BIG SHAMAN (got LEGEND)
- Last updated Sep 20, 2019 (Saviors of Uldum)
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Wild
- 12 Minions
- 16 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 13000
- Dust Needed: Loading Collection
- Created: 9/9/2019 (Saviors of Uldum)
- Kingoop
- Registered User
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- 1
- 6
- 11
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
82
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The problem with Big Shaman is the inconsistent draw. That makes ELEMENTARY REACTION the "to go to card". The one-card cycle is actually very important to get to heals or clears. Play it whenever you have 2 mana to spare.
WRAPPED GOLEM is too easy to kill (i see it in other lists). We got all the dangerous big dudes here now.
EARTH SHOCK is very good in the current meta. Alot of great targets to hit. Often only 1 minion on the opponents side is the problem. Saves us from using mass clears.
LIGHTNING STORM is cluncky and not that great.
BLATANT DECOY is good because it costs 6 mana instead of 8-10 like his friends do. Also nice often to pull out important minions of the opponent. And for having the board after a clear.
DOOMHAMMER clears annoying stuff.
LEGEND job done. Played alot of games to understand what cards i needed and how to play. Do not be affraid to use you resources. Very often i just HEX a 4/3 or something like that. Or EARTSHOCK a 2/1. Look a turn ahead, tempo is a thing even with this deck. So if you are gonna play a minion for instance next turn, clear this turn. When you are lowish on HP, use your turn to heal up. The powerfull cards in this deck make that turn not wasted.
MULLIGAN:
Always keep FAR SIGHT / HAGATA'S SCEME / MUCKMORPHER / ZILLIAX / DOOMHAMMER
Options to keep are:
EARTH SHOCK againt early nasty stuff like the shaman totem or priest
HEX maybe only against priest (might be worth keeping more often, since we dont have a 4-drop. I didnt do it but who knows. It might be right)
Mulligan everything else :)
MAY THE ELEMENTS BE WITH YOU
Decent deck. Currently 7-3 with it. 2 of the games were just spectacular bad draws.
It would be great if you offered a mulligan guide.
Currently, I mulligan for Muckmorpher and Far Sight
I'm also curious about whether Elementary Reaction is optimal in this deck. Perhaps could just be a style preference or I'm misplaying it. I find myself often trying to activate it for full effect, however, by then, it's generally meaningless as I've already snowball'd.
Thank you.
I wrote a mulligan guide 2 hours ago, after i got to legend. So probably you missed that. But now it's there :)
About the elementary reaction. It is just ment as a draw/cycle 1 card. When you happen to double up on it that is just a bonus. Happens sometimes. So just play it whenever you got 2 mana to spare. It is the only option for more draw/consistency for this deck besides putting in minions for draw. And this deck just really needs all it's card types (clears/healing/creatures) every game. So pratically it makes the deck 28 cards instead of 30.
Good luck on your further endeavours :)