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Kangor's Endless Healing Army

  • Last updated Jul 31, 2019 (Rise of the Mech)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Paladin
  • Crafting Cost: 16780
  • Dust Needed: Loading Collection
  • Created: 7/31/2019 (Rise of the Mech)
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  • Battle Tag:

    #21370

  • Region:

    EU

  • Total Deck Rating

    4

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When I was making this deck, it was meant to be just for fun but it turned out it's not that bad.

This deck is very good against Druids, not even you run Skulking Geist to remove those Jade Idols or Naturalizes but when you start putting in the Mechano-Eggs and Mechanical Whelps, they basically run out of their removal spells and die before they can do their combos and kill you.

The overall game plan for this deck is to control the board with Wild Pyromancer + Equality or Shrink Ray, play your Mechano-Eggs and Mechanical Whelps and try to magnetize them with SN1P-SN4P and Zilliax and if your opponent deals with them, you just bring them back with Kangor's Endless Army. This deck also runs a healing package to keep you alive.

 

Mulligan guide:

Best cards to keep are Crystology, Flash of LightWild Pyromancer and Prismatic Lens. If you are facing aggro, always keep Righteous Protector, Consecration and Zilliax can be very useful, too. Against slower decks, also keep your clears like, Equality and Shrink Ray

 

Explanation of running these cards in the deck:

Crystology - drawing two cards for one mana is just great

Righteous Protector - amazing 1-drop against aggro decks

Bloodmage Thalnos - versatile card, most of the times, you will use it just for drawing but it can be also good when combined with Consecration

Crystalsmith Kangor - very useful to staying alive, especially against aggro decks, the double heal effect is too good

Flash of Light - keeping us alive but also draws a card

Wild Pyromancer, Consecration, Equality, Shrink Ray - board clears

SN1P-SN4P - very good for magnetizing our mechs but can also be played as a tempo card on turn 3 against aggro decks

Prismatic Lens - drawing but it can also make our big minions cheap

Mechano-Egg - a mech that is very good when you manage to magnetize it

Zilliax - basically the best card in the game atm

Mechanical Whelp - a core mech of this deck

Missile Launcher - good mech against tempo decks, if you are facing more slower decks, it can be swapped for something like Spellbreaker

Skulking Geist - a card that makes short work of Jade and Mecha'Thun Druid

Kangor's Endless Army - bringing back your big mechs is just great

The Curator - a taunt minion that draws our Nozari and Shirvallah, the Tiger

Tirion Fordring - one of the best 8-drops in the game, could be replaced with The Lich King

Nozari - Reno for 10 mana but without any restrictions for your deck, very useful to heal a massive amount of health in the late game

Shirvallah, the Tiger - since we run a lot of expensive spells, he will cost 0 mana by the time you draw it

 

I hope you found this guide helpful and have fun with this deck!