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The Uncouth Shall Falter

  • Last updated Aug 12, 2019 (Saviors of Uldum)
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Wild

  • 16 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mecha'thun Warlock
  • Crafting Cost: 11940
  • Dust Needed: Loading Collection
  • Created: 8/12/2019 (Saviors of Uldum)
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  • Total Deck Rating

    310

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This is my version of Mecha'thun warlock, and one I believe to be the best iteration

My stats on the deck are 84 wins, 33 loss over about 3 months

Card Exclusions:

Lord Godfrey - Way too high mana cost and can often clog up your hand when you are trying to rapid tap into the combo

Mal'ganis - I have always been an advocate, that you don't need him to win some weird control way, and you much rather consistently hit your Voidlord and Voidcaller. Side note, most of the time the worthless imps you get are more impactful than Mal'ganis, more on that later

Antique Healbot - Good healing, but not enough to warrant clogging up your hand and preventing rapid tapping (Again, you see the pattern)

 

 

 

Card Reasons:

1x Sacrificial Pact - Useful to kill off your Voidcaller when you need a Voidlord ASAP, or 5 Healing for free, or to free up hand space, or very importantly, to kill off your own Voidlord (Voidlord will affect Mecha'thun and will lose you the game, so make sure to kill them prior to doing the combo)

2x Kobold Librarian - Nothing much to say. Good draw and easy to fit into your turns. Synergy with defile and Plague of flames

2x Mistress of Mixtures - Cheap way to empty your hand? Good anti-aggro stats? Healing? Synergy with Plague of Flames? Nice

1x Mortal Coil - Cheap draw and a nice ping, can be flexed to set up defile etc. Can trade in your Kobold Librarian for a card. Overall solid.

2x Plague of Flames - This is what pushed Godfrey out. Amazing card to help kill off your own Voidlords, to drastically increase the value of the worthless imps you get from Sense Demons, cheap and easy to play while tapping, it's just perfect for this deck. Helps you get more value out of voidwalkers too!

2x Bloodbloom - You know the drill. Combo piece you want to draw ASAP since it's the only one affected by Hemet

1x Bloodmage Thalnos - Good synergy with defile, coil, cheap minion, draw etc. Surprised I don't see him used at all in Mecha'thun decks

1x Corrupting Mist - Good early, good late, helps you deal with big boards when you have taunts to stall, just all around a nice card to have to deal with a variety of board states. Also cheap, allowing you to tap. (Hand size is a big factor in this deck)

2x Defile - You don't need me to tell you how good this is

2x Doomsayer - ^^^Ditto^^^

2x Sense Demons - Helps you draw your demon package when you need to, and the worthless Imps can help you empty your hand, fill random minions into your hand to counter Dirty Rat etc. A very good card to increase consistency.

1x Cataclysm - Arguably a cuttable card. Serves a small purpose in the deck, so can be replaced easily. I recommend Goldshire Footman.

2x Voidcaller - Demon package needs some early demon cheating yo. 3/4 can help take a few trades and pull out Voidlord from hand, and that is another big thing, allowing you to empty your hand and keep tapping for that sweet combo.

1x Zilliax - Healing is good. Relatively low cost considering it's power, Zilliax is one of the few high cost cards that escape the cut.

1x Emperor Thaurissan - Remember to play him with Bloodbloom AND Mecha'thun, alright?

1x Hemet, Jungle Hunter - Accelerates the gameplan super fast, but makes it pretty obvious what deck you are. Easy keep against control or slower decks but make sure to draw Bloodbloom first or you lose.

1x Reno Jackson - Well, empty your deck and get a full heal. Reno is just a nice supplement to get to your combo without dying a horrible death.

2x Voidlord - I mean you can play it on 9, but cheating it out is gooooooddd

1x Bloodrever Gul'dan - Resummon and get armor, healing and taunts to protect your fragile face? Yes pls. Can be win-con against some aggro decks that run out of steam, but mostly used to stall a couple of turns and heal before the combo.

1x Mecha'thun - Easily worst card of the deck. I would cut it but I don't own Leper Gnome.