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Top 50 Pocket Reno Mage (Full Guide & Replaceme...

  • Last updated Aug 11, 2019 (Saviors of Uldum)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Reno Mage
  • Crafting Cost: 19680
  • Dust Needed: Loading Collection
  • Created: 8/11/2019 (Saviors of Uldum)
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  • Battle Tag:

    Kaiser#1712

  • Region:

    US

  • Total Deck Rating

    56

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Hello everyone! I recently got top 50 legend with Reno Mage on stream twitch.tv/kaiser_hs 

Top 50 Proof: https://imgur.com/tO4EWOv

We went 6-0 with this exact list during the stream session. But I feel like I might try to include Sandbinder because it has synergy with Mountain Giant and Zephyrs the Great as targets including potentially Siamat too (or even Mana Cylcone as well if you say add an Elemental Evocation and Banana Buffoon). Puzzle Box of Yogg-Saron seems to be a fan favorite by all but it is a little sketchy at times and might even get cut by me since it is not as core for my list as opposed to one in that plays something like King Phaoris.

Speaking of my stream I essentially do free coaching on it so feel free to stop by for just deck codes or to further learn the ins and outs a bit more :)

What to keep in general:

Premium: Zephrys the Great, Luna's Pocket Galaxy, Doomsayer, Vulpera Scoundrel

Good/Fringe:Magic Trick, Arcane Intellect, Reno the Relicologist, Messenger Raven.

Against Aggro (Combo Priest, Zoo Warlock, & Rogue): Ray of Frost, Frost Bolt, Zilliax.

Always prioritize Luna's Pocket Galaxy against these non-aggro decks Hunter can be considered an aggro class in this case and is mostly Secret Highlander [ remember to watch out for coin Dinotamer Brann -> King Krush.]

Zephrys the Great: Only gets classic and basic cards and will never give bounces. It also seems to be bugged a little bit when it comes to offering Shadow Madness but I recently versed the developer Iksar and he said that might be fixed soon. Remember the card works with public knowledge only (# of cards in hand, # of cards in deck, fatigue counter, # of secrets in play, & # of minions on board + their stats + their keywords). It will not however recognized battlecries that give keywords for instance Siamat giving Wind-furry will not be considered for lethal outs so beware.

Against Mage and Hunter it can give Flare if secrets are up.

Against taunts The Black Knight happens fairly often.

If you have a board Savage Roar or Soul of the Forest is common too.

If you high roll in on 2 it will show Brightwing, Animal Companion, and Wild Growth. In that case take WILD GROWTH almost always for Pocket and in general it's best b/c board is still open so Companion is not necessary or as consistently strong. 

Mulligans by matchup:

Vs. Warrior = Look for Luna's Pocket Galaxy. I tend to hold out on casting draw cards like Arcane Intellect before turn 5 because it is much stronger post Pocket but if you draw a novice or something else feel free to that first. Novice was added recently because like Raza prieist of the past you want to get to your highlander cards or the Pocket fast. Don't keep novice in mulligan as it is better to just essentially draw a card by throwing it away first. Post Luna's Pocket Galaxy of course it is even amazing too b/c it can draw 1 cost minions. Make sure not to get ran over by Eternium Rover into SN1P-SN4P into Zilliax (if so a Polymorph, Doomsayer, or freezes you happen to draw later can handle this source of chip damage, in the mean time, making their overall pressure essentially zero). 

Vs. Mage = Both players will have freezes and secrets. Zephyrs is good against everything so feel free to keep it and mulligan for that Luna's Pocket Galaxy

Vs. Hunter = Expect secrets and highlander. Flare of Zephyrs is always great with multiple secrets up. There swing turns are Dinotamer Brann summon King Crush and Zul'jin be careful for Secretkeeper and the Sunreaver Spy early. Also don't forget to too also play Zephyrs. Aggressive Mech Hunter is always a possibility too so keep an eye out for that as well.

Vs. Warlock = It's almost always zoo so refer to above but include aggro mulligan bonus options. Beware of Quest Warlock though that means they are playing Mecha'thun so don't just sit there and pass against that it runs Lackeys and a bunch of healing as a tip off. One of the few matches where Pocket doesn't always shine and maybe shouldn't be kept.

Vs. Priest = Expect Divine Spirit combo decks. Be prepared to have them snowball a Northshire Cleric or Lightwarden with buffs like Power Word: Shield and Injured Blade Master and injured cards early. Polymorph, Doomsayer, tempo and the like can be critical otherwise expect to be facing an unbreakable board outside of freezes. If you clear both clerics aside from Acolyte of Pain or reviving cleric with Psychopomp you can lock them out of combo resources. One of the few matches where Pocket doesn't always shine and maybe shouldn't be kept.

Vs. Paladin = Expect either Tip the Scales murlocs which try to high roll a 4 mana Prismatic Lens, Making Mummies Quest, or even Holy Wrath Shirvallah, the Tiger OTK (highlander versions of this exist too). Against quest maybe keep a Polymorph or Doomsayer besides looking for some tempo and Luna's Pocket Galaxy. Ping is great against reborn cards :) 

Vs. Shaman = Expect quest and look for pocket but be warned aggro shaman players with Doomhammer and frog as well as murloc players do exist. Frost bolt would answer the Underbelly Angler in that case.

Vs Rogue = Expect aggro with potentially 4 weapons otherwise it is just Quest Rogue with burgles which includes Vendetta and Tess Greymane.

Card Replacements

All of the cards are safe crafts though I personally am not loving Puzzle Box of Yogg-Saron as much as everyone else. Unlike the original Yogg-Saron it is as not as oppressive of a force that you have to also run your own copy in every deck to counter their copy but it is still an amazing panic button and absolutely necessary if you play spell synergy cards. The Tortollan Pilgrim however can be playable without it IMO. 

If you want to change any cards in particular or feel another card deserves to be in here but isn't this is a non-exhaustive list of those cards I would consider trying to add in (ordered by mana cost):

Elemental Evocation, Ancient Mysteries, Loot Hoarder, Mana Cyclone, Sorcerer's Apprentice, Bloodmage Thalnos, Flame Ward, Ice Barrier, Fireball, Water Elemental, Youthful Brewmaster, Banana Buffoon,Voodoo Doll, Bone Wraith, Gnomish Inventor, Half-Time Scavenger, Sandbinder, Barista Lynchen, Khartut Defender, Rabble Bouncer, Siamat, Jepetto Joybuzz, King Phaoris, Sea Giant.

Thanks everyone! Hope to see some of y'all on Twitch sometime!

You can also follow me on my new Twitter https://twitter.com/KaiserTCG