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Spicy Highlander Zoo Priest

  • Last updated Aug 7, 2019 (Saviors of Uldum)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander Priest
  • Crafting Cost: 12180
  • Dust Needed: Loading Collection
  • Created: 8/7/2019 (Saviors of Uldum)
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***DECK WRITEUP IN PROGRESS***

Are you a Special Snowflake? Do you enjoy playing those weirdo decks? Well I've got the deck for you! The zoo portion of deck was heavily inspired and tweaked from Trump's  "Extra Arms Zoo" deck. The singleton part was inspired by the internal dialogue below.

So there I was sitting on my "fun and engaging" zoo priest with the addition of one drops like The Loyal Sidekick as well as the spicy High Priest Amet and Octosari. I kept slotting cards in and out thinking, "Man, there are so many powerful cards and cool synergies but I can't fit all of them in my deck! I just have all of these singleton cards and- wait... singleton..." Thus the spiciest deck of all was born. 

Why Play This Deck over other aggro/zoo decks?

Pros:

Almost guaranteed curve, very aggressive with a great deal of one drops. The "special priest flavor" of translating minion health into damage: buffs from Loyal Sidekick, Titanic Lackeys, Divine Spirit, and Power Word: Shield combined with high health zoo cards like Northshire Cleric, Crystallizer, Upgradeable Framebot, Magic Carpet, and High Priest Amet creates massive and destructive minions with Inner Fire or Topsy Turvy. Bwonsamdi and Octosari will often draw out the entire deck if it goes to late game. You will almost always have the board and health advantage by the time it comes to turns 7 and 8 making the usually-slow Octosari unusually powerful. The overdraw isn't usually a problem either because either your hand is empty or you're already on the verge of winning. Finally, in a pinch Zephyrs will often be able to give you the perfect card to stabilize or to finish off the opponent. I haven't played this deck enough yet but since he gives you guaranteed lethal if it's available, he should, in theory, give you cards like bloodlust or savage roar which allows this deck to capitalize as if you have the entire pile of classic cards sideboarded and you can pick out one card you want whenever you want for just 2 mana. Therefore, ALWAYS COUNT IF YOU CAN HAVE LETHAL THROUGH: Savage Roar, Bloodlust, Fireball, etc. (more to be added later).

Cons:

All singleton decks are weak to bad draw. Though the vast number of early game minions at the moment means that this is less prominent, it does mean that you cannot run two-ofs for super powerful cards like Extra Arms, Northshire Cleric, Divine Spirit, and Power Word: Shield. 

Mulligan:

Hard mulligan for Zephyrs. Always.

Going first: Keep the good proactive one drops against other zoo-type decks (Murloc/Quest Shaman, Zoolock) like Northshire Cleric and Crystallizer. You should almost ALWAYS have a play on turn one. 

Going second: Same as before except keep two drops more often instead of one drops. Go for coining on turn one or two to set up powerful plays like Knife Juggler -> two one drops or Two one drops -> Dire Wolf Alpha. 

Game plan:

Shove all early game minions onto board. Play like zoo and trade up whenever possible and push for tempo. Don't be afraid to use divine spirit and inner fire for just a few extra damage points or a big, hard-to-deal-with minion. Make use of the Priest hero power by trading then healing minions. Save Zephyrs for lethal if possible or for turn 7/8 draw if the board gets continuously cleared and you don't have Bwonsamdi or Octosari. Also throw him out as a last-ditch effort to get board clears like Flamestrike if you're losing a matchup hard. Games should go to turns 6-8 if winning hard and all the way into fatigue if you aren't. If you DO go all the way into fatigue, slap down that chef nomi and laugh all the way to the bank.