MechHobRattle Zoo - Triple Synergy
- Last updated Dec 11, 2014 (GvG Launch)
- Edit
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Wild
- 28 Minions
- 2 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2360
- Dust Needed: Loading Collection
- Created: 12/5/2014 (GvG Prelaunch)
- FoxDit
- Registered User
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- 4
- 8
- 18
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Battle Tag:
Fox#11804
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Region:
US
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Total Deck Rating
162
EDIT (12/11/14): Okay guys, I get it -- this deck is terrible. I made it before GvG was released, and lots of people including me thought it would work, but it didn't take much testing to find out it doesn't. I have no idea why it's remained popular despite it's ineffectiveness, but it has. If anyone has an amazingly effective Zoo deck, let me know via PM or here -- I will make it popular by replacing all the cards listed for this deck with the ones from yours, so a good deck can be played by thousands of people and not this crap-tier one. Please provide statistics on your deck, preferably from a Hearthstone tracker.
Cards that synergize with Mechs: 17
Cards that synergize with Undertaker: 8
Cards that synergize with Hobgoblin: 10
The thesis of this deck is Triple Synergy. Most of the cards synergize in multiple ways. Playing stand-alone value cards just doesn't cut it in Hearthstone anymore. Great decks these days are full of cards that combo and interact with each other to gain value out of thin air. This deck presents 3 mechanisms and makes each card played likely to get synergy value.
This deck is incredibly aggressive, with the stampede starting quite early.
Early Game: Develop Undertaker & Mech Synergy
Mid Game: Develop Hobgoblin Synergy.
Late Game: Buff/Finishers.
Mulligan for Undertaker and cheap Deathrattles. Over 50% of the time, on turn 4 you will have drawn Hobgoblin (1/15 chance, 8 cards drawn, 8/15 > 0.5 > 50%), so unless you have coin I wouldn't keep Hobgoblin as a mulligan pick. Keep Hobgoblin if you also have Undertaker and a Deathrattle for him.
Card-by-Card breakdown:
2x Clockwork Gnome - Undertaker fuel & Mech synergy. Spare Parts are extremely useful due to Zoo being so good at board control. You will always find utility in whichever part you get.
2x Cogmaster - Hobgoblin fuel & Mech synergy. If you play this with Hobgoblin and a Mech on the board, Hobgoblin buffs this first and then +2 Attack gets applied from the back on top, making this a 5/4 for 1 mana.
2x Leper Gnome - Undertaker fuel. Solid aggro-focused 1 drop.
2x Annoy-o-Tron - Mech synergy & Hobgoblin fuel. This harasses and kills any early game drop with 2 health. In a lot of ways it's a mini Sludge Belcher, so even lategame it's a good card if you need a turn to stabilize.
2x Undertaker - A central theme of the deck, Undertaker has 8 targets to get buffed by, and almost all of those targets are 2 mana or less, making early game ALL about Undertaker.
2x Darkbomb - Replaces Soulfire. 1 less damage, 1 more mana, no discard. Seems fair.
2x Haunted Creeper - UNDERTAKER AND HOBGOBLIN FUEL. Easily one of the best cards in this deck as a result. Really sticky minion, battle tested to be great in Zoo, and now it's even better.
1x Ironbeak Owl - I have played a LOT of Zoo, and have found the utility of a silence to be very important. Also, if you're getting TOO much value out of Hobgoblin, you might want to have mercy on your opponent and silence him ;)
2x Mechwarper - Mech synergy. No one doubts the power of this Mech. Probably in the top 5 of strongest GvG cards.
2x Micro Machine - Hobgoblin fuel & Mech synergy. Plays as a 3/4 with Hob, and if it survives until your turn again, comes back to you as a 5/4.
2x Harvest Golem - Undertaker fuel & Mech synergy.
2x Tinkertown Technician - Mech synergy. If you don't have a mech by turn 3, I'd be shocked. This card gets so much value on average that it had to be included.
2x Defender of Argus - This will vitally allow you to protect your Hobgoblins and make the board more difficult for opponents to trade into.
1x Enhance-o Mechano - Mech synergy. You'll often get this out turn 3 or turn 4 and buff two other minions. As long as you buff 2 minions, this card gets great value. Especially with one getting Taunt and another getting Windfury.
2x Doomguard - Because how could you not? It may be a mistake since this deck relies so much on synergies, you may not want to play this for fear of losing your Hobgoblin that you want to get combos going for. So we'll see. If I were to replace Doomguard, I'd choose Mimiron's Head and Loatheb.
-1 Micro Machine +1 Dr. Boom
Is there a sub for Enhance-o-Mechano?
I have one Hobgoblin. I put i Rag. I finally crafted my first Legendary card. Dr. Boom. Would Boom be good for this deck? I might try Imp implosion would be a good add to for the dmg and minons.
if youre gonna run a hobgoblin id definitely put in an imp-plosion
That is a great idea. What would you sub for that card? I am going to focus on Warlocks right now. Will always be a hero that will keep up with current meta.
I gotten up to rank 15 so far. I need to keep grinding. Also find out where to read about the current meta.
Hobgoblin's buff doesn't affect creatures born from spells, such as Muster for Battle, Dark Wispers and Imp-losion!
Beware.
damnit I just discovered this myself. bummer.
It doesn't effect them, but it works amazingly with knife juggler.
So I played 2 games fast and won. Very good card flow and had answers for late game minions. Beat a Druid and Paladin. I know at times I will get crushed. But that happens with aoe cards. Reason why I added Rag. Lock is a deck I lioke to keep on building up and have different decks of them. They are not going away at all. You see them in all tournaments. ESL Legendary series, you saw all kinds of Zoo and Handlock decks. Never been great at making a deck other then Zoo. Any updates or more info on how to beat players will be nice. I watched Trumps videos on basic playing strategies. I found that for this deck, if I can take some dmg and be able to tap and go to face i will. Keep you the good work.
I been looking for a good deck. I made my own deathzoo deck and does well. I and going to try this deck. I have enough to craft hob and enhance. I am putting Rag for right now. I try not to invest to much money into the game. Like to have 1 solid deck to ladder with.
Only have one Hobgoblin so replaced the others with Jeeves and have no doomguards so replaced them both with voidwalkers. So far I've won four games in a row and have yet to draw a Hobgoblin.
What about using Voidwalker to protect (and receive a buff from) hobgoblin for a t4 drop?
about time they do something about warlocks hero power.
THIS is the biggest cancer zoo deck since launch.
http://www.hearthpwn.com/decks/139061-hoblockin
^ I haven't updated the New version but I have found an 18-game win-streak-bringing Hobgoblin / Mech zoolock. Will post fresh copy in a few hours..
My paladin and rogue hob decks both run flying machine. The 6 hp makes it hard to bring down, and it often comes out cheaper due to warper.
guys i just thought of some cool new nicknames for hearthstone class decks. Cancer Hunter and Eboladin
Mind If I borrow Eboladin?
Wait, I take Eboladin!
good thing I didn't waste my dust on this deck
Okay guys, I get it -- this deck is terrible. I made it before GvG was released, and lots of people including me thought it would work, but it didn't take much testing to find out it doesn't. I have no idea why it's remained popular despite it's ineffectiveness, but it has. If anyone has an amazingly effective Zoo deck, let me know via PM or here -- I will make it popular by replacing all the cards listed for this deck with the ones from yours, so a good deck can be played by thousands of people and not this shit-tier one.