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Noble Highlander

  • Last updated Aug 12, 2019 (Saviors of Uldum)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander Paladin
  • Crafting Cost: 19200
  • Dust Needed: Loading Collection
  • Created: 8/12/2019 (Saviors of Uldum)
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  • Battle Tag:

    GeneK#2589

  • Region:

    EU

  • Total Deck Rating

    92

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Hey guys, this is my take on Highlander Paladin. It's called "Noble", as it doesn't do anything unfair like finishing a quest on turn 4 or summoning 2x 12 mana minions for 6 mana. It's a fair deck, which aims at playing solid cards on curve and overwhelming your opponent during the endgame. 

Kangor's Endless Army and Da Undatakah serve this purpose specifically. 

The other way to go is to simply play this deck as a midrange one. Archmage Vargoth and Avenging Wrath is often a solid finisher.

Of course, if you're extremely lucky with Prismatic Lens, you can make Vargoth double cast Kangor's Endless Army, which is GG 99% of the time. 

As for the start of the game, aim for Call to Adventure to get Finley (50% chance to draw him, since there are only 2x2 drops in the deck) + upgraded hero power on turn 4. Another way is to go for secrets and weapons to disrupt the early turns for your opponent.

Possible Replacements

Cards that I sometimes find awkward to play are:

Bronze Gatekeeper --- good if you topdeck it while having other mechs on the board. If it's just in your hand, not that cool to play proactively (might weaken your Kangor's if cleared immediately).

Faceless Manipulator --- added this one in order to copy big mechs of mine, but in reality it's mostly a reactive card. Sometimes useful, sometimes not.

Your Suggestions

If you're like me and like "fair" decks, and Paladin class specifically, I'd like to hear your thoughts on the deck. Did you enjoy playing the deck, what would you replace etc. etc.?