83% WR Highlander Hunter
- Last updated Aug 29, 2019 (Saviors of Uldum)
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Wild
- 16 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Reno Hunter
- Crafting Cost: 14200
- Dust Needed: Loading Collection
- Created: 8/25/2019 (Saviors of Uldum)
- WhatIsAHero
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Total Deck Rating
27
First time legend from this amazing deck!
This is by no means my creation, credit to the amazing players that built it.
Side note: Deck went 20-4 from R3-Legend. Not a HUGE sample size, but I imagine at that
rank it's a decent start.
(Also, thanks to the rogue that conceded when i was on R1. Not the final boss game, but I
definitely appreciate it!)
Proof:
Mulligan guide per class:
A good idea with the deck is to remember what hunter is great at, damage! Even though we have a lot of replacement cards and cantrips, you have to distinguish when to go face and when to trade for board control. It's something that will be different for many classes, so you have to more or less get a feel for it and get some reps (Still working on that myself).
Also, Zephrys can be kept in almost any situation. T2 Zeph into wild growth or companion is amazing. Just watch out for decks with big boards as you may want to keep for nether.
Druid:
Druid feels favored when running into tokens and 50/50 when playing against quest, it usually comes down to how good either player draws and decision making. Against tokens you're going to want to grind them out of advantage and fight for board (my experience) and quest is going to be an aggressive slant while killing key minions as they can easily clear and get a better board post quest.
Tokens: Explosive trap, springpaw, secret keeper, desert spear (This card is amazing) animal companion and any minion that has a good body.
Quest: Aggressive mulligan. All 1 drops, zephrys, really anything that can solidify a good board in the means of starfal+surger(surger will usually be good enough to kill 2 of your good minions.
Shaman:
Quest shaman can be hard to beat, especially post nerfs. Expect to see more. I always mulligan for quest shaman. Just try to fight board when you know it's favorable and hit face as much as possible as lifedrinker can put them back in the game. You won't really out advantage them.
Mulligan for: 1 drops (explosive is okay here, but not that integral in the face of explorer.) scoundrel, animal companion, zephrys, desert spear and masked contender if you have a secret.
Hunter:
The mirror comes down to draws and player experience in my opinion. Usually it will the mirror, so grinding advantage as well as good timed Zephrys can be key.
Mulligan for: Secretkeeper, general advantage cards, desert spear and hyena alpha. (Dinotamer brann is amazing post freezing trap but i'm not content on keeping it.)
Priest:
Now the nerfs have hit, expect less zoo-ish and more of the wall priest. (my opinion)
Mulligan for: Zephrys, deadly shot, subject 9, sandbinder, secretkeeper, masked contender.
Warrior:
I still think CTRL warrior is going to be an amazing deck. Boom to 9 isn't enough to push it out of favor. If you face aggro warrior, mulligan like quest shaman. CW can still out value you easily, so be ready for a longer game.
Mulligan against CW: General value cards, while still trying to be aggressive. 1 drops are good, but remember theirs as well. Draw as much as you can and smack face, remember you have 2 more turns until boom hits.
Mage:
Post nerf mage may not see as much play. Maybe only cyclone mage/big spell will be meta? Time will tell.
Mulligan: Deadly shot, aggressive starts with 1 drops, subject 9 is good, animal companion and hyena.
Rogue:
Rogue will probably see more play now. Tempo rogue is the same type of mulligan as quest shaman for me at least. Fight for board, watch your health total. Go face when you can.
Quest rogue mulligan: Advantage matchup for sure. Try to face as much as you can. In that idea, it's almost CW Warrior mulligan, but you have more lead way with sticking minions until quest is done.
Paladin:
Expect murloc a lot. General mulligan is fighting for board.1 drops (explosive is okay here.) scoundrel, animal companion, zephrys, desert spear and masked contender if you have a secret. Ursatron and the like are also good as they have bodies and get advantage. Keep zeph for board clear against nomi if possible, unless you can obviously kill them.
Quest pally is an advantage matchup, both fighting for board while they stay alive for egg generation. General value cards, while still trying to be aggressive. 1 drops are good. Draw when you can and smack face.
Warlock:
Expect zoo usually. This is almost the same as the other board control fights.
Mulligan: 1 drops (explosive is okay here, but they have more health with the new 3 drop 4/5) scoundrel, animal companion, zephrys, desert spear and masked contender if you have a secret.
You won't face much quest, even though I love that deck.
And that's it! My opinions of course, but i think it works well. Let me know if it works for you and feedback is always appreciated!
Video of the deck in action:
https://www.youtube.com/watch?v=DKmvI9FXHsI
https://www.youtube.com/watch?v=mXc2fwdT7Qw
(Just getting started, if you have anything you want to see let me know!)
Deck is awesome, but I keep loosing to Quest Mech Paladin. It just doesn't have enough removal to fight that deck. It's amazing how the meta is changing in one week after some deck looks dominant.
Am I the only one with a golden Sn1p-Snap?
Yoh there are some weird decks on ladder this time around haha! Highlander zoo?! Wut! TY 4 WATCHING :) !
I used to play MidRange Hunter and happen to have most of the cards required for this deck, finally crafted Zephrys the Great... and magic happened! I'm loving this deck, it's really strong, probably the strongest in the meta right now, and it's super versatile and fun to play. I'm using -Sunreaver Spy +Scavenging Hyena and -Vulpera Scoundrel +Houndmaster. I'm also playing Leeroy Jenkins and Baited Arrow instead Dinotamer Brann and Lifedrinker till I craft/get them, and doing great anyways.
EDIT just crafted Dinotamer Brann and my winrate raised almost 10%, looks like it really is a capital card that saves you or finishes many times.
DIdn`t played for a while, started using it yesterday right now i`m 22-8 sitting on rank 13 with 4 stars and in a winning strike! Only bad match up was quest priest, if you don`t kill him quick, he just keeps reborning this shit 2/14 and that`s it, no way to go through....
Currently loving this deck - I’ve actually replaced Zul’Jin with Emeriss, and I’ve been quite lucky, without coin or spectacular mulligans to somehow hit 9/9 wins (I cannot discount a ridiculous Druid that had my 9th “win” scraping by with a very close call...)
I never copy or check decks, but this one caught my attention and...if I get 10 wins in a row I will likely cry! Upvoted - and we’ll see how I do moving forward!! Thanks so much to everyone who has put this together!
Interesting deck, im playing a variation of the deck without SpringpawSiamat Desert SpearSandbinder instead i have Hungry Crab Tracking Hunter's Packand 2xHyena Alpha
and had a 74% winrate from 10 to 5 to actually go to 83% i think you were UBER lucky in the matchups
Hard one. Not really sure if you can replace it. It basically is "draw 5" and an important sorting tool (from my point of view, you don't wanna topdeck a secret in most cases).
how is the deck performing now? It seems the top 3 tier 1 decks are favored against it.
Replacements for subject 9?
Zul'jin is a save craft. It generates so much value.
currently rank 3 with this deck sort of struggling, probs just the learning curve... what would you drop for a highmane ?? and how come no hunters pack ??
Highmane is option, still a good card of course. I tested hunter's pack, and it can be good but the deck already has a lot of gas with the cantrip effects, so i play desert spear as it fights board a lot better.
I'm missing Zuljin, Siamat and Brann. I don't mind crafting Siamat, since its a new card and sees really consistent, but i dont know about Zuljin.
What do you guys think...?
Can someone ban this guy, it’s obviously scam
Fun fact, if you're on the coin you can try to keep it for 16 dmg burst with Brann --> coin --> Zephrys --> windfury on crush.
It's "old" deck and real wr it's around 61-62%
Hit legend for the very first time yesterday with a slightly different version.
Removed Ursatron, Sandbinder and Vulpera Scoundrel for Marked Shot, Baited Arrow and Houndmaster.
Starting at Rank 5, one star, it took me 59 games to hit legend (76,27% WR).
I was playing a similar deck, I copied this one and gonna try it right now, btw I was thinking, why not add Youthful brewmaster to the deck so we can have 2 king crush?
You definitely can! I'm pretty content with the list right now, but it's a cool idea especially with Zeph synergy.