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Goblin Bomb Shudderwock Shaman

  • Last updated Sep 28, 2019 (Saviors of Uldum)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Shudderwock Shaman
  • Crafting Cost: 10020
  • Dust Needed: Loading Collection
  • Created: 9/29/2019 (Saviors of Uldum)
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  • Region:

    US

  • Total Deck Rating

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This deck is very close to my heart, as it's the first meme deck that I made myself. It's also one of my most successful decks, having seen it played by multiple streamers I'm a big fan of.

I made this back when I played Standard, before the nerf to Saronite Chain Gang. I played a bunch of the normal Shudderwock Shaman, but I always thought Lifedrinker was too boring as a win condition. So I decided to ditch Lifedrinker's puny squirt gun and blow up my opponent with a bunch of bombs instead.

The deck leverages the usual combo of DoppelgangsterGrumble, Worldshaker and Shudderwock to generate infinite copies of Shudderwock, while also executing the Battlecries of ExplodinatorVoid Ripper and Mossy Horror to spawn a bunch of copies of Goblin Bomb and destroy them, over and over again until your opponent dies.

With the addition of Corrupt the Waters the combo became a lot more consistent, as you can use Fencing Coach to set up a hero power+Shudderwock turn to guarantee you get more Shudderwock copies in your hand. The hero power also works well with Witchwood Piper to thin your deck, get double buffs from Prince Keleseth, extra healing from Antique Healbot, or completely locking your opponent out of spells for a turn with a double Loatheb.

Comments on Individual Cards:

Prince Keleseth - I had forgotten how hard this card can carry games. Dropping this bad boy on turn 2 (or turn 1 if you have the coin) makes your life a whole lot easier while you're stalling and assembling your combo. And if you don't draw him early? Just wait until you complete Corrupt the Waters and use it with the hero power for a whopping +2/+2 for every minion in your deck.

Void Ripper - Not only is this a core combo piece, but it also provides a lot of utility while you're assembling your combo. You can use it to clear a board of Even Shaman's totems, couple it with Lightning Storm if the enemy Druid plays Spreading Plague. Use it on a high attack/low health minion to make it a lot less scary, or use it on a high health/low attack minion to make it easier to remove. Plus you have the element of surprise, no one will be expecting you to play this. Don't underestimate this card.

Jepetto Joybuzz - This is commonly played in a lot of Shudderwock decks these days, but since we're running Mossy Horror we can't play it here.

Gluttonous Ooze - Kills Aluneth. Kills Skull of the Man'ari. Kills Spectral Cutlass. Kills any weapon. Good enough to be worth running, I think.

Volcano - I'm running this over Hagatha's Scheme because it requires no time to charge up and has great synergy with Acolyte of Pain.

Witchwood Piper - Thins your deck, and draws two cards when used with the quest's hero power.

Fencing Coach - Ideally you're playing this the turn before you play Shudderwock. That way you can use your hero power before you play Shudderwock, making your combo more consistent.

I'll be making my own videos on this deck and more. Until then, you can check out my Twitch stream for more meme decks, and keep an eye on my Hearthpwn profile or the /r/wildhearthstone subreddit, as I'll be posting more of my decks there.