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This is Not Your Home Invader!

  • Last updated Sep 23, 2019 (Saviors of Uldum)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Taunt Druid
  • Crafting Cost: 12140
  • Dust Needed: Loading Collection
  • Created: 8/21/2019 (Saviors of Uldum)
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  • Battle Tag:

    ChosenOne

  • Region:

    US

  • Total Deck Rating

    130

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Healing Lucentbark Taunt Druid.

The deck excels only against Zoo & Mid-Range. It can handle aggressive decks but really depends on the luck of the draw. Your worst match-ups are against Shaman due to Hex, Devolve & Plague of Murlocs. Priest can be a bit tricky too due to Mass Dispel & Psychic Scream.

The game plan early on is to get your self damaged with Crystallizer so you can activate your Crystal Stag when needed for board control. Mid-Late game you want to play your Lucentbark as soon as possible, but preferably with a Flobbidinous Floop in your hand if you suspect the opponent may transform your Lucentbark. Late-game you want to land a Faceless Manipulator and then eventually a Gloop Sprayer right after you Lucentbark wakes up from being dormant (ideally 4-5 are more than enough, don't lock out your board)

Archivist Elysiana is there to ensure you can battle fatigue a little bit longer.

 

10 matches Win-Rate (40%):

  • W: Reno Hunter / Combo Priest / Secret Mage / Aggro Warrior.
  • L:  Jade Druid / Deathrattle Priest / Battlecry Quest Shaman / Evolve Shaman / Darkest Hour Warlock / Mecha'thun Warlock.

The deck can be really enjoyable against the correct match. For any feedback or questions leave a comment, thanks!