BIG COMBO Priest (Legend)
- Last updated Oct 21, 2019 (Shaman Nerfs)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Combo Priest
- Crafting Cost: 5520
- Dust Needed: Loading Collection
- Created: 7/24/2019 (Rise of the Mech)
- Julez Nobelman
- Pro Player
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Ladder Decks:
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Thanks for you patience!
Hello everyone, lately I've been developing multiple priest decks, as I am creating a Youtube Series About Priest and it's future (because everyone claims they're dead due to recent nerfs and bad cards).
After Finding the perfect Resurrect priest, I decided to think out the box.
I played a couple of mage games, and here it is!
A VERY mage inspired deck, the idea is to make your hand big, get some valuable minions early, these make the opponent focus on them, rather than you.
Ultimately this leads to either our deck getting flooded with 0-cost Mountain Giant and Grave Horror because of Spirit of the Dead. or the easy double Divine Spirit +Topsy Turvy lethal!
after 15 games in legendary 3000-2200, the win rate is about 63%. and has shown to be good against Warriors, Mages, and shaman... hunter can be hard but is durable.
UPVOTE LIST
+5=Short Mulligan guide
+10 = comprehensive class-specific mulligan guide
+15= Spotlight Video! and how to play it (ask questions so i know where you guys struggle)
UPDATE 7/25/19
Short Mulligan Guide, so first of this is a combo deck, which means you should always keep combos in you start hand, such as Acolyte of Pain and Wild Pyromancer. DO NOT KEEP DOUBLE Divine Spirit. as this will leave you with a slow start, where you can easily be snowballed out by any slight aggressive class, often also Warrior.
ill list some good early combo pairs to Mulligan for.
Northshire Cleric + Extra Arms, this is ideal against any but rouge.
Wild Pyromancer + Acolyte of Pain, ideal in any matchup, as its both a defensive move and a move for draws (the indirect objective of the deck)
always keep Power Word: Shield if you have an early minion.
so the deal is to get Northshire Cleric, Wild Pyromancer and Acolyte of Pain. you will have to shuffle these cards occasionally, as they are highly reliant on their combo counterparts.
IF you draw all 3 in the start hand, keep them. drop Northshire Cleric 1 (even without Extra Arms or Power Word: Shield), and try if you can start snowballing from here.
Class Specific Mulligan Guide
NOTE: OBJECTIVE VARIES. If you draw 2 Divine Spirit and a Topsy Turvy, obviously the goal is to get a big minion on the board and kill the opponent
Druid - Objective survive
Northshire Cleric, Wild Pyromancer, Acolyte of Pain, Power Word: Shield, Extra Arms, Mass Dispel, Mass Hysteria.
Hunter - Objective Draw and/or survive (depends on archetype)
Northshire Cleric, Wild Pyromancer, acolyte of pain, Extra Arms, Mass Dispel, Circle of Healing, Spirit of the Dead, Zilliax
Mage - Objective Draw and Counterplay (Divine Spirit + Mountain Giant + Mass Hysteria=clear)
Ideal for snowballing if you have Wild Pyromancer
Wild Pyromancer Northshire Cleric, Circle of Healing, acolyte of pain, Extra Arms, Banana Buffoon, Twilight Drake and Mountain Giant
Paladin - Objective Draw and Counterplay
Northshire Cleric, Acolyte of pain,Wild Pyromancer, Extra Arms, Silence, Circle of Healing, Mass Dispel, spirit the of dead,Banana Buffoon, and Twilight Drake.
Priest - Objective Draw and Counterplay
Northshire Cleric, Wild Pyromancer, Extra Arms, Power Word: Shield,Spirit of the Dead, Silence, Circle of Healing, Mountain Giant and, Twilight Drake (if you can get draws)
Rouge - Objective Draw and Counterplay
Never play Northshire Cleric tour 1.
acolyte of pain, Wild Pyromancer, Topsy Turvy, Northshire Cleric, Mass Hysteria, Banana Buffoon,Twilight Drake and Zilliax
Shaman - Objective Survive and Draw
Northshire Cleric, Extra Arms, Wild Pyromancer, Topsy Turvy, Mass Dispel, Mass Hysteria, Power Word: Shield, Banana Buffoon, and Zilliax
Warlock - Objective Survive and Draw
Northshire Cleric, Extra Arms, Wild Pyromancer, Acolyte of pain, Topsy Turvy, Power Word: Shield,Banana Buffoon, Mass Hysteria.
Warrior - Objective Draw
MUST SNOWBALL TO WIN (if they get hero tour 7)
Northshire Cleric, Extra Arms, Power Word: Shield, Acolyte of pain, Wild Pyromancer, Circle of Healing, Spirit of the Dead, Banana Buffoon, Twilight Drake, Mountain Giant
Have a good day!
the cycle is already very persistent,i'd say its a matter of preference, and its is not a bad replacement
if you can't get to legend with a pay to win deck like this, you should quit hearthstone.
how is this pay to win? ;d
That doesn't make much sense at all...
A guy removed his comment stating this was a pay to win deck, just for context.
-Julez
Very good vs Mech Hunter.
Not really... Their poison kills the big minions easily.
what is snowball?
Maybe it means a snowball starts from small, and as it rolls down the mountain, it becomes bigger and more dangerous continuously.
it means when you have an advantage you try to make that bigger, like when you have board you can make better trades etc...
I don’t have bwonsambi but this deck interests me, would there be anything to replace or is it too well fit for this deck?
No because the deck revolves around the synergy of bwonsambi and spirit of the dead.
The deck trackers can't always keep up or me for that matter. I use this card extensively and I think the cards always copy right.
This deck is such a blast to play with! not only is it a lot of fun but is also quite straightforward in the way it needs to be played. love the buffoons for extra pyro activations and of course having spirit of the dead to make sure you always have big boys in the deck!!
I made a video showcasing the deck in action, I hope you all enjoy it!
"I'm going to put down a twilight drake, because I can". CRINGE
When should i play "spirit of the dead"? Cos i struggle with some late game issues when facing warrior.
btw, sometimes spirit of the dead got bug and it did not put a copy of the card into my deck :(
Great question!
I win this match-up 76%, i would say 80% of these wins is a result of snowballing early (so early he won't get to Shield Slam) Northshire Cleric + Extra Arms is usually good, after that just draw to get the combo and kill.
the few Warrior Match-up i won due to spirit of the dead, has been on brawl RNG, IT's a great brawl counter, but as warrior run so much clear, they do not have problem with this card and you will rarely trade on your own premises. if you get the chance to do so, do it!
- i'll make sure to include both in my video :-)
Rest In Pieces
Why not including Inner Fire as well?