Hello everyone, so i have been experimenting a lot with hunter, just to come up with a highlander hunter like everyone else.
I decided to do something unique and here it is.
As everyone including myself deemed Unseal the Vault invalid, i took at further look into the case and tried everything from Mad Summoner, to fishflingers and nothing really caught attention, everyone but Starving Buzzard.
2 hours and 30 games later and I've now gotten a whole other deck, a deck full of beasts as blizzard proposed it.
The only problem that persists through and through from every deck list was, to have the necessary draw/generate. with 2x Hunter's Pack 2x Starving Buzzard 2x Master's Call and 1x Cybertech Chip this problem is gone, Cybertech Chip can be replaced with halazzi the lynx.
whilst doing that you want to make sure to apply a pressure high enough to keep the enemy on the toes and for you quest, but also build up mandatory combos in hand such as, unleash the hound/swarm of locust [/card]+ [card]scavenging hyena, or Desert Spear + Starving Buzzard and Snake Trap.
I am going to try and push this to legend within the next couple days. stay tuned!
in this mulligan, I will cover objectives as well as start hand. Nevertheless, I can never make a mulligan guide for every individual match, therefore I will try and give you the tools to make the decision, ultimately experience is the best tool and only you can get it.
always consider tracking on bad hands, or when you want to burn for a faster cycle.
objective: to rush him down with only 1 problem, Reno the Relicologist.
objective: to survive and annoy, dropping a Scavenging Hyena when he Prismatic Lens, will lead to no murlocs, mainly because of the thought of you having Unleash the Hounds.. even the thought. For Quest pala just ping to win.
objective: to keep them from their draws, clever ping clever win.
objective: to not drop your stuff into clear and survive
objective: To avoid bouncing minions and snowball early
objective: to identify the archetype and Dire Frenzy according to it.. for aggro 1x Dire Frenzy on Vicious Scalehide first, and second on Tundra Rhino. if aggro just take the Vicious Scalehide through and through.
I've been asked a lot why we are running 1 type of secret, Snake Trap. this is the only beneficial secret for the deck whatsoever, people knowing the deck will have the advantage of knowing it to be a Snake Trap... this causes them to attack face, which is a game turner for us... I've dropped it tour 2 often, for them to keep attacking my face, once Starving Buzzard is out they WILL clear it, which is equivalent to either an overextended clear spell or 3-draws-for-a-trade. very valid when played propper, also we have the Hunter's Pack to make our secrets less predictable
combos and strategies
Snake Trap and Desert Spear up before Starving Buzzard will start a draw fest, to avoid overdraws on Revenge of the Wild is simple, everything left from the Starving Buzzard will not trigger a draw, everything right will. placement of Starving Buzzard is everything.
halazzi the lynx is a great tool i would add it instead Cybertech Chip, nevertheless, halazzi the lynx is 5 cost, and cannot be played before tour 6, requires a low hand, and blows to draw in your start hand
and last but not least.. GO FACE!
+5 = Mulligan guide
+10= combos and strategies
+15 = Video Guide!