OTK Aggro Priest
- Last updated Aug 7, 2019 (Saviors of Uldum)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Priest
- Crafting Cost: 2160
- Dust Needed: Loading Collection
- Created: 7/29/2019 (Rise of the Mech)
- Ixlid
- Registered User
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- 9
- 18
- 83
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Total Deck Rating
1312
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While you have any minion on the board that can attack, you can play Test Subject + double Radiant Elemental (You can play Mirage Caller to copy one) + Embalming Ritual on Test Subject + Extra Arms on Test Subject (which adds a More Arms! into your hand!) + Shadow Word: Pain on Test Subject to get spells back into your hand for the loop. You can play your More Arms! on the minion that can attack to kill your opponent.
The animation should be fast enough.
Vivid Nightmare can also be used as a second Radiant Elemental, it can even be found via Shadow Visions. This deck might actually be meta viable with the addition of Stonetusk Boar and the usual control shell
Thanks for suggestions. I've replaced Topsy Turvy with Shadow Word: Pain.
As the other comment said, this combo would not work using Topsy Turvy, however couldn't you use Shadow Word: Pain instead? with your radiant elemental's it would still cost 0 and it would execute your test subject. Also as a side note, extra arms only cost 2 now, so you'll only need 2 radiant elemental's. Very cool idea though!
Besides Shadow Word: Pain is better than Topsy Turvy even if you are not playing the combo, so it's defiantly a great idea to add Shadow Word: Pain in. Thanks for suggestion.
But if Extra Arms/More Arms buffs Test Subject's attack, won't Test Subject's attack be above zero, and therefore become unable to get killed by Topsy Turvy?
Don't get me wrong; I still love the core idea/dream you're trying to make happen, but I'm currently lost with regards to the logic of your presented plan.
Thanks for noticing. I'll replace it with Shadow Word: Pain which should make it work.