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[Brawl] Spell Damage TTK

  • Last updated Jun 27, 2019 (Rise of the Mech)
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Wild

  • 11 Minions
  • 19 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Tempo Mage
  • Brawl: A Temporus Shift
  • Crafting Cost: 3300
  • Dust Needed: Loading Collection
  • Created: 6/26/2019 (Rise of the Mech)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    43

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Overview: There are multiple ways to set up a two-turn kill with this deck, in this format. But it's not always required to win. The main goal of this deck is to burn down your opponent with a combination of spell damage minions and face damage spells. 

Strategy: Focus on board control early, then switch to going face. Timing is key! You should plan out both of your turns before you play your first card. Try to set up a crushing two-turn tempo play with spell damage minions and plenty of burn spells to put your opponent beyond recovery. If you can, hold on to cards such as Sorcerer's ApprenticeCosmic Anomaly, Frostbolt, Fireball, Arcane Missiles, and Cinderstorm for this purpose. Unexpected Results is included to apply additional pressure and as an alternate win condition in case you use up all of your burn on board control.

Mulligans: The cards you want to keep will be heavily influenced by your match up and turn order. Plan ahead! But in general, you want to keep cards like Arcane Missiles, Shooting StarMagic TrickArcane ExplosionBloodmage Thalnos, Mana Wyrm, Sorcerer's Apprentice, and Arcane Intellect. Also keep Counterspell against Druid.