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Tempo Bomb Warrior (Aggro) (R15 to Legend) (~60...

  • Last updated Aug 26, 2019 (Saviors of Uldum)
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Wild

  • 22 Minions
  • 4 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Bomb Warrior
  • Crafting Cost: 10360
  • Dust Needed: Loading Collection
  • Created: 8/26/2019 (Saviors of Uldum)
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  • Total Deck Rating

    7

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Hi all, just hit legend with this deck from R15 to Legend in 5 days (right before the nerf) . As this is the first time I find a warrior deck is fun and also able to hit legend, I would like to share the concept of this deck with you guys.

Firstly, this deck is basically the same with other aggro warrior deck here.  The concept is the same, win the tempo, clear enemy board, while create continuous damage to enemy hero.

I have make several changes to make the tempo better and to deal with highlander deck.

Why Not
1. NO Frothing Berserker
- too slow
- too situational
- easy to remove

2. NO Amani Berserker
- easy to remove

3. - 1 Militia Commander
- Restless Mummy is better
- not enough space

Why Include
1. Clockwork Goblin
- Bomb
- For Zilliax and SN1P-SN4P

2. Wrenchcalibur
- Bomb
- Board Clear / Face

3. Frightened Flunky
- Sometimes it helps to keep the tempo
- Help protect your source of damage

4. Spellbreaker
- Deal with annoying Bone Wraith and Khartut Defender
- Fine Body

There are still some other options that I have included but final remove, like The Black Knight, or secret removal, etc. But yeah i finally remove them.

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Some of the Combos
T2 - Temple Berserker
T3- Inner Rage + Bloodsworn Mercenary

T1 - Eternium Rover
T2 - SN1P-SN4P and then Bloodsworn Mercenary it later

T7 - Kor'kron Elite + Inner RageBloodsworn Mercenary (12 Dmg)

T8 -  Leeroy Jenkins + Inner RageBloodsworn Mercenary (16 Dmg)

T8 - Grommash Hellscream + Inner Rage

T10 -  Kor'kron Elite + Inner RageBloodsworn Mercenary Bloodsworn Mercenary (18 Dmg)

T10 - Grommash Hellscream + Inner Rage + Coin + Bloodsworn Mercenary (24 Dmg) (*I haven't used it before, I would use the coin to create better tempo in early turns)

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Something you may consider

1. Tempo is important, but face damage also. Don't hesitate to T1 Town Crier or Eternium Rover then T2 [card]Cruel Taskmaster[/card] it.

2. I found that it is quite easy to win when I  SN1P-SN4P in Eternium Rover on T2 or T3.

3. Try to hurt your self before you [card]Battle Rage[/card]

4. Shuffle Bomb ASAP when you face Mage and Hunter to avoid their No Duplicate Effect, it may win you the game.

5. Calculate and Plan for the Combo Damage

6. Don't Hesitate to [card]Bloodsworn Mercenary[/card] Rush minion to clear the board

7. Try to [card]Restless Mummy[/card] 1 damage minion, it will cause trouble to your opponent

8. Don't be hesitate to use Grommash Hellscream to kill a minion and leave it on board, you may have the chance to Bloodsworn Mercenary it on next turn

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Simple Mulligan Guide

Find Eternium RoverTown CrierRestless MummyCruel Taskmaster,  Bloodsworn MercenaryInner Rage, SN1P-SN4Pand Livewire Lance

if you have 1-cost card, you can shuffle other 1-cost to find 2 or 3-cost card

Always keep SN1P-SN4Pand Livewire Lance

BTW, if you have no cards to play on first 2-turns, you almost lose :/

I will give more details if you guys want me to do so, but after the nerf I think Tempo warrior will be in T1.

Thanks and sorry for my poor English~