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LeDawg's Toy Stealer Resurrected v2

  • Last updated Feb 25, 2020 (GA Week 4)
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Wild

  • 19 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Reno Priest
  • Crafting Cost: 13260
  • Dust Needed: Loading Collection
  • Created: 6/21/2019 (Rise of the Mech)
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  • Total Deck Rating

    16

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 Blessings to you.

This is an attempt to revive my all time favourite Hearthstone deck, LeDawg's Toy Stealer. Here you can take a look at its original hearthpwn page: Toy Stealer

 

 Galakrond's Renogos' Awakening Update:

Oh boi. What an expansion and adventure! While you were busy with Galakronds eating face, infinite DQ highrolls, time travellers etc. King Anduin tamed clueless whelp Renogos so we are a reno deck now.

Deck's goal is still the same. Steal their toys and break on their own face. Everyone got really powerful cards so I think we can use some of them.

 

Thoughts:

  • USE THEIR CARDS AGAINST THEM. Think about your opponent's deck for a little bit in the early game. What cards can you steal from them? What off meta cards can they include? Discover more psychic screams from Shadow Visions that you got from Dr. Op to negate a big priest. Kill mill rogues with their DK hero power. Devolve buffed murloc shaman boards etc.
  • I highly suggest playing with a deck tracker. We need to know what cards are still in the deck to properly play Archbishop Benedictus .
  • Thief package feels enough. You don't want to over invest into thief cards because it makes your deck weaker overall. Cards like Cabal Shadow Priest, Chameleos, Mind Control or Recombobulator are not included.
  • Archbishop Benedictus is there for countering infinite / fatigue / mill decksYou usually want to play him near the end of your deck to negate the Psychic Scream abuse. We have to draw our answers and key cards first.
  • Psychic Scream = best board clear of Hearthstone. Crushes aggro players' soul.
  • Cobalt Spellkin has proven its usefulness in reno quest mage and 
    his success continues in this deck too.  1 mana priest spells  cantrips are great. Mostly heal, sometimes extra value.

 

Mulligan:

anti aggro keeps:
 
a dragon activator
cleric of scales
twilight whelp
sw:pain
spirit lash
breath of the infinite
duskbreaker
zephrys
kazakus
 
other notable keeps:
 
zephrys
shadow visions
envoy of lazul (gives direct information about your opponent's deck so you can plan your turns and removals)
reno (obviously)
 
Cobalt Spellkin can definitely be kept as an activator to twilight whelp or an AoE.
 
Paladin
Assume the worst. Hard mulligan for anti aggro tools. We have lots of them. Keep sw:p and use it on a mechwarper or 3/3 divine shield giver
 
Warrior
Anti aggro mulligan style continues.
 
Hunter
aim for anti aggro tools again.
 
Mage
Assume secret mage. Always keep kezan mystic and duskbreaker. If it plays the quest on turn 1, then switch to brann + dirty rat route.
 
Priest
assume the most greedy player ever. But don't forget that we are the greediest.
 
Warlock
Assume cube. This matchup is hard actually. Try your best to utilize psychic scream. Don't worry about fatigue, uncle Benny got our back.
 
Rogue
This could be anything. Always keep envoy or a form of thievery card to figure out what it is. Safe-ish to assume aggro.
 
Druid
Probably a wacky aviana kun combo is waiting for you. Mulligan as you would. 
 
Shaman
assume a greedy shudderwock deck. Normal mulligan.

 

 Matchups:

Quest Reno Mage: Save Brann Bronzebeard + Envoy of Lazul combo to dig for quest. Brann + Envoy + Time Warp is 10 mana, keep in mind. Steal (literally) their ice block with kezan mystic.

Secret mage: Easy game unless they draw perfect. Brann Bronzebeard + Kezan Mystic yields a concede. Try to use Zephrys the Great [/card] for [card]Harrison Jones or Flare.

Cube Warlock: Look for polymorphs from Zephrys the Great or Kazakus. A well timed Psychic Scream is key to win. Try to discover more of it.

Mecha'thun Warlock: Brann Bronzebeard + Dirty Rat

Mech Hunters/Paladins: Good old reno vs aggro matchup. You either play Reno Jackson on turn 6 or you probably lose.

Odd Paladins: Abuse Psychic Scream.

Mill Rogues: Shadowstep + Archbishop Benedictus = they concede to your power. Don't let them target him with Togwaggle's Scheme because it will evolve into a shitstorm pretty quickly.

Even Shamans: They can take a good beat but they cannot fight infinite value.

Big priest: I feel like we are slightly favored here. Hard mulligan for Potion of Madness. Don't kill their valuable minions unless you have to. We win this by abusing Entomb and Psychic Scream. Try to generate more of them from Shadow Visions or Cleric of Scales. You want to remove cards from play.

 

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