OTK Quest Hunter
- Last updated Aug 10, 2019 (Saviors of Uldum)
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Wild
- 14 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Quest Hunter
- Crafting Cost: 6800
- Dust Needed: Loading Collection
- Created: 8/5/2019 (Saviors of Uldum)
- kiwiinbacon
- Deck Architect
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- 14
- 43
- 248
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Battle Tag:
kiwiinbacon#1419
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Region:
US
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Total Deck Rating
5504
Watch for tips/tricks + OTK against Rogue!!
The Idea here is to complete the quest while also reducing the cost of a rhino with a scarlet webweaver. Once that is done, just throw everything you have at your opponent, use the quest reward hero power and obliterate your opponent!
To achieve this, the deck runs snake trap, unleash the hounds, locust swarm and the new desert spear! the quest shouldn't take to long to complete.
There are many forms the OTK itself can take as long as some of your minions are reduced in cost. the most common way in my opinion would be:
Tundra Rhino + Hyena Alpha + Timber Wolf + 2 lynxes and a hero power to finish. Either Rhino or Hyena has to be reduced in cost
If you do worry about having a secret up in the late game, another way would be to just use the rhino, both timberwolves and Swarm of Locusts.
I'm sure there are many ways to end your opponent pretty consistently, it really just depends what cards you get to play for free.
this deck is just pure garbage, gets obliterated by anything
Murlocs destroy you, control destroys you, mages destroy you, same with shaman or any deck... luckyly I didn't waste any dust in this. Guys, try another decks, this just works in rank 25
What a bunch of horsepoo, this is useless. It`s better to just use the Unseal the Vault-Deck from HS itself...
2x Revenge of the Wild is simply AMAZING here! Great addition!
6-0 so far - works like a charm.
This is probably the best deck recipe that has ever been created by the devs. I took the recipe and tweaked it a bit as well. I'm running 2 of Desert Hare and Boommaster Flark. The only secret I run is 2 of Snake Trap because the rest of the secrets were not consistent enough for my liking.
How is Boommaster Flark working out? I'd be worried he messes up masters call
I understand that once you get the hero power the bombs become deadly but still think it would mess up the synergy
You can complete the quest at turn 6 with mech deck.
I tried using Flark in this deck. It's not ideal. There are two ways to work this quest. A midrange quest and a mech quest. mech quest works very well with Flark by the time you play him you can complete the quest and this becomes a great token.
the quest sucks so much way to slow 90% of the time you win befor you do it or lose
whats mulligan lookin like?
I always look 4 Master's Call and 1-mana drops
Hey yo man, I don't have Halazzi, can I replace him with a copy of Wild Bloodstinger ?
Do you think it will fit to counter those combo decks?
Just got golden Unseal the Vault from pack... tried this deck, and went 4-0. I know its small amount of games, but this quest is so FUN!
ps. And possibly broken, so i'll stick to my golden version, just in case they nerf it ;)
Created this account just to say how awesome of a deck this is! Thanks Kiwiinbacon :)
glad you like it!
on average about a turn 8 completion? not bad
yeah its quite good
This quest is beyond broken if completed :F
Thus far Haz would be very helpful. Completing the quest can be slow in some matches. But once it is complete. WOO go time.