83% WR Highlander Hunter
- Last updated Aug 29, 2019 (Saviors of Uldum)
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Wild
- 16 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Reno Hunter
- Crafting Cost: 14200
- Dust Needed: Loading Collection
- Created: 8/25/2019 (Saviors of Uldum)
- WhatIsAHero
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Total Deck Rating
27
First time legend from this amazing deck!
This is by no means my creation, credit to the amazing players that built it.
Side note: Deck went 20-4 from R3-Legend. Not a HUGE sample size, but I imagine at that
rank it's a decent start.
(Also, thanks to the rogue that conceded when i was on R1. Not the final boss game, but I
definitely appreciate it!)
Proof:
Mulligan guide per class:
A good idea with the deck is to remember what hunter is great at, damage! Even though we have a lot of replacement cards and cantrips, you have to distinguish when to go face and when to trade for board control. It's something that will be different for many classes, so you have to more or less get a feel for it and get some reps (Still working on that myself).
Also, Zephrys can be kept in almost any situation. T2 Zeph into wild growth or companion is amazing. Just watch out for decks with big boards as you may want to keep for nether.
Druid:
Druid feels favored when running into tokens and 50/50 when playing against quest, it usually comes down to how good either player draws and decision making. Against tokens you're going to want to grind them out of advantage and fight for board (my experience) and quest is going to be an aggressive slant while killing key minions as they can easily clear and get a better board post quest.
Tokens: Explosive trap, springpaw, secret keeper, desert spear (This card is amazing) animal companion and any minion that has a good body.
Quest: Aggressive mulligan. All 1 drops, zephrys, really anything that can solidify a good board in the means of starfal+surger(surger will usually be good enough to kill 2 of your good minions.
Shaman:
Quest shaman can be hard to beat, especially post nerfs. Expect to see more. I always mulligan for quest shaman. Just try to fight board when you know it's favorable and hit face as much as possible as lifedrinker can put them back in the game. You won't really out advantage them.
Mulligan for: 1 drops (explosive is okay here, but not that integral in the face of explorer.) scoundrel, animal companion, zephrys, desert spear and masked contender if you have a secret.
Hunter:
The mirror comes down to draws and player experience in my opinion. Usually it will the mirror, so grinding advantage as well as good timed Zephrys can be key.
Mulligan for: Secretkeeper, general advantage cards, desert spear and hyena alpha. (Dinotamer brann is amazing post freezing trap but i'm not content on keeping it.)
Priest:
Now the nerfs have hit, expect less zoo-ish and more of the wall priest. (my opinion)
Mulligan for: Zephrys, deadly shot, subject 9, sandbinder, secretkeeper, masked contender.
Warrior:
I still think CTRL warrior is going to be an amazing deck. Boom to 9 isn't enough to push it out of favor. If you face aggro warrior, mulligan like quest shaman. CW can still out value you easily, so be ready for a longer game.
Mulligan against CW: General value cards, while still trying to be aggressive. 1 drops are good, but remember theirs as well. Draw as much as you can and smack face, remember you have 2 more turns until boom hits.
Mage:
Post nerf mage may not see as much play. Maybe only cyclone mage/big spell will be meta? Time will tell.
Mulligan: Deadly shot, aggressive starts with 1 drops, subject 9 is good, animal companion and hyena.
Rogue:
Rogue will probably see more play now. Tempo rogue is the same type of mulligan as quest shaman for me at least. Fight for board, watch your health total. Go face when you can.
Quest rogue mulligan: Advantage matchup for sure. Try to face as much as you can. In that idea, it's almost CW Warrior mulligan, but you have more lead way with sticking minions until quest is done.
Paladin:
Expect murloc a lot. General mulligan is fighting for board.1 drops (explosive is okay here.) scoundrel, animal companion, zephrys, desert spear and masked contender if you have a secret. Ursatron and the like are also good as they have bodies and get advantage. Keep zeph for board clear against nomi if possible, unless you can obviously kill them.
Quest pally is an advantage matchup, both fighting for board while they stay alive for egg generation. General value cards, while still trying to be aggressive. 1 drops are good. Draw when you can and smack face.
Warlock:
Expect zoo usually. This is almost the same as the other board control fights.
Mulligan: 1 drops (explosive is okay here, but they have more health with the new 3 drop 4/5) scoundrel, animal companion, zephrys, desert spear and masked contender if you have a secret.
You won't face much quest, even though I love that deck.
And that's it! My opinions of course, but i think it works well. Let me know if it works for you and feedback is always appreciated!
Video of the deck in action:
https://www.youtube.com/watch?v=DKmvI9FXHsI
https://www.youtube.com/watch?v=mXc2fwdT7Qw
(Just getting started, if you have anything you want to see let me know!)
I agree most of my games end at turn 8 ,you can't really bounce a bran but the combo looks good with zeph ,but again i fell that having just these 2 cards to bounce is bad and brew will sit in your hand as a dead card in many games .
Should i rather craft Sn1p Sn4p or Subject 9? the rest of the deck i have. And what ever i should craft, maybe give me an advice for a replacement of the other one.
Subject 9 easily. Sn1p is good but i would only craft it if you need it for a lot of other decks. Subject is the king
wasn't Sn1p Sn4p free for everyone?
I have been playing without Subject9. And works good without :)!
But its always better with i guess.
Missing Siamat and Sandbinder, any suggestions?
Baited arrow and Leeroy can always work.
Thanks will give it a go.
Climbing hard, went from rank 10-6 in one smooth sweep, awesome deck.
pretty cool dekc so strong yeah
Hit legend for the first time with this deck thanks!
Congrats man!
How important is Subject 9 to this deck? I can only craft Dinotamer or Subject and Dinotamer is a lot better for the highlander.
Tough question! Since Dinotamer is here for longer, so you could take that into consideration, but subject 9 can be played in more than 1 deck. For me, it's almost a coin flip. But your opponents will fear brann at all times so subject may be a better craft. I do have to say though, dinotamer is insanely powerful!
I've played this deck for a while now, and I played secret Hunter before that. I find that IF I get Subject 9 by turn 5/6 it's great, but usually, especially in this deck since you only have 6 secrets, I have played my secrets by the time Subject is drawn. However, Dinotamer is a Game finisher! If you want to play this deck (and it is FUN and good) then craft Dinotamer :)
Hey can you make a match up and mulligan guide please. Like what to keep vs what decks and what to keep based on what you already have. Trying to get legend for the first time as well but been hard stuck rank 5-3 since the 3rd day of the expansion.
Hey thanks for the question! Match up/ Mulligan Guide is coming soon! I'm not a pro player by any means, i'll just give my experience on what worked for my climb.
That’s all I can ask for. Much love
Mulligan guide is up!
Thank you brother. Much appreciated. Are there any updates/ card changes for the new meta?