Highlander Immortal Prelate
- Last updated Sep 5, 2019 (Saviors of Uldum)
- Edit
- |
Wild
- 15 Minions
- 14 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Highlander Paladin
- Crafting Cost: 13900
- Dust Needed: Loading Collection
- Created: 8/28/2019 (Saviors of Uldum)
- elitemage23
- Registered User
-
- 6
- 38
- 51
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
228
This fun "meme" deck absolutely crushes control decks and can also does well against aggro. It plays similar to a Holy Wrath OTK deck except that it also does well against Warrior with above 50 armor and also can fend off pressure from aggro decks because of the inclusion of Sir Finley of the Sands. This deck also has a plan B if Immortal Prelate gets silenced with Recurring Villain and Da Undatakah.
Gameplan:
The basic idea of this deck is to survive until the super late game in order to buff Immortal Prelate using Sound the Bells!, Blessing of Kings, Pharaoh's Blessing, and Lightforged Blessing. Da Undatakah is also included with its combo with Recurring Villain so that whenever Da Undatakah dies, it is always summoned again and a copy is also shuffled back into your deck. Faceless Manipulator is a great tool to possibly double the value on either Immortal Prelate or Da Undatakah. Finally, this deck is also a highlander deck, meaning Sir Finley of the Sands is a great option for surviving aggro decks by discovering tank up or upgraded heal.
General Mulligan Guide:
The absolute MUST HAVE cards to have in your opening hand are Sir Finley of the Sands and Zephrys the Great. Sir Finley of the Sands is especially useful because it is the main reason why this deck can survive against aggro. The only other card worth keeping in your hand is Crystology. All other cards should be replaced, as the three previous cards are incredibly important to have in the early game.
Sir Finley Hero Power Options:
Generally I have found that the upgraded Warrior hero power is the best option, while Priest, Mage, and Druid are also great. The upgraded Paladin hero power can be good against control decks, but you will likely struggle against aggro decks that get on board early. The upgraded Warlock hero power is again, great against control (drawing too many cards is not a problem since you shuffle cards back into your deck), but against aggro it loses tempo very quickly. The upgraded Rogue hero power can be good if you have a lot of heal already in your hand. Finally, the upgraded Shaman and Hunter hero powers are garbage, never pick them!
- Warrior
- Mage/Priest/Druid
- Paladin/Warlock (Situational)
- Rogue
- Shaman/Hunter
Druid: 2-7 (22% Winrate)
Unfortunately, Quest Druid is this deck's worst nightmare. Quest Druid has too many ways to flood the board and constantly put pressure, and although this deck has many board clears, it is tough to stick Immortal Prelate and buff it on any given turn. Eventually, you will run out of board clears and they will kill you. Not much else to say, if you see a lot of Quest Druid, I recommend not playing this deck for now. The two times I won were against Token Druid, which should be an easy matchup because of all our board clears and heal.
Hunter: 7-5 (58% Winrate)
Hunter should be an overall favored matchup because they don't run any silence effects to counter our Immortal Prelate. However, if they land an ideal curve with Secret Keepet into a secret into coin Hyena Alpha, then they can quickly kill you before you have a chance to stabilize. I've noticed that playing Zephrys early on is the best way to go in this matchup, since maintaining some kind of board presence is essential against them. Shirvallah the Tiger is incredibly important in this matchup, as is getting upgraded armor or heal hero power from Sir Finley of the Sands. Always save a board clear (Equality or Shrink Ray) for after they play Zul'jin. Finally, always be wary of Freezing Trap if you have the choice of attacking with Immortal Prelate.
Mage: 2-0 (100% Winrate)
I haven't encountered much mage after the Luna's Pocket Galaxy nerf but I played against one Aggro Secret Mage and one Reno Mage, and both were incredibly easy games. However, it is an incredibly small sample size, so take the numbers with a grain of salt. Against Reno Mage, I think this deck should be favored if they don't run Polymorph. Usually they don't put out too much pressure early in the game, and only build a huge board with some Stargazer Luna shenanigans which can easily be countered with Equality or Shrink Ray. Secret Mage should be an easy matchup with all the healing in your deck.
Paladin: 2-4 (33% Winrate)
Against Murloc Paladin, this deck can fend off the early game with Zephrys the Great and Sir Finley of the Sands, but to really have a shot at beating the deck you need to have a hard board clear when they play their discounted Tip the Scales. I've found that if they aren't putting enough pressure with their early game murlocs, it's better to save Zephrys the Great for a board clear later on in the game rather than use him to discover a Hungry Crab. Against Quest Paladin, you will usually be on the backfoot trying to constantly clear their reborn minions. However, they can't do a lot of burst damage and they usually have no hard removal, so Immortal Prelate will usually stick on board. I had one game where they ran Subdue so I auto-lost, but not every Quest Paladin runs it. Also keep Zephrys for Mass Dispel if they have a board full of eggs. Finally, this deck is terrible against the Shirvallah OTK deck unless you pull the upgraded warrior hero power from Sir Finley of the Sands. In that case, armor up every turn and keep your total health above 50.
Priest: 5-1 (83%)
Against Priest, I like to keep Subdue, Aldor Peacekeeper, and possibly even Equality to counter any early game buffed minions. Zephrys the Great is also great here in order to get silence cards. If they ever do go all in on one minion and you have an answer, they game is usually over. Against Resurrect Priest, this deck auto losses because they run Plague of Death.
Rogue: 4-1 (80%)
Against Tempo Rogue, it is absolutely essential that you pick either the upgraded Warrior or Priest heropower if you draw Sir Finley of the Sands. They will have trouble dealing with all your health, and healing combos like Wild Pyromancer + Lightforged Blessing or Zilliax + Crystalsmith Kangor can swing the game. Don't be afraid to play Immortal Prelate prematurely because you aren't playing for the combo in this matchup, you are just trying to survive. Against Quest Rogue, the matchup is a bit more difficult because they will have more resources, and you will have to depend on your Immortal Prelate win condition, which will likely get sapped.
Shaman: 5-5 (50% Winrate)
Like Druid, Shaman is an incredibly tough matchup because they usually run Earthshock or Hex, and if they don't run it they usually discover it through Ethereal Lackey. EVIL Totem is also incredibly strong, and we don't really have a good counter for it. The only thing going for us is that Shamans usually try and burst their opponent, and we have many healing tools to swing the game if they try and get too aggro. The times I have won against Shaman were when they burst me down to very low health and I used Shirvallah, the Tiger or Wild Pyromancer + Lightforged Blessing combos to heal me back up, and they simply ran out of resources. Against Murloc Shaman, consider keeping Wild Pyromancer and Consecration in your opening hand.
More matchups coming soon!
Met it often last two days, so I looked for it. This deck is actually pretty good, but it sucks against aggressive decks like Tempo Warrior. It actually is really fun to play against, because you never know what to expect
Thx for the list, really enjoying it. I just changed the Recurring Villain for Tunnel Blaster to have more chance against aggro. It's working great with the other combo cards, like Lightforged Blessing.
Yeah I've tried that out and it does so well against aggressive decks. Glad you like the deck :)
It is good to play Zephrys on curve ? What should I choose?
It's generally not good to play Zephrys on curve because it can be a great AOE option later in the game.
damn, i want to play this deck but i only have tirion and all the neutral legendaries, can you guys help me with some changes for those 4 missing legendaries ?
Thanks
In that case, it's better to go for a more midrange-build of this deck. Maybe check out Trump's Highlander Paladin. It doesn't run these Legendaries, except for Sir Finley, who absolutely carries this archetype. Without him, I wouldn't even bother running a Highlander build.
Very fun deck, and I've tried a lot of different Highlander Paladin decks. There's nothing quite like enchanting a Windfuried Siamat with Lightforged Blessing, and watch as the Aggro decks cripple before you.
On the real though, it's toughest matchup by far is Aggro. I don't quite agree with the mulligan-section, as it's too big of a risk to toss everything hoping to get 2 out of 30 cards. Novice Engineer is good keep for me as well, as well as Acolyte of Pain, especially on Coin.
I had an insane moment today, with this deck.
Against a Quest Druid, our toughest matchup, on turn 4, I went Zephrys into Sorcerer's Apprentice. On turn 5, I went Faceless Manipulator and copied the Apprentice. I had Sound the Bells in my hand, which ultimately meant a turn 5 27/48 Zephrys.
In short, EZ game.
Nice! I haven't been able to pull that off yet, but that sounds fun haha.
Thank you for this deck. I was sceptical at first, and it still doesn't feel like it's the final version, but man, it is SO much fun.
I ended up taking out Witchwood Piper and Prismatic Lens. I replaced them with Wild Pyromancer and Dragonmaw Scorcher, to help deal with wide boards.
Glad you're enjoying it! Yeah I've been editing the deck and experimenting with a few cards. I've taken out High Priest Thekal from the original version and put in Wild Pyromancer and surprisingly I've found Tirion Fordring to be too slow so I replaced that with Hammer of Wrath for more card draw.
90% of the hearthstone population isn't going to be able to craft a 17,000 dust deck
90% of hearthstone won't craft a 17000 deck because they have 90% of this deck already.
Any sub for high priest and tirion?
Thekal is pretty much a win-more card, though its effect is quite unique. Tirion is very strong card in a Control-oriented list such as this, and I would highly recommend crafting it, since it's a Standard card. Its absence also makes Da Undatakah weaker.
However, in my opinion, you can replace any card with additional Control-tools, such as:
So, 11 likes, there you go
Does this deck need Siamat? I don't have it
I don't think you necessarily need it, but Siamat is such a flexible card which will be powerful for many expansions, so I would highly recommend you just craft it if you have the dust. If not, you can put another draw card or maybe Wild Pyromancer.