This is Not Your Home Invader!
- Last updated Sep 23, 2019 (Saviors of Uldum)
- Edit
- |
Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Taunt Druid
- Crafting Cost: 12140
- Dust Needed: Loading Collection
- Created: 8/21/2019 (Saviors of Uldum)
- ChosenOne
- Registered User
-
- 7
- 21
- 82
-
Battle Tag:
ChosenOne
-
Region:
US
-
Total Deck Rating
130
Healing Lucentbark Taunt Druid.
The deck excels only against Zoo & Mid-Range. It can handle aggressive decks but really depends on the luck of the draw. Your worst match-ups are against Shaman due to Hex, Devolve & Plague of Murlocs. Priest can be a bit tricky too due to Mass Dispel & Psychic Scream.
The game plan early on is to get your self damaged with Crystallizer so you can activate your Crystal Stag when needed for board control. Mid-Late game you want to play your Lucentbark as soon as possible, but preferably with a Flobbidinous Floop in your hand if you suspect the opponent may transform your Lucentbark. Late-game you want to land a Faceless Manipulator and then eventually a Gloop Sprayer right after you Lucentbark wakes up from being dormant (ideally 4-5 are more than enough, don't lock out your board)
Archivist Elysiana is there to ensure you can battle fatigue a little bit longer.
10 matches Win-Rate (40%):
- W: Reno Hunter / Combo Priest / Secret Mage / Aggro Warrior.
- L: Jade Druid / Deathrattle Priest / Battlecry Quest Shaman / Evolve Shaman / Darkest Hour Warlock / Mecha'thun Warlock.
The deck can be really enjoyable against the correct match. For any feedback or questions leave a comment, thanks!
Just added a sample video and Win-Rates. The deck is kind of slow and I am not sure how to accelerate it a bit, or maybe it is just works against slow decks as well.
The win against the Secret Mage & Aggro Warrior was close, but they ran out of steam and I was healing none-stop.