Highlander Quest Heal Druid
- Last updated Sep 11, 2019 (Saviors of Uldum)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Highlander Druid
- Crafting Cost: 18520
- Dust Needed: Loading Collection
- Created: 8/2/2019 (Saviors of Uldum)
- Siegfried
- Registered User
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- 3
- 6
- 19
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
74
Firstly, I want to thank you all for all your support and comments.
Finally I made some costwise optimization :D.
I want to specially thank you to Don99999 for make me think about the some duplicate idea and Doomsayer , Dutch-Java for Juicy Psychmelon idea.
- Bloodmage can replaceable with Questing Explorer.
Match-up Guide:
Battlecry Shaman: Play around Mind Control Tech is the key of the match-up. Your board presence should not exceed 3 minions until the 2 of the mc techs are out. You can bait MC tech with your small minions.
Rogue: Play every minion on curve do not hesitate when you able to play your first lucentbark you'll be fine.
Hunter: Play every minion on curve & when you are under 15-10 Health use your healing without thinking too much.
Mage: Play your Lucentbark while Floop in your hand as a insurance. They can make some insane plays on early turns with Mana Cyclone but they will out of gas so quickly. Any Conjurers Calling target have to be cleared instantly.
Malygos Druid: Try to empty your hand and draw as much as possible.Then hit face all the time.
Quest Druid: Try nulligan nourish & setup your lucentbarks early. You have better early & late but in middle game they have upper hand.
Quest Warlock: Setup your lucentbarks without using Floop. Go infinite with Elise and Floop.
Mechathun Warlock: This a bit problematic , play fast burst him down with Cenarius + Floop.
Zoolock: Ignore quest complition if it is necessary their pressure will down at turn 8-10. Key of the match-up is survive at all cost.
Murloc Shaman & Paladin: Try to mulligan Hungry Crab & Zephyrs. Ignore quest complition if it is necessary play everthing on curve.
Best Match-Ups are: Rogue (Quest , Tempo) and Druid (Quest,Malygos) , Mage (Quest , Highlander),Warrior (Control,Bomb).
Mediocre Match-Ups: Token Druid , Murloc Shaman ,Battlecry Shaman (Quest , Highlander).
Worst Match-Ups:(Quest,Mech & Murloc) Paladin , Quest & Combo Priest.
Why highlander ? : Efficient way to use Heal and Choose One package at the same time.
Mulligan Guide:
3 mana or lower cards should kept in hand.
Except two special cards:Oasis Surger & Nourish
Keep Nourish every Warrior , Mage and Druid match-up it is essential.
Keep Oasis Surger every Rogue, Shaman(if you have ping against EVIL Totem),Druid(Nourish is more important) match-up.
Best Possible Starting:
Against Midrange Decks:Crystallizer,Dreamway Guardians,Lifeweaver,BEEEES!!!,Wrath,Vulpera Scoundrel
Against Agro Decks:Hungry Crab,Crystallizer,Zephrys the Great,BEEEES!!!,Wrath,[ Crystal Power + Keeper Stalladris ].
Against Control Decks:Worthy Expedition,Crystal Merchant,Vulpera Scoundrel.
Some Zephyrs plays :
3 mana: Hungry Crab
4 mana :Shadow Word:Pain
5 mana: Deadly Shot , Shadow Word:Death
6 Mana: Shadowflame , Polymorph ,Hex , Mass Dispel
7 mana: Brawl, Big Game Hunter
10 mana: Twisting Nether
OR LETHAL(Pyroblast Fireball) & VALUE ( Tirion Fordring) & TEMPO (Sea Giant)
Positives:
- Deck has various win conditions : Untapped Potential , Lucentbark.
- Lots of card draw options : Nourish , Crystal Merchant, Wrath,Jepetto Joybuzz,Bloodmage Thalnos ,Ferocious Howl.
- Has lots of card generators: Elise the Enlightened,Keeper Stalladris,Zephrys the Great,Worthy Expedition, Flobbidinous Floop.
- Healing: Crystal Power , Hidden Oasis ,Neferset Ritualist ,Khartut Defender,Healing Touch.
- Rush Minions: Oasis Surger ,Wardruid Loti .
- Has Lots of Taunt Minions:Wardruid Loti, Cenarius, Hidden Oasis, Lucentbark,Druid of the Scythe,Khartut Defender .
- Highlander Synergy: Elise the Enlightened & Zephrys the Great
Negatives:
- Lack of Board Clears: Only Swipe & Starfall .
- Lack of Single Target Removal Options:Wrath, Crystal Power,BEEEES!!!.
Possible Combos:
Value:
- Elise the Enlightened while Flobbidinous Floop in your hand then go infinite with spells.
Board:
- First Cenarius + Other Turn Flobbidinous Floop as Cenarius.
Wardruid Loti:
- Loti can stay in stealth until it attacks So, you can use her as Spell Damage Amplifier. And possible threat which too hard to kill for your opponent.
Heal Package & Lucentbark:
Best Possible Setup:
1-)
- Play Lucentbark while Flobbidinous Floop & Faceless Manipulator & Crystal Power in your hand.
2-)
- If it gets Silenced : Flobbidinous Floop as Lucentbark then Faceless Manipulator.
- If it gets killed: Crystal Power then Faceless Manipulator finally Flobbidinous Floop as Faceless Manipulator on Lucentbark.
3-)
- Play Gloop Sprayer between two Lucentbark. That makes 4 (Infinite Case) or 5 (Floop Case) Lucentbark.
4-)
- Play Elise the Enlightened while Hidden Oasis or Crystal Power in your hand to duplicate heling resources.
Activators:
- Crystal Power , Hidden Oasis , Healing Touch , Neferset Ritualist , Khartut Defender.
- Keeper Stalladris + Crystal Power or Hidden Oasis for further value.
DECK IN ACTION:
Thanks to Khristophesaurus
Thanks to Tepopucm
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Please help me to construct this deck , maybe it can appear something good in the future when expansion comes out.
Played easily around this deck as warrior. Just dont attack face, clear boards and force him to fatigue.
Yesterday in One of my warrior match-ups I lose the game the way which you described.That technique makes warrior matches worse than usual but it is not always the case it is dependent to 'How much warrior taunt buff legendary discovered' and how many healing spells duplicated. In one of my warrior matches I able to revive lucentbarks eight times a row.
i think the 8 heals were only made possible by your opponent hitting your face tho (not sure i wasnt there). Thats not really a new problem for this deck, but also for all Heal Druids do far.
Fatigue hits your face first you should use your 5 heals then start using 12 heals but synchrony is very important if your opponent find any opening between your revive lose comes instantly.
i dont thinks so, you have too much card draw. Problem with lethal is problem of this druid, not opponent, specialy not ctrl warrior with Elysiana...
Awesome!
Thanks for the credit Siegfried. But I must admit it was more of a brain fart, which turned out nicely, then a well considered idea. Haha. Love the way you have set this whole thing up!
Cheers
Btw he already put Psychmelon back out, but hes always slighty behind on updating the deck description rip you xD
Cause yes, it was too slow for a Quest Druid.
I have to cut it for Priest and Mage.Otherwise I like to access Lucentbark Cenarius Siamat just playing one card.
much fun with this deck,
Zephyrs for Mass Dispel to win a battle with Lucentbark Druid
while in my 10 games I couldn't use Elise the Enlightened for one time since my hand is too full all the time
Most of the times I use Elise for Duplicate healing and zephyrs before fatigue against control matchups. First zephyrs tirion/twisting nether other one is bloodlust on lucentbarks , When my opponents' removals are all out.
Man i love this deck but hate this meta.
Impossible to beat all the tempo out there and when you're wanting to play something different you get stomped by murlocs, hunter quest and mage.
This deck is supposed to be for fun, it's not competitive. It has a really bad winrate.
Yeah I get that.
Would be great to have an enjoyable deck be competitive.
If you face Mage in most of your matches I suggest you to keep the deck full singleton to access Zephyrs earlier. Against Quest hunter you should keep your board presence narrow as possible until the Luxentbark Setup is complete. Against aggro dont bother play quest at all you might have more chance with coin 2 drop.
THIS DECK IS COMPLETE TRASH, WHOEVER MADE THIS PIECE OF DUST WASTE SHOULD BE BANNED FROM THIS SITE. THE WHOLE DECK IS BASED ON MULLIGAN, IF YOU CANT GET THE 6 DROP HEAL ITS LOST. NO AGGRO DECK IN THE HISTORY OF HEARTHSTONE LETS YOU LIVE TILL TURN 5, ONE CARD IS WHAT STANDS BETWEEN LOSS AND A 40/100 CHANCE OF GETTING WHAT YOU NEED. ITS TO SLOW AND RNG BASED ON WHAT YOU GET IN MULLIGAN. AND THE STUPIDITY IN NOT HAVING AND ACTIVE ZEPHRYS IS JUST CRIPPLING YOU HARDER WHEN IT COMES TO REMOVAL IN LETTING 4 TURNS GO TO YOUR OPPONENT. IF YOU WANT TO PLAY DRUID IN ULDAN DO NOT MAKE THIS DECK, UNLESS YOU LIKE BEING CUCKED 10 GAMES IN A ROW AND GET 1 GAME WHERE THE DRAWS ARE TOP NOTCH PERFECT. THE POWER PLAY OF THIS DECK IS SO BAD COMPARED TO OTHER CONTROLL DECKS, COMPARED TO A MAGE YOU GET COMPLETELY DESTROYD IN BORD IF THE TURNS FLY. EVEN IF YOU HEAL UP THERES NO CHANCE FOR DRUID TO GET BOARD CONTROLL. YOU'LL BE TROLLING YOURSELF MAKING THIS DECK.
I list the all the truth about the deck you can read my review about this deck in the guide. I especially clarify agroo matches are probably lose.I'm currently rank 5 just playing this deck. 2 days ago I'm at rank 10. I'm not saying this the best deck made ever been. I'm enjoying while playing this deck. What makes you angry that much is Druid class identity So, I cant do any magic about that. Negative comments always welcomed by the way but the way you write is not that much. Have a nice day.
You are describing having a ~9% winrate with this deck (1 in 11 games you win).
That makes you playing the deck almost have 40% less winrate then everybody else (according to HS replay.net). That makes me feel that if this deck is that bad for you, you got noone to blame , but yourself. Nice caps lock btw lul.
There is a group therapy post btw