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[Legend GA] Highlander Wall Druid

  • Last updated Apr 22, 2020 (Second DH Nerfs)
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Wild

  • 20 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander Druid
  • Crafting Cost: 17140
  • Dust Needed: Loading Collection
  • Created: 9/14/2019 (Saviors of Uldum)
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  • Battle Tag:

    ManThighs#1174

  • Region:

    US

  • Total Deck Rating

    369

View 165 other Decks by ManThighs
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After extensive playtesting, I've come up with the most optimal build for Reno Druid. The deck wins every time in the late game. Pulling hadronox from N'Zoth allows for such sticky boards, and the deck allows you to do this a multitude of times. The deck runs a lot of combo disrupters and offers lots of mill potential. The only card I'm not 100% sure about is Hecklebot, so that spot may fluctuate. Right now I'd easily call this deck one of the strongest in the meta. It's extremely flexible and insane in the late game.

It's biggest weaknesses are OTK decks, Bomb warrior, and Jade Shaman. There is another popular deck on the site that is also a Highlander deck and this is in no ways a copy of that deck. I've been refining this way before Highlander Druid was popularized and I feel that this current iteration is one of the strongest. 

Edit 1: Removed Hecklebot. Card just wasn't good enough against aggro and my N'Zoth pool felt way too small. Added Rotten Applebuam for better N'Zoth plays.

Edit 2: Just totally revamped the deck changing 4 cards. I've re-adapted the deck to the meta, with the addition of cards like Golakka Crawler, to counter the swarm in piracy and Brann to enable additional combos to disruspt Mechathun and Control decks. I've also included the new Taunt minion in place of The Lich King, as it offers a body that can't be targeted, which is extremely useful against aggro decks (plus its reborn ability helps with N'Zoth). Finally I've added Dragonqueen Alexstrazza, who enables tons of tempo and value on 9, to help gain control of the mid-late game, before we step into our game ending combos. 

Edit 3: Cut Starfall for wrath. While Starfall does help against wide boards, it often comes out to late. Wrath allows me to deal with threats earlier, has the potential for card draw, and in essence, pre-emptivaly eliminates the need for starfall. 

Edit 4: Put the Lich King back at the expense of Spreading Plague. Plague is exceptional against aggro but mediocre elsewhere while the Lich King does the opposite. I'm hoping that with the other changes to the deck I can afford to put in the Lich King, near solidifying every control matchup. If the meta gets more aggresive, Plague is probably the better card. 

Edit 5: Replaced Dragonqueen with Jepetto. Jepetto allows us to draw (which we don't have a ton of in this deck) while also discounting good cards in our deck. 

Final Edit: AOO has released and I've made so many changes to the deck that I've decided to make a new page that I can keep up to date: https://www.hearthpwn.com/decks/1345700-revamped-aoo-highlander-druid