The Best Possible Mecha'thun (GUIDE)
- Last updated Nov 1, 2019 (Shaman Nerfs)
- Edit
- |
Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mecha'thun Warlock
- Crafting Cost: 10880
- Dust Needed: Loading Collection
- Created: 9/3/2019 (Saviors of Uldum)
- Gub
- Registered User
-
- 10
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
2
THE COMBO:
Play Emperor Thaurissan when you have Cataclysm, Mecha'thun, and at least one Bloodbloom all in your hand. This will allow you to activate Mecha'thun all in one turn with 10 mana.
CARD ALTERNATIVES:
Cheap Substitutes:
- Galvanizer x2 instead of Emperor Thaurissan (not recommended)
- Another Antique Healbot instead of Reno Jackson
- Another Twisting Nether instead of Lord Godfrey
- Another Defile instead of Plague of Flames
Other Cards to Try/Lose:
- Add DOOM!
- Add Bloodreaver Gul'dan
- Add Doomsayer
- Add Supreme Archaeology w/ Plot Twist
- Take out Defile depending on Meta
- Take out one Sacrificial Pact
CARDS TO MULLIGAN:
Sacrificial Pact, Voidcaller, and Voidlord for turn 4 combo,
and Hemet, Jungle Hunter, unless you predict Aggro to be too aggressive.
(and any 1 or 2 cost minions)
THINGS TO KNOW:
I've played many versions of Warlock Mecha'thun. Most try to end as fast as possible, and others take it slow with healing and taunts. This deck has the most effective and efficient cards to still end very quickly whilst not dying in the process. Here's some tips I've found while playing.
- Get into the habit of tapping your hero power first before playing your turn.
- Remember not to be in control of any Voidlord before playing your Mecha'thun. (You could use Treachery but I wouldn't waste the slot)
- I've genuinely lost more games by burning one of my own combo pieces on accident then by actually being defeated. Double check when using any cards that draw.
- I originally thought
Bloodreaver Gul'danwas necessary for staying alive long game. However it seemed to only slow me down with Voidlord when trying to end. If you're needing to play Bloodreaver Gul'dan, then you've probably already lost. - Voidwalker can sometimes be a problem when trying to summon your Voidlord with Voidcaller, but shouldn't be much of an issue, with it costing only 1 mana. Remember to get rid of those beforehand.
COMMENT AND TELL ME WHAT YOU THINK
Very nice list, was inspired by this (and my Golden Mecha'thun) to build something similar.
Gotta say it works well with some of the suggested adds/replaces. For ex I play
1 Doom (and only 1 Twisting as Doom in this deck with the card draw can really be amazing)
1 Supreme Archeology
1 Doomsayer
2 Plot Twists
2 Aranasi Broodmothers
1 Bloodreaver (he is not needed for the Mecha win condition but he creates an alternate one by filling the board with void lords, aranasis, void callers/walkers which makes a lot of ppl concede right away)
1 Fel Lord Betrug (synergy with Plot Twist is just too amazing to not play him, if he pulls thaurissan you get an additional free reduce. Only thing you have to pay attention is that he and the broodmothers are demons which a) can weaken voidcaller a bit and b) boosts bloodreaver a lot)
1 Dollmaster Dorian (same reason as Betrug, even better considering he's cheaper and the thaurissan copy might stay on the board a few turns)
no reno (too many duplicates now especially since plot twists shuffles the deck around a lot)
no godfrey (dont have him still:/)
no hemet (dont have him either)
2 Questing explorers instead of the Kobold Librarians
no mortal coils (you really have ridiculous draw power, through all the heals you can hp every single turn)
no cataclysm (dusted it once and regretting it now^^)
no soularium (again dont have it^^)
2 Plague of Flames (it's simply the best way of triggering Mecha, however we need an alternative in case of skulking geist so I also play):
2 Shadowflame instead of the 2 Defile (I know Defile is usually a must have but this deck has so much sustain that I could afford it (playing around rank 8-10) so for me atm Shadowflame provides better usage and synergy with Mecha'thun in the end
Side note: I think Unwilling Sacrifice might also be an option though Shadowflame has better usage during the normal game
decks at 8-3 so far and 1 loss was my own dumbass fault because you have to be aware now that you're playing quest+Plot twist so NEVER EVER play thaurissan before you played both plot twists or otherwise its gonna show up as the last card in your deck and smile at your already reduced perfect hand before destroying it.....