Wild Mech Hunter (medium-fast)
- Last updated Aug 14, 2019 (Saviors of Uldum)
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Wild
- 27 Minions
- 2 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Mech Hunter
- Crafting Cost: 8140
- Dust Needed: Loading Collection
- Created: 8/14/2019 (Saviors of Uldum)
- Raptor89
- Registered User
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- 3
- 3
- 21
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
9
Hello there!
I'm sharing a deck I hit Legend this season (August 2019) in Wild. No Saviours of Uldum cards (but Mortuary Machine might be a thing...)
It's not a tier 1 deck, but it does quite well, and it's fun to play. And it's rather consistent.
It's a tempo/aggro deck, but there are a lot of micro-combos involved. Notable ones:
These 3 above are your main comeback mechanics / taunt busters.
- Skaterbot + Metaltooth Leaper
- Explodinator + Metaltooth Leaper - powerful 2-turn setup, especially vs Priest
- Mechwarper + SN1P-SN4P - great combo to hold on, getting 2 SN4P's for 4 mana wins games
- Ursatron + Fireworks Tech - valuable in control matchups
- SN1P-SN4P + some other deathrattle card + Fireworks Tech - rarely happens, but it's quite a powerplay
There are a lot of mech-related cards in Wild, so you can try messing around. I've been changing a deck a bit here and there.
The most important recent inclusion is Kezan Mystic / Eater of Secrets - there are a TON of secret / reno / quest mages on ladder. I tried Flare, but it's useless in other matchups and is still a tempo loss vs mana-cheats. I prefer Kezan - agressive stats and stealing Ice Block / Explosive Runes / any hunter secret is usually game over.
Legendaries are very powerful but not mandatory except Leeroy Jenkins - it's a must, this deck lacks direct damage, if you lose the board it's usually your last chance. Wins a lot of games.
That's why I've put Gladiator's Longbow in there - it's somewhat an another Leeroy, and you can trade with it in a pinch. An optional card.
Other cards I've tried / are worth messing with:
- Piloted Shredder
- Jeeves - quite inconsistent (I prefer the Gorillabot A-3) - this card is much better in a faster, all-in deck with more 1/2 drops
- Replicating Menace
- Coppertail Imposter
- Missile Launcher - too situational and expensive, but there's the potential gamewinning wombo-combo with Venomizer
- Flying Machine - if it sticks and you get the magnetize... :)
- Terrorscale Stalker
- Fel Reaver if you're up for the adventure :) (it's a good option to discover from Gorilla sometimes)
- Boommaster Flark - this must be a good one, but I don't have it so I can't tell :)
Mulligan is rather simple - keep:
- always: Mechwarper, Mecharoo, SN1P-SN4P
- "almost always": Venomizer, Skaterbot, Bomb Toss (not vs control)
- secret tech vs mage ;), or any other tech card you have for the right matchup
- Spider Bomb if you have Fireworks Tech (especially on the coin)
- Ursatron or Explodinator + Metaltooth Leaper if you expect control (mostly Priest / Warrior)
Remember to play around board clears like Devolve (dont' magnetize unless necessary!), Mass Hysteria, Brawl, Flame Ward, Spreading Plague, Hellfire etc. Having something to magnetize into all the time is key.
Altough sometimes your opponent has all the answers, or Reno/Zephrys in starting hand and you can't win ;)
Enjoy.
Thanks for the guide, i'm trying it out now, it's very different from the one is was used to.
Gorilla bot is surprisingly good. Feels weird to play without Cog master, Galvanizer and annoy o tron.
Boommaster flark can flood the board so it's not always good.
Jeeves I would debate is better or at least on par with Ursatron
Enhance o mechano is pretty fun too.
EDIT : Ok i'll try to replace Enhance-O with Flark and let you know how it goes