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[Wild] Rank 14 to 5 - Combo: Dinotamer Brann/Br...

  • Last updated Aug 15, 2019 (Saviors of Uldum)
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Wild

  • 7 Minions
  • 20 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander Hunter
  • Crafting Cost: 9760
  • Dust Needed: Loading Collection
  • Created: 8/10/2019 (Saviors of Uldum)
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  • Total Deck Rating

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A homebrew Reno/Dinotamer Brann combo deck.

The combo:

Jepetto > 1-cost Brann + 1-cost Dinotamer Brann + 1-cost (doesn't necessarily have to be, even as a 5-cost the combo works) Faceless Manipulator = 24 damage. Another combo is Stitched Tracker > Dinotamer Brann + 1-cost Brann (or regular cost Brann + coin) + 1-cost Dinotamer Brann = 32 damage. (see picture below)

The combo is there to seal the deal in games where people keep healing up, keep controlling the board and so on. It's strong and wins you games, even if you just use Brann + Dinotamer Brann, but the rest of the deck is strong enough to not have to rely solely on the combo vs most decks.

Why Stitched Tracker?

Stitched Tracker might be an odd choice as an addition to the rest of these cards, but it's probably the most important one. It can give you an earlier Jepetto Joybuzz to draw the combo or to draw Jepetto itself with; to then draw the combo with. It can give you a 2nd and/or earlier Reno Jackson vs aggro, which has saved me several times. A 2nd Zephrys the Great for the perfect heal, board clear, silence, etc. Or a 2nd Dinotamer Brann to use for lethal alone or in combination with an early drawn Brann Bronzebeard or Kill Command.

Is Pressure Plate worth it?

The new secret Pressure Plate is a card no one is playing around at the moment. It has killed Mountain Giants, Lich Kings, other big taunts, changed people's turns when they were playing cards such as Spirit of the Frog or Spirit of the Shark, and hilariously enough also kills whatever is being resurrected or cheated out by Big Priest the same turn they use their cards.

Why is Dire Frenzy in a one-off deck?

The sole reason for Dire Frenzy to be in here, is to mess with any deck that goes the extra mile. If you don't have lethal and you have 2-3 King Krushes up, where one survives, you can Frenzy it and keep throwing it at their face in the late-game. Some extra Wyverns from Unleash the Beast or a 1 cost 4/4 charge Hound from Unleash the Hounds can end games. If you know what you face and use Zul'jin after you used Dire Frenzy, you'll have a few extra cards to play. But I have to say that if I were to cut one card, it would be this one. It has served me well only twice; once vs a Druid where they gained hundreds of armor and once vs a Big Spell Reno Mage.

Hunter's Pack; a necessary early game value card for Hunter.

An MVP in Hunter decks these days I would say is Hunter's Pack (especially in a deck such as this). It gives you something to play early on, it can give you surprisingly good beasts, since all it gives you is Hunter beasts. It gives you an extra weapon to trade with or go lethal with. Lastly; it'll give you an extra secret they have to play around, which will once again come back with Zul'jin AND gives you 3 new cards in hand after you played Zul'jin.

How strong is it in the early Wild meta?

As I said in the title, yesterday it brought me from rank 14 to 5, after not having played Wild in the past 3/4 months. It dealt with almost any deck, including Big Priests, Shitton of armor Druid, Mech Hunters, Dead Man's Hand Warrior, Mill Rogue and so on. Big Spell Reno Mage and a Quest Shaman with the most insane curve were the most difficult decks to deal with, but still doable.

The second you use Jepetto, people will panic a bit and throw down their taunts, heal up and basically make sub-optimal plays to brace themselves for whatever is about to happen.

 

The strongest possible board; 32 damage in one go.

Good luck and have fun. If you have any questions, let me know in the comments.