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Anima Golem/Fel Reaver OP

  • Last updated Dec 4, 2014 (GvG Prelaunch)
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Wild

  • 27 Minions
  • 3 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6840
  • Dust Needed: Loading Collection
  • Created: 12/4/2014 (GvG Prelaunch)
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Thought i would make a first draft of a Warlock deck i had in mind, with the intention of exploiting the absurd base stats of cards like Anima Golem, and Fel Reaver, while trying not to get burnt too badly by their drawbacks.

This deck plays more like mid-range and has a lot of the same elements that typical handlock decks usually have, but with some new changes that make it a bit more combo.

I will be updating this as i find changes for it after launch day, and as the December/January meta progresses. Ultimately this just looks fun, however bad it may end up stacking against other decks.

2x Anima Golem - The purpose and inspiration of the deck. Combos well with Ironbeak Owl, or Spellbreaker. If unable to silence, throw a Voidterror next to it. Shade of Naxxramas, Shredder, or Sky Golem can give the Anima a little bit more survivability. If you are confident the opponent can reasonably deal with it or the other creatures you have in play, turn it into shadowflame ammo.

2x Fel Reaver - Apply same concept for Fel Reaver as with Anima Golem. Silence, voidterror, etc.

Molten Giant - Seems to fit well with the 2x Sunfury Protector and 2x Defender of Argus. You will likely be losing health often in aggro meta and or with the use of your hero power.

Shade of Naxxramas - Decent inclusion as a means of keeping Anima Golem on board, if the opponent has no way to deal with a perma-stealthed minion. Also tends to be good target for Voidterror after unstealthing to swing for face damage or trade.

Defender of Argus / Sunfury Protector - Decent way of preventing the opponent from killing all of your smaller minions to let Anima Golem kill himself, otherwise they keep you protected.

Ancient Watcher - If we are looking for value creatures in a deck that revolves around silencing your own minions + running protector/argus, these tend to be auto-include.

 Faceless manipulator - This could probably be a one-of, will need to test on launch day and see.

Piloted Sky Golem/shredder - seem to be decent value minion, why not include?

 

Maybeboard

Wailing soul - Slightly more useful if you can silence multiple good targets. Ancient Watcher + Anima Golem, etc. A bit strange in a deck where you have to silence all your minions, makes Sunfury Protector and Defender of Argus less valuable.

Enhance-o-mechano - Just a win-more card, does less when you are behind and need to catch-up. Does better when already winning. Slightly awkward in a deck that cares about silencing your own minions.

 

 

I will certainly be looking forward to playing this on launch day. Criticism/feedback is appreciated.