Top 1 [72% WR] Aggro Shaman
- Last updated Oct 15, 2019 (Doom in the Tomb)
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Wild
- 14 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Shaman
- Crafting Cost: 4840
- Dust Needed: Loading Collection
- Created: 6/7/2019 (Rise of the Mech)
- Phoeba_
- Registered User
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- 2
- 9
- 18
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
125
By far the best deck for ladder. Started from rank 4 to Top 1 (75-29, 72%).
2/9/2019: Early Legend
Got Legend from rank 25 on NA server in one day. Still the best deck for ladder. Here are my stats :
Got Legend from rank 25 on Asia server too. This time i tried some diferent versions so the winrate isn't so high. In coclusion Zentimo is very very bad so don't play him. In about 130 games i played with him it actually won me only 2 games and lost much much more. Second Earth Shock and second Feral Spirit are pretty close but Feral Spirit is a bit better because is decent Vs hunters and paladins but much better Vs all other classes. If you face too many paladins hunters though you can consider playing 2 Earth Shock. Here are my stats :
GAMEPLAY:
A lot of people seems to get difficult with this deck and want to see how i play so here is some of my games. The best way to do this , so you can practise , is to pause the video think what you are going to do in this situation and see what i did. Have in mind that all the games are top 100 and higher so i play against people that are pretty good at this game.
Vs Hunter
https://hsreplay.net/replay/pKedcEAFRGkcbfYDzZpq57
https://hsreplay.net/replay/5V8oaGctAs5P2FRLe3zQg6
https://hsreplay.net/replay/tkFZjPcPgmWzufZeG3sGFH
https://hsreplay.net/replay/iiJG2KBJ8HZCaHsPkiRPLG
https://hsreplay.net/replay/42KQSS4kSarD39rHdP6ona
(That's a pretty well played game. At turn 7 i set him lethal but i know his hand is full and he might have Vicious Scalehide into Dire Frenzy so i don't play anything on board to secure it will not heal this turn so i can kill him the next one)
https://hsreplay.net/replay/LX7mPSfLs9cTSGdgBXNE6m
https://hsreplay.net/replay/MCv8RKCwd73Whup2CQRBVn
Vs Paladin
https://hsreplay.net/replay/v538DMiBrwQoyEBwqVUK9i
(Here instead of the obvious Spirit of the Frog and draw i gave The Coin to play Doomhammer and push damage fast)
https://hsreplay.net/replay/5ZLgKWPKtRaHF3ukibFVyP
https://hsreplay.net/replay/SLUys3KYYFgwoxy8WmokXk
https://hsreplay.net/replay/ztXpH6qgTZF3HWtZon2923
https://hsreplay.net/replay/PZH8RmLgwFnxge9f5joinF
(Here is a good example of why overthading costs you games. If at turn 7 or earlier had missed even 1 damage for a trade i wouldn't have win this game)
Vs Warrior
https://hsreplay.net/replay/5rhjzsVJW4fdiBaNmntzUE
https://hsreplay.net/replay/ywQgVdE2s4qba5s3aQkKi8
(Here is a perfect example of when you should trade. By doing that i secure my minions from Dyn-o-matic and push next turn more damage)
https://hsreplay.net/replay/jD2c383gcdmoBhSpZ9zU3i
https://hsreplay.net/replay/57AndM5KwBy5i54bDLUF99
https://hsreplay.net/replay/SECEx2jB3UvL22kDRMWKy7
https://hsreplay.net/replay/6anFW5JtEDRdgmUJDCQTzB
Vs Rogue
https://hsreplay.net/replay/CcBiftA2sxEEDNfkVyV7HG
(Even tough this is Pogo rogue this is exacly how you should play the rogue matchup. I dint play the Sludge Slurper at turn 1 because i saw 3 turns ahead , taking value with Unbound Elemental and Likkim to remove rogue 3 health minions)
https://hsreplay.net/replay/vCFkm9uU4T8jSsqQW9f4Lj
(Some times you have to go for the 1/4 because it's your only out)
https://hsreplay.net/replay/nCSQWvvc3vNjNPtUTbDecG
(Here i misscount and tough that if i did Zap! and got from Spirit of the Frog the Lightning Bolt i would have lethal but it was 1 off. It's a slighty missplay but you kinda understand how you can find lethal's if Spirit of the Frog is on board , so have that in mind and count correct :P)
https://hsreplay.net/replay/Ao4EvhGUzYaU2ee8En6yiG
(Again here you have to go for the 1/4 spell power tottem or you never win. If i started givining my damage with such a bad hand it was just a loss)
https://hsreplay.net/replay/TFpaQrnL9xG6gCQVQu6UK3
https://hsreplay.net/replay/3JFUE9upb9YXPD2xTFUgJa
https://hsreplay.net/replay/FPTm5PEdsM8t2Wa64EwEtU
Vs Shaman
https://hsreplay.net/replay/e3Anmzt4ygNXgy58EcFdwB
(Even tough this ended up in a defeat because of a created by card , unfortunately , i think it's the best example of how to play the mirror form behind and what you need for the mirror)
https://hsreplay.net/replay/7zqDH9v2zR2uZPtWCdf9WF
https://hsreplay.net/replay/uKzzKvrD6YfidALJZddbzX
(Another pretty unlucky defeat. Even if i played it perfectly and had set him for lethal lost to a top deck into Mutate into the best taunt minion it could possible bring him at 6 mana)
https://hsreplay.net/replay/G7VsdebnQZ3MwCMe4xhcnN
Vs Mage
https://hsreplay.net/replay/fMkaL2uMfJZwetxU74c9m5
https://hsreplay.net/replay/K6yaZLe3Z6ishXkSR4hqKR
https://hsreplay.net/replay/AebAFkmGU4WwDv3SD5K7RS
https://hsreplay.net/replay/WgbNVeYrhWcXrNGAt9ssjR
Vs Druid
Vs Priest
Unfortunately i dont have the warlock vods because i was playing on phone. It was only one matchup though at top 100. The zoo matchup is similar to token druid just to have an idea how it goes.
I hope this will help you understand better the deck and the mulligan i do and why Underbelly Angler is one of the best cards in this deck.
First let me say this is probably the hardest deck in this meta because you have to play 2 turns ahead cause of overload and it has probably the hardest mulligan a deck ever had in hs. I will try to explain as good as i can , but you will need to play it a lot to get used to it and the mulligan it has.
Lets start with how this deck works first. You want to play some early minions so you can pressure him till you kill him with your burst. Its not a token deck you only need minions for pressure so you can kill him with your burst , so bloodlust is a NO in this deck.
Control warrior is the worst matchup , so if you face a lot of control warriors try to avoid playing this deck. Other than that everything else is beatable with hunter being the best matchup.
If you attack with likkim you can equip the same turn doomhammer and attack one more time with doomhammer. Its a trick a do sometimes to push more damage and can be your exact lethal someday so have that in mind.
A big tip is to not overtrade. I have seen lot of people losing a game they should have won by going face but they trade instead. That's a hard thing to understand when you go for face or trade and the only way to learn it is by playing the deck and learn from your mistakes so you dont do them again.
Electra Stormsurge is a core in this deck. It gives you reach in games you should win. Electra Stormsurge into Lava Burst is a 10 damage combo that passes taunts. Electra Stormsurge into Rockbiter Weapon with equiped Doomhammer is a 16 damage combo. Electra Stormsurge into Feral Spirit is a full board and most of times auto win vs aggro/token decks (but you shouldn't only focus on this combo whenever you see this kind of decks , you should do it when it's worth it and you will undestand that only by playing the deck). Electra Stormsurge into Lightning Bolt or sometimes Zap! clears Zilliax (which is the most played card) without procing his heal.
Spirit of the Frog is the best card in this deck. It allows you to draw specific cards in an aggro deck and when it's played is 99% alive the next turn because of the stealth. If you have The Coin consider keeping till turn 3 to play it with Spirit of the Frog because it draws you a free 1 mana spell card.
Thunderhead was before buffs pretty good but after buffs is just too strong. The 5 to 6 health makes a huge difference because now it can't die from almost nothing if you play it for tempo at 4 and vs aggro decks and mirrors is one of the most important cards. Even vs warrior is good if you have pressed him early and has no armor at 4 and no board because 90% they cant remove it.
Underbelly Angler is one of the best cards in this deck that people tend to not undestand it. All you need is one other Murloc and you basically have one big flexible hand/board refill. You’ll draw those two Murlocs eventually and you have plenty of plays to make while you wait. It is also such a big target that your opponent will use their resources inefficiently to remove it, helping you stick an Unbound Elemental / Thunderhead down the line. And quite a few classes have no way to remove it if they didn’t draw a 1-drop and you’re on coin. All of that in a good stated minion. So try to find him on mulligan but always play him at 2 (unless you have a better play this turn) even without murloc follow up.
Doomhammer is your main sourse of damage vs Control decks.
Mulligan:
So the hard part. Almost everything can be a keep in this deck and the mulligan changes if you have The Coin or not.
Spirit of the Frog is always a keep if you have The Coin because it draws you one free card with The Coin. If you don't have The Coin and you play vs control you always keep it too but if you play vs aggro decks is not always a keep. if you have some early minions and removal i would keep it othrewise i might wouldn't keep it.
Thunderhead with The Coin is always a keep vs aggro/token decks and almost always vs warrior. If you dont have The Coin it's still always a keep vs aggro decks and some times vs warrior if you have something to play earlier so you keep his armor at 0 and the board clear so they can't remove it.
Underbelly Angler is always a keep if you have The Coin and it is what you are looking for vs all classes. You always use The Coin to play Underbelly Angler at turn one if they didnt play a minion and you have murloc to follow next turn (only rogue and shaman can remove it early so have that in mind). If they dont remove and you follow up with murloc especially another Underbelly Angler you probably win the game. I tend to keep it vs all classes and without The Coin for the highroll potentional to stick into a murloc follow up.
Doomhammer is never a keep vs aggro having The Coin or not. Vs control if you have The Coin you almost always keep it if not you keep it some times if you have good early hand.
Unbound Elemental is very strange and its kinda of experience of when you keep it or not. I tend to keep it some times if i have a good curve The Coin with combination of some cheap overload spells. Vs the conjurer mage is where i find having the most value keeping because they very rarely can remove it.
Likkim is always a keep vs aggro decks especially rogue. Vs control decks i tend not to keep it.
Lightning Bolt is sometimes a keep vs rogue because they have many 3 health minion.
Zap! is a keep only with combination with Thunderhead vs aggro and not always tough.
Earth Shock is a good keep vs mech decks only.
Voltaic Burst is rarely a keep vs aggro decks.
Sludge Slurper is almost always a keep unless you play vs rogue and you are on The Coin then you might considering not keeping but even there most of the times its pretty good. Dont always play it on turn 1 because you get overloaded. Like if you have Likkim and Sludge Slurper and you play vs rogue pass first turn Likkim second turn and play sludge slurper on turn 3 so you can abuse the weapons bonus damage to remove a 3 health minion rogues are playing. That's not always the way to go it's just an example to get what im saying about and it depends on your hand.
Feral Spirit is overvalued and overkept most of the times. Don't keep it always if you play against aggro decks it's not that good as it seems. I tend to keep it sometimes when i have The Coin and i play against aggro decks. There are more important cards in your deck so consider if your hand is good before keeping it. If i don't have The Coin i almost never keep it.
Earthen Might is very rarely a keep and only if i am on The Coin with Sludge Slurper or Voltaic Burst at turn 1 so i can coin it at turn 2 and the enemy class doesn't have an asner for my 1 drop. Don't use Earthen Might only on elementals. A lot of times pushing damage or getting a better trade with a non elemental minion is better than a random elemental especially vs aggro.
You never keep Rockbiter Weapon , Lava Burst and Electra Stormsurge.
Changes:
10/7/2019 : -1 Feral Spirit + 1 Earth Shock -2 Voltaic Burst +2 Murloc Tidecaller
1/8/2019 : - 2 Unbound Elemental +1 Voltaic Burst +1 Haunting Visions
15/8/2019 : - 2 EVIL Totem - 2 Doomhammer - 2 Lava Burst - 2 Rockbiter Weapon - 1 Lightning Bolt + 2 Soul of the Murloc + 1 Feral Spirit + 1 Haunting Visions + 2 Bloodlust + 2 Mogu Fleshshaper + 1 Murloc Warleader
11/10/2019 : - 2 Earthen Might - 2 Feral Spirit - 2 Murloc Tidecaller - 1 Murloc Warleader - 1 Haunting Visions - 1 Spirit of the Frog + 2 Evolve + 2 Mutate + 1 EVIL Totem + 2 Desert Hare + 2 Sea Giant
15/10/2019 : - 2 Sea Giant - 2 Underbelly Angler + 1 EVIL Totem + 1 Spirit of the Frog + 1 Hungry Crab + 1 Haunting Visions
I took out the doomhammer burst package because it performed pretty bad in this meta. Meta decks at the moment are kinda unfavored for burst shaman and token decks are almost unbeatable without some board control ( like murloc paladin) . These additions fixes most of the matches , even the warrior matchup , and in my opinion is the best shaman list out there atm. Burst shaman can still work but this one just feels better until something on the meta change. I will update the guide if that ends up the final version of aggro shaman because the meta is far from stable and nerfs probably coming soon to mage and warrior.
Here are my full stats after buffs with this deck for anyone wondering :
Nice deck. Regarding the 2nd copy of Feral Spirit and/or Earth Shock, what do you think about Spellzerker? Yea, it's difficult to trigger without e.g. a Lackey but your opponent might be afraid of a 7/8 (with totem) damage Lava Burst, thus probably waste removal on it. Otherwise I'd probably just play 2x Murloc Tidecaller instead to have another turn 1 threat and to increase the likeliness of holding another Murloc for Underbelly Angler.
Thanks mate and thanks for your reply. So let's start with Murloc Tidecaller which i tried it. As a card stand alone is pretty good if played on turn one and helps your Underbelly Angler as you said. The problem is that if you don't have him first 3 turn this card is pretty pretty bad and tha's something you don't want in an aggro deck. You need to play 0 dead top decks if it's possible. So if you want to play a murloc to buff more Underbelly Angler the best choise is Nightmare Amalgam. It's a 3/4 for 3 mana which is decent standalone has elemental synergy for Earthen Might and is a mech too , so it doesn't dies to Dyn-o-matic. Still it was pretty mediocre when i tried him. Spellzerker it's pretty irrelevant because most of the time you will not have something to trigger her and if you gonna wait to trigger her with trades on board it's just not going to work. If you want to play a spell damage minion you just play Bloodmage Thalnos. Yes the stats aren't so good but it draws you a card which is pretty important in a aggro deck and has spell damage too for burst latter turns. Still i have tried him and it wasn't so good so Spellzerker compared to Bloodmage Thalnos has to be much worse.
Got Legend from rank 25 on Asia server too. This time i tried some diferent versions so the winrate isn't so high. In coclusion Zentimo is very very bad so don't play him. In about 130 games i played with him it actually won me only 2 games and lost much much more. Second Earth Shock and second Feral Spirit are pretty close but Feral Spirit is a bit better because is decent Vs hunters and paladins but much better Vs all other classes. If you face too many paladins hunters though you can consider playing 2 Earth Shock. Even though i believe that second Feral Spirit and second Earth Shock aren't core , i just can't find anything better, so if you have any suggestions let me know. Here are my stats :
I will upload some more vods later and will add date so you can check what is new.
I will say that it is possible to beat warrior. Any spells that can target face, I never use them for trading. I keep smorc and never trade any single minions except those taunts. Most of the time, those warriors don’t have big minions. You also need to pray for those weapon removals to be at the bottom of their deck and pray for 7 armor hero power from Dr.Boom not to be poped up too. Doomhammer plus two rockbiter weapons, together with Electra(use on rockbiter weapon) and lava burst can do 27 damage in one turn with 10 mana(with doomhammer already equipped). This helps me get a lot victories over warrior.
If they play bomb warrior you are favored vs them because they usually dont run the weapon removals and with a good opening had you can pressure them so you can kill them with burst. If they play control warrior tough this matchup is a pain. You need to have very good opening and like you said praise they dont have all the removal aoe and weapon removal cause if they have it it's almost unbeatable.. I would say you have like 20% max to beat control warriors and you are kinda favored vs bomb warriors. Imo opinion Dr. Boom should have been nerfed already its so much better than the average powerlevel of this meta and card pool we have atm. Mechs shouldn't have rush in order this card to be balanced.
Strong and fun deck, high skill cap makes it more rewarding. Also great guide!
Exacly that! Thanks a lot mate im happy you like it :)
you have to be a legend player for this to work
It doesn't matter what rank you are to perform good with this deck. I have seen legend players playing it worse than rank 5-1 players. Is it a hard deck? Absolutely. Hard decks aren't supposed to be learned in legend. Learn this deck to reach legend not the other way. It's worth giving it time too because it's high skill cap and if you master it , it's the best deck for ladder atm.
Very nice deck! what is your battletag? And If I don't have electra, which card could replace it? Thanks!
Unfortunately electra does a specific job that can't be replaced by any other card. It's a uniq card which you should craft it to play this deck at his full potentionall. Phoeba#2100 is my battletag
Thanks for the great, detailed write-up on your deck. You've clearly put a lot of time into it and I really appreciate it.
Also thanks for uploading all the replays. I've learned a lot from them, not just about this deck but about trading in general. I've been away from the game for some years and am just coming back and this has been a huge help to me. I'm already better in a week (well, higher-ranked anyway) than I was after many months before.
Thanks a lot mate im happy i help you , that was and the point of that guide. I will upload more replays some time this week in order to have more content in it. This deck feels like old hs too , so i believe as you said you are an old player , you gonna enjoy it a lot.
I'm still not very good with the deck - running right at 50% at rank 12. But what I love most about it is how different every game feels. Some decks (I'm looking at you, Bomb Warrior) just always seem to execute the exact same plan over and over again. The real point in playing a game is to have fun, and this is really fun.
Exacly that. This deck has a high skill cap so is rewarding to learn it. It feels like old hs playing this deck. Every game has different dicisions and the single slighty mistake can cost you games. Unlike warrior which is an auto-pilot deck remove find dr boom witn the game. Warrior mirrors used to have high skill cap the old days and the one who played better would probably win. Now is just an auto pilot deck unfortunately. Keep practising and your win rate will grow up and you gonna climb the ladder. If you have any questions ask me :)
Great deck Im having a lot of fun with it, but I am facing quite a bit of warriors and I wonder what are the best cards to keep against them?
I'm glad you like it. So if they are control and play weapon removal you have very little chances of winning them. You need to highroll to beat them. So angler into angler is your main goal here into thunderhead. Dont keep doomhammers against warrior cause lots of them play weapon removal. A miracle turn with spirit of the frog can help a bit to cycle your deck. If they are bomb warriors tough its pretty winnable take early tempo push damage and finish them with burst
Amazing deck, man! I've been enjoying a lot. Would you mind taking a look in this gameplay vs mech paladin?
https://hsreplay.net/replay/N58tFTqBVaqMxRviE2GjZN
Is that trade on turn 5 good? Kill the mech 7/7
Any other advice?
First of all at the mulligan i would keep thunderhead because of the coin and spirit of the frog. At the lackey discover i would take rockbitter especially when you have 2 doomhammers in your hand to kill him fast. When you played frog i would just pass so i can coin next turn doomhammer and start pushing damage fast there is no way he can kill your stealth spirit of the frog. Instead you decide to draw cards and gave coin and overload for next turn so that way you can't play the doomhammer the next 2 turns. The way your hand is you should focus on killing as fast as possible not drawing cards. All that had in case the only playble card being feral spirit which overload you again for 2 and you still can't play the doomhammer so you have loose like 12 damage + the 2 rockibitters in your hand with silence would have make you win the game till turn 6 especially with 3 rockibitters if you had pick it from lackey. On turn 5 you should just burst and lava burst to kill it. rockitter damage is 4 more than lava burst when you have doomhammer in hand so is better to give the lava burst at this point. Turn 6 you should have equip the doomhammer and attack.
In conclusion the game was lost when instead of spirit of the frog pass so you can next turn coin doomhammer you play overload card. If you have done that the game would be over at turn 6 max.
I'm glad you like it , keep practising and if you have any other question ask me :)