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Wild Mech Hunter (medium-fast)

  • Last updated Aug 14, 2019 (Saviors of Uldum)
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Wild

  • 27 Minions
  • 2 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Mech Hunter
  • Crafting Cost: 8140
  • Dust Needed: Loading Collection
  • Created: 8/14/2019 (Saviors of Uldum)
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  • Total Deck Rating

    9

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Hello there!

I'm sharing a deck I hit Legend this season (August 2019) in Wild. No Saviours of Uldum cards (but Mortuary Machine might be a thing...)
It's not a tier 1 deck, but it does quite well, and it's fun to play. And it's rather consistent.

It's a tempo/aggro deck, but there are a lot of micro-combos involved. Notable ones:

These 3 above are your main comeback mechanics / taunt busters.

There are a lot of mech-related cards in Wild, so you can try messing around. I've been changing a deck a bit here and there.
The most important recent inclusion is Kezan Mystic / Eater of Secrets - there are a TON of secret / reno / quest mages on ladder. I tried Flare, but it's useless in other matchups and is still a tempo loss vs mana-cheats. I prefer Kezan - agressive stats and stealing Ice Block / Explosive Runes / any hunter secret is usually game over.

Legendaries are very powerful but not mandatory except Leeroy Jenkins - it's a must, this deck lacks direct damage, if you lose the board it's usually your last chance. Wins a lot of games.
That's why I've put Gladiator's Longbow in there - it's somewhat an another Leeroy, and you can trade with it in a pinch. An optional card.

Other cards I've tried / are worth messing with:

Mulligan is rather simple - keep:

Remember to play around board clears like Devolve (dont' magnetize unless necessary!), Mass Hysteria, Brawl, Flame Ward, Spreading Plague, Hellfire etc. Having something to magnetize into all the time is key.
Altough sometimes your opponent has all the answers, or Reno/Zephrys in starting hand and you can't win ;)

Enjoy.