Rank 6->3 93%WR (13-1) Aggro warrior
- Last updated Aug 23, 2019 (Saviors of Uldum)
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Wild
- 24 Minions
- 4 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Tempo Warrior
- Crafting Cost: 9760
- Dust Needed: Loading Collection
- Created: 8/20/2019 (Saviors of Uldum)
- Semmo001
- Registered User
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- 2
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- 22
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
72
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[Mage was the best matchup 7-1 so will have to see how it stands against post-nerf meta]
Went from rank 10 to 5 with this deck quite easy.
quite some good matchups and not that many bad ones. just finish off your opponent quick. There is a lot of burn dmg in this deck with Inner Rage and Bloodsworn Mercenary on a charge minion to finish off the game while your opponent is still around 20HP
Edit: 5-0 from rank 5 to rank 4 against Murloc shaman, murloc paladin, highlander mage, quest roque and highlander mech hunter.
currently trying out rampage to make the combo with inner rage, leroy and mercenary do 6 more dmg but im not quite sure what to cut.
What he does is called "leeching". He is literally on every single popular thread on this forum, stealing decks and ideas for his videos. He even dares to clickbait the videos...
Good video man, it really helped me - liked your emphasis on keeping battle rage in the mulligan because the deck can run out of steam fast.
This is the worst aggro deck ever.
took out 2 Livewire Lance for some Overlord's Whip, and took out the Temple Berserker for a Mortal Strike to help finish off over taunt or something. been good so far
I do think that Livewire is superior...
any strategies against control warrior? 1/2 of the match ups are against control/taunt warrior, on top of that they highroll constantly, always have 2 warpaths, armagedillo + at least 2 other taunts in hand. I feel like kripp
just bottom RIGHT BUDDYYYYYYY 5Head
That matchup is kind off based on if they draw their armour gain cards and their taunts, you got to chip away some of their health each turn and you could try building a BIG Frothing Berserker wich they maybe can't clear around turn 4/5. and than combo them from 12/20HP with Inner Rage and Bloodsworn Mercenary on a charge minion to finish off the game.
don't start trading with their minions if its not needed, only case you should trade is if they are setting up for a dirty zilliax.
Vs control warrior I always go all in, just push out all threats hoping they don't already have the answer in hand. I even dropped an inner rage Grommash on turn 8 and luckily some of them weren't able to clear it.
Of course that's uncommon but it happened to me sometimes.
Good luck peeps
Consider the additions of: Rampage and/or Improve Morale
Before SoU dropped, I ran them in an aggro warrior deck and they perform nicely.
Good suggestions, what would you sub out for those cards?
Statistics showed that zilliax has the lowest drawn and played win rate but it seems dumb to not play zilliax.
A Nice deck! Easy rank 2 from rank 5. (Sorry for my english, is not the best)
U have a lot o control board against hunter, murloc and pala decks, and a lot of damage to hit face in control games. Interesting deck! I love it!.
I play this list a lot (Like 20 matches), and I do a few change, I remove the both Livewire Lance (Cause I dont have it, and im not interesting in create that card) and I put one Faceless Manipulator that give me more value on the deck and is so interesting cause u can have big minions and can duplicate the damage to finish the game; and i add one Mind Control Tech like a tech card.
Ty!
I'm curious what you guys think.
There is probably some room for better options than how this stands right now.
Edit: Okay this might just be the perfect list
Anyone who knows a good replacement for me putting in rampage? To have an even larger damage output in one turn with inner rage and rampage on a charge minion.
I dont understand, how play this deck, can yo make a guide or mulligun?
I will make a mulligan guide at +15.
You got to curve early and hit face, that is kinda the plan.
When does the guide come? I am exicted man
is town crier a must? any alternative?
Town crier is one of the best cards in any warrior deck (just check the stats) and it will probably be played in every single warrior deck until it rotates (except for big warrior, which is a bit of a meme). So yeah, if you're planning on playing warrior at all between now and April 2020, craft it.
It's a one drop that is useful throughout the entire game, has decent stats and tutors out your rush minions. Without it, your card draw engine is screwed and you won't be able to remove threats when you need it.
Town Crier is a must yes, it is a 1 drop with a big up side and carries the Rush pakkage. If you sub out town crier the whole rush group gets taken out and than you have a whole other deck.
if it is the only card you are missing and your not that short on dust i recommend crafting it,
Made an account just to say that I just crafted zilliax and im gonna give this deck a try. Cya in an hour.