Saviors of Uldum Guide
Total Deck Rating
Heart of Vir'naal + Coldlight Oracle + Baleful Banker = Infinite Deck! (If you want to avoid the fatigue damage, use your hero power after the first banker)
I think the current version of wild shudderwock shaman will always be better than infinite armor, or infinite draw, or infinite anything else.
You can't straightly compare to decks with different play style. Like Odd Paladin and Even Paladin, Odd Paladin might have better win-rate, but they are just different decks.
because odd and even paladin are so different they don't share a single card... But most shudderwock combo decks revolve around setting up an invincible lategame wincon. And they all kinda play the same. Will stik to what I said. The direct damage one will remain the most reliable way to win.
The play style of this deck and Shudderwock Shaman has a huge difference too. Like Malygos Rogue and Mill Rogue, stronger win condition doesn't mean better since those decks play differently during the early and mid game, which makes a huge difference in many ways. This deck and Shudderwock Shaman also plays with a lot of difference during the early and mid game, which means that these decks should be count as two different decks.
This deck has no win condition.
The obvious first idea is: "Ah, you just fatigue them." But clearly that doesn't work. You have a LOT of asymmetric card draw - card effects that draw cards only for you - so you're usually gonna run out of cards before the opponent does.
So if milling them is not an option, you have to win either with burst or by taking control of the board and killing them with minions. You obviously don't have the burst required for it, but sadly your minions aren't nearly strong enough to win the board either. The deck is full of 3 mana 2/2s, and bounce effects, all of which are terrible tempo.
This deck might work against combo decks, since they are always draw heavy and you can win either by fatiguing them or by milling one of their combo pieces, but it would never work against anything else. The easiest solution is to just play Archivist Elysiana + Shudderwock in the deck. They will increase your deck size by up to 20 cards, and Shudderwock will also repeat Coldlight Oracle battlecries. Then you actually have a mill deck on your hands.
Don't forget that this deck runs 2 Baleful Banker, and you can avoid fatigue damage if you keep both of them in hand until your deck is empty. And of course you can run Archivist Elysiana and Shudderwock if you want to use your Baleful Banker earlier, but don't forget that Shudderwock also draws a lot of cards that might mill yourself too.
That's wrong. Shudderwock only draws cards by replicating the Coldight Oracle, since the rest of your card draw is either non-battlecry, or - in the case of Questing Explorer - no longer fulfills the condition when you play Shudderwock.
If you know you have more cards than the enemy, you want to repeat the battlecry from Coldlight Oracle, since that's how you fatigue them faster. And since you're a fatigue deck, you should always have more cards in deck than the enemy, that's your win condition.
There is literally no upside to having Baleful Bankers as your anti-fatigue tool, and plenty of dowsides.
So again, why not just run Shudderwock + Elysiana instead?
Keeping both Baleful Banker in your hand doesn't mean you don't play them before fatigue. The fact is that this deck runs a lot of cards that can return your minions into your hand, and you can use your Baleful Banker to combo with them and shuffle more key cards such as Coldlight Oracle into your deck. You can even play Zola the Gorgon + Baleful Banker combo to get an extra copy if you've played one before.
Flexibility is the key point of a mill deck. Like Mill Rogue or DMH warrior, most of the time you plays more cards for card draw and combo instead of board, which means that you might have worse tempo than your opponent, so you always want to keep the board clear and play your combo pieces instead of better board than your opponent. For this reason, you need to play your cards cheaper and more flexible to combo with other cards in order to face different situations easily (this deck might need some healing though). Having expensive cards like Archivist Elysiana and Shudderwock will increase the chance of having dead draws during the early game, and in the late game you always want to fatigue your opponent to death instead of having a bunch of big minions that can't be easily be played, which is not what a mill deck needs.
An easy example is DMH warrior. DMH warrior runs big cards, but most of them are removals which is similar to this deck, and for most of the game, DMH warrior want to use expensive cards early and shuffle more Coldlight Oracle into the deck to combo with Dead Man's Hand and other small combo pieces and control tools. The reason is that it's far more effective to fatigue your opponent during the late game instead of using big cards to kill your opponent. Having big minions that can only be played in the late game will decrease the flexibility of the deck a lot.
By the way, Bomb Warrior is not a thing in wild, and it would probably never be one.
maybe cut 1 rat for brann?
This deck can complete the quest quick enough, so Brann Bronzebeard might not be that useful. Cutting 1 EVIL Cable Rat is a good idea though.