Bondage Warrior
- Last updated Jul 15, 2019 (Rise of the Mech)
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Wild
- 21 Minions
- 6 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Tempo Warrior
- Crafting Cost: 8520
- Dust Needed: Loading Collection
- Created: 7/1/2019 (Rise of the Mech)
- epikpie
- Registered User
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- 2
- 9
- 36
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Battle Tag:
epikpie#11118
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Region:
US
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Total Deck Rating
50
Due to popular request I wrote a more in-depth guide.
Credit to tofu for the deck idea
If you wanted to play warrior but didn't want to sit through 30-minute games this is the deck for you. It's called Bondage Warrior because it's built around whipping all your minions. I ended rank 1 with this deck last season but couldn't hit legend due not playing for the majority of the month.
Plays like a midrange deck except almost all your cards have synergy with Overlord's Whip. This makes Rampage an actually playable (and actually fantastic) card, while Battle Rage becomes an insane source of card draw. Also Security Rover becomes a total nightmare for opponents to deal with.
General Tips & Mulligan
One of the biggest mistakes I think most people make with this deck (and a lot of other decks too) is that they start playing crappy control warrior instead and try to remove all their opponent's stuff. Don't do that. This is a proactive deck, so go face unless there's a good reason not to.
Mulligan: keep Overlord's Whip and your 1-drops. On coin keep Dozing Marksman and Cruel Taskmaster if you have both. If you already have a 1-drop I'd also consider keeping Cruel Taskmaster. In general if you have a good curve starting from 1 you're set.
Matchups
Hunter: Bomb Hunter is heavily favored and probably this deck's best matchup.. Almost all your minions trade favorably into their minions while gaining tons of armor and applying lots of pressure while doing so. Also with Security Rover up, the Venomizer + Missile Launcher combo will spawn a 2/3 taunt, which makes Venomizer + Missile Launcher a lot easier to remove.
Against Midrange Hunter you're heavily unfavored. Their removal kit lines up nicely with your minions, their lategame is a lot stronger than yours, and this deck can't reliably answer a strong Zul'jin turn. In this matchup you're trying to rush them down before turn 10 but their removal kit doesn't make that easy.
I haven't played against much Secret Hunter but in the few I have played it's felt pretty favored. This deck doesn't have trouble playing around secrets and can access a lot more resources than they can; the only way they'll win is through a massive Zul'jin turn. Remove their minions till they inevitably gas out, then SMOrc them down.
Shaman: Should be slightly favored against both Murloc Shammy and Burn Shammy. Your 1-drops, Overlord's Whip and Militia Commander do a great job at bullying them off the board. Against Murlocs you want to beat them off the board and SMOrc them down because their value generation is kinda insane. Burn barely runs any minions so just remove the ones they do put out and try to gain a ton of armor/taunt up while you're at it.
Rogue: Slightly unfavored. Kinda feels like playing against Midrange Hunter in that their removal kit wrecks your stuff but instead of an insane lategame they kill you fast instead. If they draw crazy well and you don't you're kinda screwed, but you should be able to steal a lot of games off the times they don't draw the nuts.
Warrior: Control Warrior is pretty unfavored. They run Weapons Project and Harrison Jones so the whip never sticks, remove all your minions, gain a ton of armor and grind you out. Despite this my winrate against them is actually far from abysmal. Rampage is a total MVP in this matchup because going tall early makes their removal miserable to use. Also Security Rover is really great because it makes them hate ever running Warpath.
Bomb Warrior is similar but you'll do a lot better because they don't run weapon destruction or as large a removal package. You're able to tank through their bombs and easily remove their minions on-curve. Obviously when they get the nut Bomb --> Bomb --> Blastmaster draw you're screwed but otherwise it's winnable.
Mage: Against Cyclone Mage you're unfavored. This matchup is hard for me to pin down because almost every game I've whittled them down to under 10 health until they do their crazy Conjurer's Calling turn, get down a bunch of massive taunts and kill me next turn. Try to set up multiple large threats and kill their giants so they don't conjure them into more giants.
Druid: Very favored. Traditional Token Drood gets completely farmed by your 1-drops and Whip. Security Rover and Frothing Berserker get totally bonkers in this MU. It's ok to leave 1-2 minions up if it means you can go face super hard. The new mech version is harder to deal with since they make stickier boards faster, but you should still be able to deal with their early boards.
Warlock: Like Druid or Shammy but bad. If they don't draw a total nut opening you just gas them out and kill them.
Paladin: Mech Pally can make some pretty big stuff pretty fast but you're also able to make some pretty big stuff pretty fast that can trade into their pretty big stuff or go face. They have no comeback mechanisms or AoE so don't bother playing around anything. You're able to both gas them out or SMOrc them down. Pretty favored.
Holy Wrath Pally is a bit of a tougher MU but you should be able to apply enough pressure that you can kill them before they hit you for 25.
Priest: this is a class?
Let me know if you have other questions.
The funniest deck I've ever played. I beat cyclone mage and bomb warrior very easily and it works very well at rank 5 generally. Thanks for this great deck. I'm lovin it so much!!!
Since using this deck I only face control match-ups and it loses to practically all control decks. It doesn't have enough early-game push to overwhelm and it doesn't have enough late-game value to out value your opponent.
Feels like it is unwinnable vs other warrior decks, mech pala, control mage.
Edit: Right, so I have gone from rank 12 to rank 14 with 1 win with this deck (I am an experienced control warrior player and have been to rank 3, so I'm not a noob).
I am convinced the only place you are going to win with this is rank 18 or lower against new players who are making haphazard decks thrown together with what they have.
If you lose board control you just lose - there is NOTHING in this deck to get it back. The guide says it's a favourable match-up vs token druid - that's just wrong. If they can kill your 1 or 2 1-drops then they win the board and you lose. Just faced
I honestly think this deck is a poor match-up to every meta deck.
I was skeptical about playing a warrior deck without any removal spells, but so far this deck is carrying me through ranked! Once you win control of the board with a whip buffed by spiteful smiths, you're pretty much guaranteed a win! Don't underestimate priests, though. If they use their divine spirit/inner fire on a taunt minion, there's nothing that can take it out.
Really fun deck to play! and useful since I don't have any other Warrior deck for the daily quests. I have everything except Dr.Boom, Millitia Commander and Town Crier, and don't really want to craft them since this is pretty much a fun deck to me, not anything to climb the ladder. Any decent substitutes for those cards?
I would craft Militia commander, is cheap, fills in in a lot of decks and so useful in this one
thank you ! P.S. 2 warpaths -1 spiteful smith -1 dozing marksman is the bomb
I included 2 Executes to help me face some fucking huge dudes in late games and 2 Warpaths to clear boards in aggro decks, and they are proving a lot of value to me. Try to warpath a board with Frothing Berserkerin it... :-)
What did you replace?
Unfortunately I'm missing Zilliax and 1x Town Crier, and took off 1x Eternium Rover and 1x Spiteful Smith
10 wins in a row, nice
Finally Warrior deck that i enjoy playing with :D
Might want to add Silence Priest to the list of classes. I can see some fucking streamer has been popularising this as of late.
Silence Priest is sadly trash if you are unlucky with draw. Tried it out even yesterday for quest. First game I was only drawn minions which couldn´t attack and some useless spells. Within the last 10 cards I drawn my first silence card. If I wouldn´t have played against a friend I would have been beaten by T3.
guys i recommend Redband Wasp not Dozing Marksman because Redband Wasp rush will save u
I didn't like wasp when I used it cuz it messed up Town Crier draws and others didn't seem to like it either, might still be right to run it though
Waaaay too weapon dependent!
I rose from 14 to 10 rank with a winrate of 100 percent(9-0), this is a very cool deck
I'd be interested in seeing some of your games.
deck is garbage. dont waste your time
Wish I knew that beforehand. I keep losing