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Mecha'thun Miracle

  • Last updated Sep 17, 2019 (Saviors of Uldum)
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Wild

  • 9 Minions
  • 21 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mecha'thun Priest
  • Crafting Cost: 3660
  • Dust Needed: Loading Collection
  • Created: 9/17/2019 (Saviors of Uldum)
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  • Total Deck Rating

    18

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After playing with a few different miracle decks the last few weeks using Zephyr and Nomi I've come to the realization that it shouldn't matter if the opponent has taunts/board clears/healing/armor to win.  Miracle should be about explosive turns into finishers, so here's what I've got.  The goal is to seance a galvanizer to get 3 ticks on mecha'thun.  Exhaust the deck on turns 6-8 with Auctioneers and perhaps some early Cleric plays and drop your endgame mechs.  Finish the game with Thun into Shadow Word and win!  I ended up removing mass hysteria and mass dispel as well as novice engineers in order to add the galvanizers and give more 1 mana spells so you don't end up with clunky cards at the end of the game before mecha'thun.  Enjoy!

 

 

I might be tempted to try another version soon that uses Auchenal Phantasm/ 2x circle of healing/regenerate combo to finish.  Only worry is those 0 cost spells are essential to cycle with Auctioneer, hard to hold onto the whole game.  Let me know if anyone has thoughts.