A Ripple in time [The Easiest TTK]
- Last updated Jun 27, 2019 (Rise of the Mech)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Tempo Mage
- Brawl: A Temporus Shift
- Crafting Cost: 4280
- Dust Needed: Loading Collection
- Created: 6/26/2019 (Rise of the Mech)
- kiwiinbacon
- Deck Architect
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- 14
- 43
- 248
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Battle Tag:
kiwiinbacon#1419
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Region:
US
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Total Deck Rating
5504
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Small Actions can have HUGE consequences!!
Showcase of the EASIEST TTK of your life:
The Idea is to put down either mana wyrm, Questing Adventurer OR most importantly mana addict on the first of your 2 turns, then spam small spells and 1 shot your opponents :D
It's either this or murlocs. Nice balance there...
Okay deck to farm noobs on day one, doesnt stand a chance against real players who use decks that tempo out a turn 5-7 two turn kill.
Fun and interactive deck Kappa
I felt really bad bashing in the heads of various tempo deck players.
sweet deck, 4/5 and all my mage cards dumped for the day, great fun too.
tough deck to play with the brawl's stipulations. the murloc deck works a bit better here.
this deck is perfectly for this brawl! ez and fun brawl! thanks kiwi! :D
An interesting deck, but difficult to play effectively. Then again, many people are experimenting in this brawl. (I've found Alarm-o-bot decks...) Those decks are the ones you'll likely take down, it seems. I've found great luck mulliganing for Research Project and Arcane Intellect to ensure I have a full hand for burst... as well as dig for doomsayers.
I've found that the doomsayers are the only defense against burst aggro, but something like aggro druid (consistent aggro that refills the board) will definitely destroy you.
I ended up replacing the Questing Adventurers with Ice Barriers...which helped....somewhat.
In the end, I found this deck to be akin to really heavy Casino mage - capable of blazing jackpot wins, but if your luck doesn't hold...
your game skills? Probably.
way too slow for this brawl
First lost to a Khadgar mage, then lost to a guy playing only basic and class cards with shaman... i'm an experienced player who hit legend and had multiple 12 win arena runs (not bragging, just wanna make clear i'm no beginner and know what i'm doing), playing for 5 years now, and i don't think this is a good deck to get a fast win, unless you're drawing the nuts. Both times I got the opponent low but the finisher was missing.
trash
Easy busy lemon squeezy.
Facile.it
Works like a charm! Thx
First game victory - opponent conceded :D
Well, this is just filthy.
Good job.
Why in the world would they remove your minions? The entire point of TTK is to kill them before they get a turn, you're playing the deck wrong.
My first game, hunter opponent conceded to my 10/10 Questing Adventurer after I Ray of Frosted both his Framebots on turn 2 with Apprentice on board.
The strat is, mulligan hard for either Mana Addict or Questing with Apprentice, pass both turn 1, turn 2 drop Questing or mana, take extra turn, drop Apprentice and go ham. Or if you don't have enough, hit them with a stun or Doomsayer and wait for Luna or a second Questing/Mana
1 game 1 win. Thanks
terrible, dead to any removal lol
0-2 vs hunter, 0-1 vs warrior, 1-0 vs paladin.
Any removal of your minions puts you in bad shape and you don't have a lot of guaranteed direct burst from hand to finish them off. Save a doomsayer for hunter, their burst is superior to yours especially if they get any hyenas in hand.
wow! awesome! Easiest win of my life, even without the Mana Cyclones (replaced by another mirror image and something else I do not remember)