Top #20 Legend Combo Priest [Budget] *Full Guid...
- Last updated Aug 24, 2019 (Saviors of Uldum)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Combo Priest
- Crafting Cost: 3840
- Dust Needed: Loading Collection
- Created: 8/12/2019 (Saviors of Uldum)
- kaiser_hs
- Registered User
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- 4
- 18
- 37
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Battle Tag:
Kaiser#1712
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Region:
US
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Total Deck Rating
56
I recently got a sub button on twitch and you can check me out here twitch.tv/kaiser_hs
Budget Friendly
The full deck costs a grand total of 4,160 dust. Only one legendary and two epics total. Many of the other cards are basic and come free with leveling your account.
Credentials
Kolento was top 25 with this list but playing forbidden words instead of silence. After these changes were made I got top 20 with it on stream. Additionally, as of the day I am posting this, it currently ranked the #1 priest deck on hsreplay.net otherwise known as the website where Hearthstone Deck Tracker keeps their stats.
Proof of Top 20: https://imgur.com/dKqxqbr
Replacements:
I highly recommend crafting High Priest Amet since it will always be good in priest and once you craft him you will never have to worry about opening him again in a pack as all legendaries have impunity from getting duplicates. If the dust is still too much I recommend you first watch me play the deck on stream or Kolento if he is it playing it too for that matter because it can be a difficult deck to pilot correctly and almost impossible to play perfectly.
Other Good Cards:
Topsy Turvy: It can be used to kill Doomsayer other than that that it costs one less than Inner Fire. This is often times not relevant and is typically not worth the upside of being able to keep your minions health. Topsy is mainly a finish the game lethal type of card.
Questing Adventurer: We already play Lightwarden therefore either pick one or the other.
Auchenai Soul Priest: Has a sweet synergy with Circle of Healing and is good against aggro. Auchenai Phantasm can do the same trick too.
Mass Dispel: Really good answer to decks with Mechs like Mech Paladin although according to hsreplay.net that is our best match-up. Other relevant Mech decks include Mech Hunter, Control Warrior, and Quest Paladin. Silences also allow us to get through walls of taunts from say Conjurer's Calling or even just push through Zilliax.
Storm Wind Knight: An interesting means of dealing up to 20 damage with just x2 Divine Spirit & x1 Inner Fire. from hand without having to have board. If you verse a lot of mages and warriors (the two most popular decks at high ranks) this can allow you to still kill them even after getting freezed or AOE'd.
Strategy
Almost all your cards can be used to target your opponents minions as well.
In some cases it might not seem intuitive but plays such as healing your opponent when Lightwarden is on board, healing an opponent's minion when Northshire Cleric is on board, or using Silence on your own minion to avoid being frozen (in order to attack) is often time a smart and correct play.
Don't run out resources
If you notice you run out of cards way too often you are probably committing your draw combo pieces way to haphazardly.
A good way to refill hand size is Wild Pyromancer + acoltye of pain, Circle of Healing or Holy Ripple + Northshire Cleric.
Interesting Interactions
Inner Fire: Almost always used as a finisher or big damage pusher this card also has a hidden application. Inner fire can be used to target an opponent's minion with high ATK but low Health to effectively mitigate it's damage in a pinch.
Wild Pyromancer: He works better when you start with coin. He can even be used to clear an aggro board while you use buffs like Power Word: Shield [/card]and [card]extra arms on it. Don't forget the spell goes first then the deal 1 to all. This includes your minions as well which enables healing.
Northshire Cleric: If you draw this on one and they Doomsayer you should always hit their doomsayer and heal it rather than just going face. This nets you a card. Don't forget you only draw if the heal actually heals for at least +1. Healing opponent's minions work but this card does not work when healing either player's face / hero.
Holy Ripple: This card actually works like Holy Nova or Consecration in the sense that it deals 1 damage to your opponent's face!
Psychopomp: This card can revive injured cards back to their full health. If you revive Northshire Cleric after she dies the first time she will be able to be healed which also gives you a card! Don't forget that if you got hit with Hex or Polymorph and the frog or sheep dies it can be resummoned too. If you play my list you can also revive the 2nd Psychopomp.
High Priest Amet: I mostly like to tempo him on 4 only if my opponent has an empty board so they can't value trade his health. Otherwise save him for when you can play another low cost minion in the same turn. He has crazy synergy with Psychpomp all cards summoned will gain Amet's health. With injured cards, however, they take Amet's health first then battlecry does -3 or -4. Don't Forget that this card can also debuff your minion. For example, an Amet @ 1 health would make all the minions you play after (while Amet is still alive) 1 health too.
Mulligan Strategy:
Your goal doesn't often change with match ups but against what you expect to be aggro you can try to keep cards for a Wild Pyromancer or Holy Ripple clear.
In general you want to find one drops and give them buffs like extra arms. Then as the game progresses you do the draw combos mentioned above and finish with Inner Fire. For this reason you should almost never keep inner fire in your opening hand.
Thank you for reading my very detailed guide! Leave a like if you found it useful.
You can follow me on twitter https://twitter.com/KaiserTCG
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does the extra arms nerf hurt this deck much?
I feel if the meta becomes more aggro based or just features more rush minions that can deal with early boards and now extra arms is not available on 2 the deck does suffer. I have a budget tempo warrior deck with only legendary card being sn1p-sn4p that I was playing in top 50. Didn't make a guide but I stream it sometimes and it is great for reaching a goal of rank 5 non-legend or the final push for legend quickly and simply.
Thoughts after extra arms nerf?
I feel if the meta becomes more aggro based or just features more rush minions that can deal with early boards and now extra arms is not available on 2 the deck does suffer. I have a budget tempo warrior deck with only legendary card being sn1p-sn4p that I was playing in top 50. Didn't make a guide but I stream it sometimes and it is great for reaching a goal of rank 5 non-legend or the final push for legend quickly and simply.
I am not sure if you play it and you very likely don't play 2 copies.
Minor tweaks were made for pre-nerf so far X2 silence x2 topsy is good but once doomsayer for mages drops in popularity and mirror goes away too probably will have to maybe go highlander build like a player name Luckydice99 does LUL.
I've exanged inner fire for topsy turvy, and lightbearer for 2 boars for the reason ~
10 mana - Amet, 2 divine spirit, 1 power word shield - 30 hp Amet, boar for the last mana, then turvy for a 30 damage boar in the face <3
Overall, i 've really liked the idea of the deck!
7-0 losses so far. fantastic deck.
This a great deck! Was getting nowhere with Quest Priest so this has given me hope. Fun to play too - lots of interesting combos.
You might want to consider changing the Holy Ripple cards for Beaming Sidekick cards. Your one drops are craving extra health and will create heeps of card draw or become really big threats when they survive some turns. I end up drawing like 10 cards more than my opponent in lots of matches. That if they don't concede of course :)
How you deal with control warriors which are literallu more then 50% of ladder now (I'm at Rank 4)?
Funny enough I rarely vs control warrior at my rank but your game plan should be to push resources in waves. So early cleric is fine, then maybe buff it a little bit and chip them down and get out of range of rushes each turn. They either go for a big draw play or priortize a spread of buffs via amet. If you go all in one minion buff something like acolyte which will guarentee more draws or something that will deal damage that turn. If you push with just two large minions they have no answers for instance brawl just will give you one of the two and they use 5 mana to do so.
I personally find tempo warrior to be harder to beat because I mulligan and play around no punish on turn 2 aside from coin sn1p-sn4p and then when they inner rage or cruel task to run over my turn 1 cleric out of nowhere it can be absolutely devastating.
Hope this helps and you can always just check my youtube or twitch if you are more of a visual learner :)
Against control warriors try mulligan for Northshire [/card]and [card]Extra Arms .
Try to keep their armor low, while you build up HP on your Northshire Cleric .
Don't play too many minions to avoid the Northshire Cleric being removed by Brawl .
Pray they don't get their single target removals or Restless Mummy .
All in all this will be an unfavorable matchup for Priest, as is any Priest deck against warrior currently.
can i replace Psychopomp with something?
I'd suggest testing a Mass Dispel, Questing Adventurer, or Stormwind Knight until you feel like crafting it :)
Yeah Psychopomp is really annoying if it hits the right minion.
You just have spent all your resources at killing High Priest Amet? Well, guess who's back? =D
Very nice deck that i would definately try cause i love Priest as a class and have golden Amet but was thinking to cut off ripples for 1 exta silence and 1 topsy! what do you think?? Are ripples so viabel? Or are they like tech cards for aggros?
I use a kind of similar deck with Mass Dispel instead og Silence(and a topsy turvey instead of one of the inner fires). I would like to add in both, but i am afraid it would be to greedy. What do you think? and if you were to have both what would you switch out? - i thinking to remove a power word shield, but that might be a mistake.
And thanks for the guide by the way - got the deck list from HSreplay, and even though its been going quite good its nice to read some more about others thoughts about it.
Removing power word: shield is definitely a mistake. The topsy as I talk about in my guide is good at killing doomsayers too but I still prefer inner fire most of the time (a 1:1 split is perfectly reasonable). I prefer either going double silences (so Silence and Mass Dispel or just silence.) Problem is I wouldn't know what to cut for the mass dispel maybe one of the 2 offs like holy ripple, psychopomp, or neferset ritualist but I haven't tried that for this list in particular.
Also if you ever wanna watch me play the deck live on twitch or on youtube that's cool too. Other wise GL on ladder :)
It's... Beautiful! As a long time Priest main I've never really like buffy combo wombo, but this deck is allowing me to get lethal on hunters and aggro shamans by turn 6-7. It feels great to turn the tables on them.
You are welcome my man. If you ever wanna watch me play the deck live on twitch or on youtube that's cool too. Other wise keep slaying your opponents :)