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Z0cK3r Tempo Rogue (92% Winrate)

  • Last updated Sep 4, 2019 (Saviors of Uldum)
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Wild

  • 15 Minions
  • 11 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Rogue
  • Crafting Cost: 8280
  • Dust Needed: Loading Collection
  • Created: 8/29/2019 (Saviors of Uldum)
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  • Z0cK3r
  • Registered User
    • 2
    • 13
    • 31
  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    21

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I went on a Incredible Winstreak from Rank 5 to Rank 2 within 13 Games. I only lost to a Hunter who topdecked Freezing Trap the Turn where i had Leeroy Lethal... 

Its a pretty fun Deck to play and actually pretty strong in this Meta....
I kinda got lucky that i dodged the Warriors on my Run. Control Warrior is supposed to be the worst Match Up for Tempo Rogue in General.

Playstyle:
Pretty easy - similar as with any aggressive Deck: Fight for Board Control in the early Game, develope a Board --> get some Face Damage in and finish off your Opponent in the Mid Game with your Weapons + Deadly Poison or Leeroy + Shadowstep Combos.

Card Explanations:
Shadowstep: Extremely useful tool in this Deck... Not only allows you to replay any minion for free (basically) - it also supports the massive amount of Combo Cards we run in this Deck. Getting to play EVIL Miscreant twice for 4 Mana and generate a bunch of Cheap Lackeys in the Mid-Game or looking for 12 Damage Burst with Leeroy Jenkins

Questing Adventurer: The most interessting and probably unique Card in the Deck. Normal Tempo Builds dont run that Card, but i fell in love with that Card. Most of the Time you play it as a 4/4 or 5/5 and your Opponent has to set priorities to kill that Card asap... If he cant kill it, then it can quickly grow to a Giant with the help of Cheap Minions (lackeys) or Cheap Spells in our Deck. As a side effect: this card also protects our Board - as Opponent is spending most likely his whole turn to kill it, we get to develope an even stronger Board on the next Turn.

Bloodmage Thalnos: A auto-include in any Rogue Type except the Tempo Rogue. Mainly playing it as a card draw Mechanism... Even though the Spell Damage is not that important for that Deck, it still comes in handy in some Situations. Backstab for 3 Damage or activate the Eviscerate for 5 Damage, usually secures pretty huge Tempo Swings.


Why no Edwin van Cleef:
The Questing Adventurers taking Edwins Space in the Deck. Id rather have a threat which can become a even bigger threat in future, than a Minion which requires me to play a lot of Cards before Hand to make it big. 
To make Edwin viable, we'd have to run a lot of Spells and Preparation... But this Deck is tempo oriented with a lot of Minions... So Edwin is just not fitting in there.


Edits:
When i build this Deck i used to run Chef Nomi along with Zephrys the Great. After 3 Games i decided to cut Zephrys the Great for a Bloodmage Thalnos. I wanted to have a Minion which i can just play whenever drawn... Zephrys felt awkward as he was just sitting useless in my Hands in those 3 Games.
After around 7 Games i also decided to cut Chef Nomi for a 2nd Dread Corsair. Reason: The Shadowstep Nomi after Myras "Dream" is just not working out in this Meta... Most of the time, your Opponents are already dead (or close to dead) once you play Myras... So Nomi was just useless.. Dread Corsair makes a lot of Sence as im running 4 Weapons + 2 Deadly Poisons to reduce the Cost of the Corsair. Its a great Tempo Card!

Gameplay:
As requested, heres a Video of me playing this Deck:
(Im sorry for the bad Audio/Sound Quality... Im not used to record Videos and the request came really unexpected... I hope you can still hear me talking through my Thought Process... And i hope i could help you guys playing this Deck better :) )


My Results: