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Aggro Priest 77% WR (Rank 5 to Legend #563)

  • Last updated Aug 14, 2019 (Saviors of Uldum)
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Standard

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Priest
  • Crafting Cost: 4020
  • Dust Needed: Loading Collection
  • Created: 8/12/2019 (Saviors of Uldum)
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  • Total Deck Rating

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First time posting a deck since it's a lot of fun and very strong right now. Got to legend from around rank 3 without losing a single game. 

I went through a few slight variations but the current version I've been playing with has a 77% WR [40-12] and got a 12-1 win Brawl. It's also one of the most budget decks currently since you don't need quest and the only high cost card is High Priest Amet

Try it out and see how strong it is. If this gets enough attention, I'll write some strategy tips but the deck is pretty straight forward. HF!

EDIT: Currently on a decent winning spree from my starting legend rank to #280 [55-17]. Beating a lot of mages which is the hardest class and only class of a negative WR of 47%

Some simple tips for people starting to try this deck: 

Always try and mulligan for either Lightwarden and Northshire ClericExtra ArmsPower Word: Shield AND/OR Injured Tol'virInjured BlademasterCircle of Healing or Neferset Ritualist. Always keep High Priest Amet.

General Strategy: 1 drop + Arms is very strong if it sticks and can snowball out of control. Injured minions + heals and health buffs + Inner Fire can win games on turn 4-6. There are many combos in this deck so play around with it and look at all possible scenarios for lethal. 

Key cards: 

High Priest Amet is the bread and butter of this deck. If you can make it stick + buffs you can develop an insane board that can only be cleared (most of the time) by Brawl/Mage. Amet and Psychopomp combo very well together obv. 

Topsy Turvy is really good in this deck. A lot of people run Silence instead but Turvy is much better and more versatile imo. It has won me a lot of games w lethal when I don't have Inner Fire. And it works better than Silence vs Doomsayer. Most of the time I only use this for lethal or on Wild Pyromancer if I need board clear. 

Holy Ripple is a good card vs clearing with Wild Pyromancer and getting a lot of draw with Cleric. I took one out and it works just fine. I think 2 was too many and sometimes would be a dead card. Remember that it does 1 damage to face.

Vs Mage: (hardest matchup) keep Topsy Turvy or Mass Dispel against Doomsayer

Vs Warrior: (second hardest matchup) try and play around Restless Mummy if you can. It can be pretty hard to win against Warrior if they keep clearing early game and if they play Dr. Boom on curve.

Vs Aggro: (Token Druid, Zoolock, etc) I sometimes keep Wild Pyromancer and Holy Ripple + some spells. 

Vs Priest Mirror: It's heavily reliant on who plays 1 drop + arms first or who sticks minions with high health. Mass Dispel can be game winning in this matchup. 

If you like this deck and if this was helpful leave a comment letting me know what you think :)