67% OTK Quest Control Mecha'thun
- Last updated Aug 19, 2019 (Saviors of Uldum)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mecha'thun Warlock
- Crafting Cost: 10580
- Dust Needed: Loading Collection
- Created: 8/16/2019 (Saviors of Uldum)
- Vladyr
- Registered User
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- 2
- 10
- 27
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Battle Tag:
Dyrek#2868
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Region:
EU
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Total Deck Rating
96
Mecha'thun loves Saviors of Uldum!
Since the very beginning of Uldum patch i tried to push this deck archetype through standard ranked.
After many loses and replacing a lot of cards i present You the best version of this deck for the current meta. And i have to trully say its very effective against many many decks.
In general, this deck bases on taunts, fast draws and ultra healing.
After completing this list I climbed from rank 15 to rank 10 with only one loss (but that time i wasn't using any tracking program because i was playing on a phone app). I turned Hearthstone Deck Tracker on when i was around rank 9, then reached rank 5 really easy with a 67% winrate. I recommend all of You who start playing this deck to run such program as it tells You what cards are remaining in Your decks, gathers statistics for You, gives You some feedback from matchups etc. Here is the proof
Go ahead to ask in comments about cards i choosed or i didnt choose to this deck or just ask anything so i can help You and improve this tutorial.
Start of the game
You will always play Supreme Archaeology on turn 1 no matter what.
Early game is all about surviving and drawing as many cards as possible to Your hand with Questing Explorer, Mortal Coil or Bloodmage Thalnos. This period of the game is highly important for the rest of the game. If You play it well, the quest would be completed in like 7-8 rounds (sometimes even 5 but it depends on how aggresive Your opponent's deck is). Alright, here comes in the Plot Twist - this card is base for this deck but there is no rule on how to play it. I usually stack my hand to 8-10 cards, then Plot Twist and the quest is done in just few rounds. Well, each game is different so You have to choose when to play it. If You have it on hand i would recommend You to play it to finish the quest in the same round. However, when You play against non-aggro deck, You can try to play it early (when there is no pressure on the board) and pray for drawing the second one to play it in the next round, then complete quest in like 5 round.
Midgame after You complete the quest
This period of the game is Your "happy hours". This happens around when You have 14-12 cards remaining in Your deck. So basically there are around 7-6 cards that You will play for 0 mana. 20% of the deck is pretty good for me. Especially when You draw Mecha'thun ;). This time is all about spending Your 2 mana each round to use Your new hero power. Try to fill the rest of Your 8 mana as You dont want to keep cards in Your hand. The deck is full of taunts, heals and removals so it wouldnt be a problem if You dont know what to play - just throw anything. Your goal is to have 0 mana at the end of each round, so always keep in Your mind to draw 0 mana card and play it plus one or two cards from Your hand. After few rounds You will probably have full control of the game untill the end.
OTK Combo
At first, play Galvanizer when You have Mecha'thun in Your hand (remember to play it after You playied 2 copies of Plot Twist because when You play Galvanizer and then shuffle Mecha'thun into the deck it would cost 10 mana again and You will miss Your OTK). So, make everything to play all Your cards before and then play 9-mana Mecha'thun followed by the Plague of Flames. Plague of Flames is a great card for this deck because in older versions of this people used Grim Rally so the board should 've been clean as f*ck to play Your combo but now You can play it with full board and its still working (remember to kill Your first form of reborn minions because You can fail combo here by mistake).
It's all about a good Plot Twist
Trust me. Its a very very good card. Basically, You want to draw the highest cost cards with an improved hero power so You can play them for 0 mana and gain both super tempo of the game and a great value. At the start of the game just keep all the cheap cards and play them early. Then shuffle expensive cards to deck with a Plot Twist. Repeat like this also with the second Plot Twist. Just lead to the situation where You play all the cheap cards at first so when You complete quest, all the expensive cards would be back in Your deck so the new hero power would be the most effective to use. When You draw Your Mecha'thun as 0 mana card and still have the second Plot Twist in hand, just keep them till the end because 0 mana Mecha'thun is the best thing You can hit in this game. Also remember to play all the 0 mana cards before playing Plot Twist as You cannot waste Your reduced mana in no case.
The Counters
Demonic Project - I haven't seen a single Control Warlock deck in ranked since the patch release, but be careful since Thief Rogue can hunt for this card when he notice, You are playing a Mecha'thun deck.
Void Contract - decimating Your deck. You just need some luck in here.
Research Project - This is also a card I haven't seen a single time this patch but can be really really annoying for You as You have full or almost full hand through the game and part of Your combo can be burnt. But combo can still be playied thanks to reducing mana hero power - remember to never surrender)
Counterspell - A good and smart mage player will leave his Counterspell until You have only Your combo in a hand so Your Plague of Flames would be cancelled and full combo will be destroyied. In this case i recommend You to keep in hand one 0 mana random spell to counter Counterspelljust before launching the OTK combo.
Pressure Plate - this card can surprise You in few cases if You are not focused enough. Just ensure that Mecha'thun and Plague of Flames are the 2 very last cards You play and there is no problem.
Wild Bloodstinger - this is a f*cking Dirty Rat version 2, but You have enough minions in Your deck to reduce his chances of pulling Mecha'thun
Hecklebot - this is so painful when he pulls out Mecha'thun. Unfortunately, no counterplay for this, just luck :).
Unseen Saboteur - the same mechanic as in the previous 2 cards but this burns Your spell, which can be the last combo piece.
Blatant Decoy - similiar to Counterspell or Unseen Saboteur, the opponent can wait playing this card until You have 2 cards in a hand to fail Your combo
Duel! - similiar to previous ones, another card that can pull out Your Mecha'thun
Hakkar, the Soulflayer - This card hardcounters Your deck. 3 good paths that You can find in this matchup.
1) You kill the opponent before he finds Hakkar and trigger his deathrattle,
2) If You see him too many times in a matchup, just replace something with an Ironbeak Owl and silence this sh*t,
3) If an enemy triggers it's deathrattle and (!) You have all Your combo pieces in a hand just lead to the situation, where You have 10 cards at the end of each round so You will burn one card at the start of Your round. If u need to play anything in a turn, play one card from Your hand and draw to 10 with Your hero power and pray to burn the Corrupted Blood
Mojomaster Zihi - playied just before You pull out Your OTK combo can be very painful and You will probably loose really fast here (unless Your Mecha'thun costs 0).
Mortuary Machine - this is the "xD counter". This should never happen but if You meet this guy for some reason You can not complete the OTK :P.
Mischief Maker - another "xD counter". Only theoretically can ruin Your combo. In practice, probably noone will play it on ranked.
To sum up, there are only few cards on this list that can be encountered. The rest of them is only situational and very rare (would probably see it on Trolden or Hearthstone Daily Moments YouTube channels xD). In my experience, i met only one Wild Bloodstinger pulling out my Mecha'thun on board but even then i won cuz it was t6 and i had board advantage.
Thanks for Your attention!
Hope You enjoy this tutorial and deck :D.
After 20 upvotes i will make a mulligan guide, but if this reaches 50 upvotes, ill describe how to use the most important cards in this deck and describe few combos.
Cya!
Well, ofc people are gonna try to counter it when it becomes more popular. However, i think it won't run out of meta very fast since many games end like this... Still, an opponent need some luck to burn Your combo pieces cuz of Your 0 mana cards in a hand :)
Well, instead of Twilight Drakes there should be 1 Acolyte of Pain and The Soularium. Anyway, great deck, I've met this twice at rank 3 and both time lost to it because Unseen Saboteur and Hecklebot in my Shudderwock shaman didn't made their work properly :D
I thought The Soularium too...
but if you draw MecaThun or second plague of flames (and you already use the first...) you loose...
Cross the fingers 😇
Well, after some games at rank 5-3 i think 2x Twilight Drake need to be replaced since they became useless vs many aggresive decks. I agree with The Soularium, i tested it before and it was very situational card, can be playied early game only when You can follow it by a Plot Twist, in late game its useless, unless You wanna keep it and play with a Plot Twist every game. I guess im gonna try it out now. However, Acolyte of Pain is a bad card for this deck as it works well here only in very early game, in midgame and late its useless. After completing the quest, You dont wanna draw cards from other source than Your improved hero power, cuz You need to get rid of all Your cards before You draw Your whole deck. And Acolyte of Pain will bring You few cards that dont cost 0 mana what is problematic - empting Your deck and making You take fatigue damage when You still have cards for few rounds before launching the OTK combo. I'd rather try High Priestess Jeklik cuz it has decent stats considering its a taunt and lifesteal minion - good vs all decks.
https://www.hearthpwn.com/decks/1305475-mechathun-otk-quest-warlock
Here is my decklist which carried me into rank 2 after few changes to my tips and highly inspirated by your tools. Even that there are many combo priests, Ive met mostly Highlander hunters and Reno mages, which both were pretty good matchups.
Well, much thanks for inspiration, keep it up with doing decks like this <3
Very good deck, just one loose actually vs priest quest (rush deck...) but very funny ! Love it ;)
I don’t have Lord Godfrey so I replace by Rafaam Scheme and if you use with plague of flames it’s amazing.
I don’t choose twilight drake, so I add one Rotten Applebaum and one Mountain Giant.
Sorry for my English, I play with french version of HS and sometimes you have different name of cards.
Just tried it.
Mortuary Machine DOES NOT STOP you.
Enemy had Mortuary Machine on board and I tried it anyway.
-> Mecha'thun died, Enemy died, Mecha'thun was reborn!!!
Nice Deck!
Thanks for devoting yourself and trying it out! A beer for You ;)
This deck was actually super fun and good, thank you for the great deck. I don't have Godfry, do you think that Hellfire was a decent replacement?
. The point of Lord Godfrey is wipe out the entire board including reborn minion so the answer is no
A second Twisting Nether is good enough
Lord Godfrey helps A LOT with clearing full board, especially when an opponent has reborn minions or You play against quest paladin. Of course You can use second Hellfire or Twisting Nether instead, but You can loose 1 or 2 games You could've won.
It's been a long time since I've played a deck this slow that was actually viable AND fun :)
Thanks for the guide! Really helped with the onboarding.
This deck is so much fun. Congrats !
Only played it on casual for the moment, but really had a blast and think it is pretty solid.
I was missing Bloodmage Thalnos and Voodoo Doll so I replaced Thalnos with Acolyte of Pain to have at least the draw effect, and I found that Fiendish Circle was really cool to me as it synergize with the 2nd Plague of Flames and EVIL Genius too.
For Bloodmage Thalnos great choices are Loot Hoarder or Acolyte of Pain. If You dont have Voodoo Doll i would recommend to put second Shadow Bolt, Hellfire or Ironbeak Owl, but in this case also replace EVIL Genius with the second Earthen Ring Farseer.
Why the Evil Genius? I don't get what it synergizes with
been playing the deck for some games and it synergizes really well with voodoo doll
It also helps to get rid of last-minute sticky Reborn minions you might still have before you land the combo.
EVIL Genius is in this deck mainly to work with Voodoo Doll. However, Lackeys also work really well with Plague of Flames since i put 2 copies of this spell in here.
I rly like it! Last expansion i tried otk warlock mecha'thun but it was awful... But this deck is sooo good! It's so much fun. Thanks for the decklist