[Theorycraft] Infinite Armor Druid
- Last updated Jul 12, 2019 (Rise of the Mech)
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Wild
- 5 Minions
- 24 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Ramp Druid
- Crafting Cost: 5080
- Dust Needed: Loading Collection
- Created: 7/12/2019 (Rise of the Mech)
- Ixlid
- Registered User
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Turn 1: Dreampetal Florist
Trun 2: 0-cost Linecracker + BEEEES!!!×2 + Earthen Scales×2 = 2563 Armor!
(Might need to add another Linecracker if there are too many Dirty Rat.)
Please explain this double buff: https://www.youtube.com/watch?v=-XD7o9RbNlU , if it is on your turn it will trigger, even if the linecracker isn't the one attacking
I have a feeling they will change the text on Linecracker to, Can only trigger once per turn, or something like that.
Armor druid: You cannot defeat me!
Big priest: I know, but he can
*Mecha'thun warlock*
I feel dumb. How does this hit 2563 armor?
scaling Linecracker's attack four times goes 5, 10, 20, 40, 80, 160, 320, 640. Earthen Scales would then give you in succession 641 and 642 armor, leaving you with 1283.
What am I missing?
u only double 7 times
omg I cannot count what is math.
what a stupid and bad math comment. Thanks for clarifying
lmao no worries gotcha back bro
Come on, son. It starts out at 5, then doubles 8 times. You doubled the attack only 7 times.
you misss 5 is normal attack not double, so: 10,20,40,80,160,320,640,1280 and than 2x Earthen Scales so => 1281+1282 = 2563
Your count should start from 10 and end at 1280. You can still use your brain but yeah you're stupid.
First of all: Interesting idea. Though I somewhat expect that either the bees or Overkill as a mechanic will eventually get changed if these strategies ever get out of hand.
I like the idea of armor gain better than using this combo for damage. At least you can achieve it within one turn. Seems more reliable to me than hoping a Linecracker survives a turn to deliver a killing blow.
As an alternative to Dreampetal Florist, you could also have all the combo cards reduced with Emperor Thaurissan. Arguably a bit harder to do, since you'd need all the required cards on hand at the same time, but it would also lower the cost of the combo to 6+2+2+0+0=10. The upside would be that you are not required to play all minions in your hand before you can play Florist.
Another thing I wanted to point out: Aside from the obvious weaknesses like Mecha'thun combos, Exodia Paladin, deck disruptors or simply dying to aggressive decks, any deck that can infinitely extend its size, whether it's Rogue, or Jade Druid, or an infinite Shudderwock combo with a Baleful Banker, will simply force a tie. Once you played your combo, you can do nothing but wait, and if your opponent's deck is infinite, you will just reach the turn limit. So, maybe add one Jade Idol or even Mecha'thun (which would require the Thaurissan switch) so that you have a win condition outside of making your opponent concede.
Actually I've considered to add one Jade Idol before, but I found that summoning 3 Jade Golem for every 4 turns won't make much changes against most infinite decks. If Jade Idol works, you can just use your hero power to deal 3 damage every turn and kill your opponent, which is similar to what Jade Idol can do.
But other than that, Jade Idol has another benefit that can allow you to avoid fatigue damage if you are forced to play you combo pieces early for reasons. So it might be considerable to add one Jade Idol into this deck.
Any deck that gives infinite of something should be banned from the game, either via nerf or changes.
Overkill only works when the minion attacks, and not get attacked.
This is not working. I dont get how it's getting plussed.
Edit: Apologize
"Sorry guys, my bad, I found out that overkill works only on your own turn. So the minion doesn't need to attack. I hope you all love me, hugs & kisses"
https://www.youtube.com/watch?v=-XD7o9RbNlU
Then why does TTK Linecracker+Mass Hysteria Priest exist?
Because with Mass Hysteria the minion actually attacks.
Look at this movie from Kripp where Linecracker "gets" attacked.
https://youtu.be/S3IZ5MrZuSE?t=334
With Mass Hysteria the minion attacks only once yet he multiplied his attack by 4
Notice how in the video I posted, when the Imp attacks and dies to Linecracker, Linecracker doubles his attack?
What you posted works differently because it's under the other player's turn and has nothing to do with this deck's theory. This deck's theory, and supported by the video I posted, is that under your turn every attack you force upon an overkill card counts for the overkill.
You were bad today. Read the 'Overkill ' mechanics 5 times before going to sleep. Let the infinite armor be with you, child.
You are right, sorry.
With Mass Hysteria the minions attack each other, so they are both attacking