Highlander Quest Heal Druid
- Last updated Sep 11, 2019 (Saviors of Uldum)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Highlander Druid
- Crafting Cost: 18520
- Dust Needed: Loading Collection
- Created: 8/2/2019 (Saviors of Uldum)
- Siegfried
- Registered User
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- 3
- 6
- 19
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
74
Firstly, I want to thank you all for all your support and comments.
Finally I made some costwise optimization :D.
I want to specially thank you to Don99999 for make me think about the some duplicate idea and Doomsayer , Dutch-Java for Juicy Psychmelon idea.
- Bloodmage can replaceable with Questing Explorer.
Match-up Guide:
Battlecry Shaman: Play around Mind Control Tech is the key of the match-up. Your board presence should not exceed 3 minions until the 2 of the mc techs are out. You can bait MC tech with your small minions.
Rogue: Play every minion on curve do not hesitate when you able to play your first lucentbark you'll be fine.
Hunter: Play every minion on curve & when you are under 15-10 Health use your healing without thinking too much.
Mage: Play your Lucentbark while Floop in your hand as a insurance. They can make some insane plays on early turns with Mana Cyclone but they will out of gas so quickly. Any Conjurers Calling target have to be cleared instantly.
Malygos Druid: Try to empty your hand and draw as much as possible.Then hit face all the time.
Quest Druid: Try nulligan nourish & setup your lucentbarks early. You have better early & late but in middle game they have upper hand.
Quest Warlock: Setup your lucentbarks without using Floop. Go infinite with Elise and Floop.
Mechathun Warlock: This a bit problematic , play fast burst him down with Cenarius + Floop.
Zoolock: Ignore quest complition if it is necessary their pressure will down at turn 8-10. Key of the match-up is survive at all cost.
Murloc Shaman & Paladin: Try to mulligan Hungry Crab & Zephyrs. Ignore quest complition if it is necessary play everthing on curve.
Best Match-Ups are: Rogue (Quest , Tempo) and Druid (Quest,Malygos) , Mage (Quest , Highlander),Warrior (Control,Bomb).
Mediocre Match-Ups: Token Druid , Murloc Shaman ,Battlecry Shaman (Quest , Highlander).
Worst Match-Ups:(Quest,Mech & Murloc) Paladin , Quest & Combo Priest.
Why highlander ? : Efficient way to use Heal and Choose One package at the same time.
Mulligan Guide:
3 mana or lower cards should kept in hand.
Except two special cards:Oasis Surger & Nourish
Keep Nourish every Warrior , Mage and Druid match-up it is essential.
Keep Oasis Surger every Rogue, Shaman(if you have ping against EVIL Totem),Druid(Nourish is more important) match-up.
Best Possible Starting:
Against Midrange Decks:Crystallizer,Dreamway Guardians,Lifeweaver,BEEEES!!!,Wrath,Vulpera Scoundrel
Against Agro Decks:Hungry Crab,Crystallizer,Zephrys the Great,BEEEES!!!,Wrath,[ Crystal Power + Keeper Stalladris ].
Against Control Decks:Worthy Expedition,Crystal Merchant,Vulpera Scoundrel.
Some Zephyrs plays :
3 mana: Hungry Crab
4 mana :Shadow Word:Pain
5 mana: Deadly Shot , Shadow Word:Death
6 Mana: Shadowflame , Polymorph ,Hex , Mass Dispel
7 mana: Brawl, Big Game Hunter
10 mana: Twisting Nether
OR LETHAL(Pyroblast Fireball) & VALUE ( Tirion Fordring) & TEMPO (Sea Giant)
Positives:
- Deck has various win conditions : Untapped Potential , Lucentbark.
- Lots of card draw options : Nourish , Crystal Merchant, Wrath,Jepetto Joybuzz,Bloodmage Thalnos ,Ferocious Howl.
- Has lots of card generators: Elise the Enlightened,Keeper Stalladris,Zephrys the Great,Worthy Expedition, Flobbidinous Floop.
- Healing: Crystal Power , Hidden Oasis ,Neferset Ritualist ,Khartut Defender,Healing Touch.
- Rush Minions: Oasis Surger ,Wardruid Loti .
- Has Lots of Taunt Minions:Wardruid Loti, Cenarius, Hidden Oasis, Lucentbark,Druid of the Scythe,Khartut Defender .
- Highlander Synergy: Elise the Enlightened & Zephrys the Great
Negatives:
- Lack of Board Clears: Only Swipe & Starfall .
- Lack of Single Target Removal Options:Wrath, Crystal Power,BEEEES!!!.
Possible Combos:
Value:
- Elise the Enlightened while Flobbidinous Floop in your hand then go infinite with spells.
Board:
- First Cenarius + Other Turn Flobbidinous Floop as Cenarius.
Wardruid Loti:
- Loti can stay in stealth until it attacks So, you can use her as Spell Damage Amplifier. And possible threat which too hard to kill for your opponent.
Heal Package & Lucentbark:
Best Possible Setup:
1-)
- Play Lucentbark while Flobbidinous Floop & Faceless Manipulator & Crystal Power in your hand.
2-)
- If it gets Silenced : Flobbidinous Floop as Lucentbark then Faceless Manipulator.
- If it gets killed: Crystal Power then Faceless Manipulator finally Flobbidinous Floop as Faceless Manipulator on Lucentbark.
3-)
- Play Gloop Sprayer between two Lucentbark. That makes 4 (Infinite Case) or 5 (Floop Case) Lucentbark.
4-)
- Play Elise the Enlightened while Hidden Oasis or Crystal Power in your hand to duplicate heling resources.
Activators:
- Crystal Power , Hidden Oasis , Healing Touch , Neferset Ritualist , Khartut Defender.
- Keeper Stalladris + Crystal Power or Hidden Oasis for further value.
DECK IN ACTION:
Thanks to Khristophesaurus
Thanks to Tepopucm
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Please help me to construct this deck , maybe it can appear something good in the future when expansion comes out.
I konw xD should have marked it with being nitpicky xD
i loved the deck but it is really difficult to set up for sucentbark :T and basicaly we have only 3 shots to revive it if you dont use it early to save yourself from the slow early, still need some work or replacement but i'm loving it. i replaced Gloop Sprayer with Dreampetal Florist and it save some synergy cause after you play some cards what's left in your hand are the big ones :T
+ i'm still trying to fit Keeper of the Grove hahaha i love this silence + deal 2 dmg, some times is a life savior
The problem with Keeper of the Grove is: you wouldn't play a 4 mana 2/2 deal 2 damage as battlecry in a constructed deck (not even quest shaman i'd say), so against most matchups he seems worse then the 3 mana 2/1 deal 2 damage mech, and you surely didn't consider running that.
Oh and yes the heal package seems too clunky to ever work better in this deck then just putting duplicates of the 7 most important cards and putting the heal package (including Stalladris) out. Thats what i did and im at over 70% winrate from rank 15 to rank 5 with that so far. (the deck can be found in my profile under the tab decks)
Good luck with your changes tho ^^
Do u have any replacement for those cards? ( SN1P-SN4P × 1 and Elise the Enlightened ) ty for deck
Hmm elise can be replaced another value generator card like ysera. Effect on mana curve will be bad if you do this.
SN1P can be replaced by harvest golem or microbot controller.
can you make a mulligan guide?
I will do this in the weekend. I'm still testing the deck.
Some general mulligan advices for this or simmilar decks in what they try to do:
When first: there is no 1 most important card, it gets split between Hidden Oasis against aggro, Oasis Surger against midrange and Nurish against other controll decks.
When second: most important card to keep is Oasis Surger. When Oasis Surger is already there keep early game stuff. If you think you play against aggro dont throw all good early cards away to mulligan for starfire or Oasis Surger. YOU ALWAYS PLAY THE QUEST + COIN TURN 1!!!
Gernal: NEVER throw away worthy expedition, it is your only turn 2 play and CAN get you any of the options you wanted to keep anyways. Depending on your opponent and your other cards you can decide to keep or not to keep cards (keep starfire against things you expect to be aggro). Swipe, BEEEES!!! and SN1P-SN4P seems good (good meaning it gives you a bit higher chance to not die on quest completion turn) against Zoo. Always throw away heal package cards, with the exeption of maybe Ziliax. Zephrys can be kept early (depending on the rest of the hand) but is not there to be played turn 3. All other keeps or mulligans or up to personal experience and preference so far i'd say.
I hope this helps you out a bit until the only true and almighty Siegfried gives you some advices on this topic. ^^
no idea if links like this get deleted but here are some stats on this decks mulligan: https://hsreplay.net/decks/AfCibjOLkRIxobxcItipuf/#gameType=RANKED_STANDARD
in text: "Healing: Crystal Power , Hidden Oasis , Ancient of Lore ."
in deck: NO LORE
You're right I forgot to change sorry.
This Deck is tier 3 at best. Druid Quest won't work. You spend too much time early game doing nothing and against aggro decks, you lose real quick. Even if you do make it to mid game, druid doesn't have the capability to recover from the terrible early game.
I think Druid quest has the most power spike in all other quest. Actually, if you have great mana curve most of the times you can play minions while continue the steps of the quest. Zephyrs and Upgraded starfall can recover your bad early.
Acctually if you looked up the stats on Quest Druid (not this versions stats, this verion is in Tier 3 by winrate) you'd know Quest Druid is the worst deck in Tier 2, so your objectively wrong (but only by a tiny amount).
Do u have any replacement for those cards ? [ Cenarius , Keeper Stalladris ,Flobbidinous Floop ]
impossible
i replaced Flobbidinous Floop with Faceless Manipulator , am not good with making decks but i feel like its a good replacement ! not the best and its 1 more mana but its something
also i got Barista Lynchen insted of Keeper Stalladris
Looks good but be careful about double faceless, it can make things worse in some situations.
just copied my 12 dmg Ancient of War with Faceless Manipulator and the enemy just surrendered
i think its a good replacement for people who dont want or cant craft it
Stalladris is the key to get another healing card from the Crystal power. if you ditch it, throw away Lucentbark too