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Roll those bones, Anka, Roll those bones

  • Last updated Sep 2, 2019 (Saviors of Uldum)
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Wild

  • 24 Minions
  • 2 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Deathrattle Rogue
  • Crafting Cost: 9160
  • Dust Needed: Loading Collection
  • Created: 9/1/2019 (Saviors of Uldum)
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  • aqword
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  • Battle Tag:

    aqword#1607

  • Region:

    N/A

  • Total Deck Rating

    82

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This deck goes off explosively! It's not uncommon to have a hand full of 16/16 1-cost minions on turn 6.  I've had games where a control opponent wiped my board and then I re-played a couple of 25/25 minions, and they wiped it again, and I finished with a couple more 25/25 minions the next turn.

It's 17-13 so far (57% winrate).

The ideal play is: 

  • Turn 2 – Roll the Bones, filling your hand. 
  • Turn 3 – Necrium Blade
  • Turn 4 – Anka, the Buried
  • Turn 5 – Spiritsinger Umbra + 1-cost Anubisath Warbringer + 1-cost Carnivorous Cube + attack with the Necrium Blade to trigger another deathrattle
    (With Umbra, that gives +12/+12 or +15/+15 to all the 1-cost things in your hand and a board of large minions. Often, you won't have Umbra. Without Umbra, the Warbringer + Cube + Necrium trigger still gives two 9/7s, a cube with two more 9/7s, and a hand full of 4/4s that will grow if you wait for the board to die off.)

Hard mulligan for the four cards that don't have deathrattle. You want to have Roll the Bones in your starting hand, and you don't want to leave either of the other cards in the deck to get in the way of the card draw.