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Highlander Quest Heal Druid

  • Last updated Aug 22, 2019 (Saviors of Uldum)
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  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander Druid
  • Crafting Cost: 22100
  • Dust Needed: Loading Collection
  • Created: 8/2/2019 (Saviors of Uldum)
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Firstly, I want to thank you all for all your support and comments.

I  want to specially thank you to Don99999 for make me think about the some duplicate idea and Doomsayer , Dutch-Java for Juicy Psychmelon idea.

My honest review about deck: 

Best Match-Ups are: Shaman (Quest , Highlander) , Rogue (Quest , Tempo) and Druid (Quest) , Bomb Warrior.

Mediocre Match-Ups: Control Warrior , Highlander Mage (Lunas on 5 insta concede)  , Token Druid , Murloc Shaman.

Worst Match-Ups: Mech & Murloc Paladin , Quest & Combo Priest.

Why highlander ?Efficient way to use Heal and Choose One package at the same time.

Mulligan Guide:

First priority of this deck is most of the times finishing the quest fast as possible but against too fast decks like Zoolock , Murloc Paladin & Shaman key is the survive at all cost.

Crystal Power: If you face aggro deck you shoould KEEP IT!!!

Even though crystal power is only 1 mana i don't recommend to keep that card. It is here for only healing reason. It is usage most of the limited:

  • Value play with Stalladris.
  • Great tempo play by using 2 damage but only when you certain about match-up will be short.
  • To revive Lucentbark.
  • To prevent overdraw while using Elise.
  • Against Battlecry Shaman and Aggro match-ups in early game.

Best keeps: Worthy Expedition , Crystal MerchantOasis Surger (Only with Coin otherwise dependent to your match-up),Crystallizer.

Control & Midrange match-ups: Always Finish the Quest First & Use your coin in Turn 1

Mage: Wardruid Loti & Zephyrs the Great are very important precaution against early Mountain Giant,Khadgar,Conjurer Calling.

Warrior: Lucentbark , Floop , Nourish should be kept in hand.First Goal must be setup Lucentbark in hand. You have to get most value from healing cards with Elise and Stalladris (Don't waste him as a 2-drop).

Shaman (Quest): Wrath & Crystal Power should kept against EVIL Totem. Oasis Surger for taking control of the board early as possible.

Priest : Wardruid Loti for Early Extra & More armed minion. Oasis Surger against Amet.

Paladin (Quest): Obeying quest mana curve gives the best possible outcome. Turn 2:1 drop (Very Unlikely) , Turn 3:2 drop, Turn 4:3 drop... 

You have to play fast or Have a indestructable board( Lucentbark) otherwise in Late game they will be overpower our deck.

Druid: 'Nourish' should be kept in hand. Our purpose is to be Play Lucentbark early as possible. Other types of Quest druids are a bit faster than our deck but they cannot do anything against Lucentbark package in late game. 3 Lucentbark is sufficient to beat them.

Some Zephyrs plays :

3 mana: Hungry Crab

5 mana: Deadly Shot , Shadow Word:Death

6 Mana: ShadowflamePolymorph ,Hex

7 mana: Brawl, Big Game Hunter

10 manaTwisting Nether

OR LETHAL(Pyroblast Fireball) & VALUE ( Tirion Fordring) & TEMPO (Sea Giant)  



  • All Quest Druids has massive lose rate against aggro decks (like %75). I experiment almost all quest druid types.
  • Lack of Board Clears: Only SwipeStarfall .
  • Lack of Single Target Removal Options:WrathCrystal Power,BEEEES!!!.

Possible Combos: 

Wardruid Loti: Loti can stay in stealth until it attacks So, you can use her as Spell Damage Amplifier. And possible threat which too hard to kill for your opponent.  

Heal Package & Lucentbark:

Best Possible Setup:







Thanks to Khristophesaurus

Thanks to Tepopucm


Please help me to construct this deck , maybe it can appear something good in the future when expansion comes out.