrink if you cant trigger it or dont have enough mana to get it off with pyro or consecration. Try to play many spells so you can play Shirvallah as soon as possible. Sometimes its even ok to play Shirvallah without putting it back into the deck if you are missing a banker or dont have enough mana. The Aggro Warrior will run out of steam anytimes and you can finish him with the things you get from Zephrys.

Combo Priest:

Mulligan for Truesilver, Timeout and card draw spells. Dont give him to much draws from Cleric. Dont be afraid that he kills you in the early game that will very rarely happen. Save the board clears till turn 7-9 except he builds a big minion with Inner Fire earlier than u surely remove it fast. Its often ok here to play Shirvallah without putting it back if you cant, too. The Priest will run out of steam anytime and you can finish him with Zephrys.

Quest Druid:

Mulligan for as much card draw as you can get. He will play nothing in the first 5 turns. After that he will build big boards. You have much board clears to kill many waves of him. You need to save both Holy Wraths to finish him because they build up lots of armor. Use Zephrys for board clear if there is no other possibility. Otherwise save him for finishing the Druid.

Quest Shaman:

Mulligan for Truesilver, Card Draw Spells, Consecration and Pyromancer with Coin. Flash of Light is good too for triggering Pyro. Quest Shaman builds big boards like Druid try to survive some damage and clear the board if you think its getting dangerous. You only need one Holy Wrath, so you can use the other for card draw or removing a minion. Try to hold one charge of the Weapon and hold Zephrys to finish him. They will be mostly at full Life when you pull off the Combo.

3. Possible Substitutes for different Metas:

If you run into a lot of Druids and Priest u should think about adding a second Equality so you have more board clears. Remove something like Wisdom or Soup Vendor.

When you have much problem with the early board of Aggro Decks you can add Doomsayers to win time. Maybe you can put in Zilliax or Elven Archers. Put in what you think that helps you the most.

You can also try to switch in a second soup vendor for the acolyte if you want. But then your draw is mor luck dependent as you need the Flash of lights to combo it with the vendors. Just try if it works for you.

Have fun in playing that deck!




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