[R4 61% WR] TTK Mech Priest
- Last updated Jun 11, 2019 (Rise of the Mech)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Shadow Priest
- Crafting Cost: 3600
- Dust Needed: Loading Collection
- Created: 6/6/2019 (Rise of the Mech)
- HooliganPolygon
- Moderator
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- 14
- 44
- 110
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
673
Hi fellas;
Another deck recipe from HP that hopefully you will find interesting.
This deck has carried me from Rank 5 zero stars to Rank 4 two stars in an hour. It was such a blast. I literally beat everything except Zoolock. I played against Bomb Warrior, Mech Hunter, Freeze Mage, Pogo Rogue with 9 Zilliaxs, I beat them all. (the game replay of it will be down below)
Upgradeable Framebot with cheaper Extra Arms are the unforeseen stars of this deck.
Extra Arms is better and more versatile Blessing of Kings. Explodinator and Replicating Menace is not in the deck just for having more magnetizeable options on the board but also for buffing those tokens with Extra Arms.
If you play Extra Arms on Test Subject, that will provide you one extra copy of More Arms!.
Shadowform is another card your opponents don't know how to react. It's Zul'jin's hero power at its basic form. Great for keeping the board under control and getting your opponent's health lower. It must be used wisely tho. You need to be careful when is the right time to stop drawing from Northshire Cleric and bring horror to the board.
Mind Blast is also another way to lower the health of our opponent. If you play Upgradeable Framebot and Explodinator at the same next turn, they will go after Explodinator as they're not waiting such turn over.
Even 2 health minion on board is good enough for TTK with this deck. Goblin Bomb + 2 * SN1P-SN4P + 2 * Power Word: Shield + Divine Spirit + Topsy Turvy = 10 mana 24 damage.
Sounds farfetched? Check the game replays. :)
No one is expecting multiple Silence cards. Mech Hunters and Mech Paladins are so vulnerable against silence. Also Warrior can not do much about your gigantic magnetized Mechs unless they're extremely lucky.
One last thing about Hunters and Paladins, don't let them keep any Mech minions on the board.
Also while playing against Freeze Mage keep in mind that silencing your minions will unfreeze them. So if you have a frozen Upgradeable Framebot on board, you can silence it and then buff it to finish your opponent's dreams.
Deck Version 2.0
-2 Test Subjects for 2 Hecklebots or 2 Rusty Recycler or 2 Acolyte of Pains
-2 Replicating Menaces for 2 Stormwind Knights
- 2 Shadowforms for 2 Holy Novas
Deck's Version 2.0 is for variety. I didn't update the original post with those changes because I don't find them as effective. But some of the players have found it more consistent and had success with them.
- Hecklebot - It is there for more defense and early game finish against aggro decks.
- Rusty Recycler - Like Hecklebot without the downside.
- Acolyte of Pain - For drawing faster.
- Stormwind Knight - We use Replicating Menace as a charge minion most of the time but it doesn't allow us to OTK our opponents. Therefore, I wanted to test Stormwind Knight to improve that feature of the deck. I don't think it's as good as Replicating Menace for the board control.
- Holy Nova - For drawing card while clearing the board.
Bastiam's experience with the deck and how these changes have worked for him;
Really enjoyed it so far, took some time to get used to it.
And from personal preferences, I have changed a few cards around.
-2 hecklebots / test subjects for 2 Acolytes of Pain. Not only do they have some synergy 1/3 body, but the card draw is something I find really useful in this deck, as you're fishing for combo cards.
The Shadow Forms, maybe it is just me, or my playing style. But I found the Shadow Forms to rarely be worth it.
Instead, I added 2x Holy Novas which seems to work for me.
I'm also using the Stormwind Knights, which I think works really well.
The card I feel like are the least worth is probably Explodinator, but it has its values.
So far I'm 19-13 so 59 % winrate, but I haven't played hearthstone for 2 years, took some time to get used to the intrigues of the deck and what you're up against :)
Mulligan:
In General: Northshire Cleric, Topsy Turvy, Upgradeable Framebot, Extra Arms
Against Hunter & Paladin: Northshire Cleric and Silence Cards
Against Token Druid and Aggro: Bronze Gatekeeper, Upgradeable Framebot, Extra Arms, Power Word: Shield, in this importance order.
Game Replays:
Rogue with 7 Zilliaxes: https://hsreplay.net/replay/NT6axNLzQiWSofFM8PRfBN
Mech Hunter 1: https://hsreplay.net/replay/swzA9q8tCewodUubStGCSR
Mech Hunter 2: https://hsreplay.net/replay/9vLVdExtFECDcTzZSCXaQ9
Freeze Mage 1: https://hsreplay.net/replay/bGbALvhX4eBaS7vbK7asKS
Freeze Mage 2: https://hsreplay.net/replay/X2kq5Gu5tZW4uvewwyBLzQ
Warrior: https://hsreplay.net/replay/rLophnQSgF7qMCLnpckcPm
Mech Paladin 1: https://hsreplay.net/replay/tFAhtextgdgRAEtt3qwRpQ
Mech Paladin 2: https://hsreplay.net/replay/U5HVcfXuzjyDnZ56kaYui2
Proof:
Proof No. 2 (courtesy of Bastiam)
the worst deck i ever play
had trouble importing, fixed it: AAECAa0GAqCAA5+3Aw6hBOUEpQnRCtYK2AryDKX1AuX3ApH7Apj7AtD+AomAA/GAAwA=
hey, changed 2x divine spirit for 2x holy nova and works gr8. tnx
Glad you're njoying it. You're welcome. :)
So which version is recommended, the first or the 2.0?
Sorry for the late reply. :/
Version 1 with 2 Holy Novas instead of 2 Shadowforms. Shadowform is good but hard to master.
there are way better versions of this deck out there. ones with board clears, and with Inner Fire rather than Shadowform. Spending 3 mana to change your hero power is a huge loss of Tempo. Not having any way to clear the enemy board is just silly.
Wild Pyro/Acolyte are usually great for draw and clears. This deck has none.
With luck this deck can do allright. but any serious climbing, I would go with something betterthan this meme.
Shadowform is just bad. Period.
Hecklebots with no hard removal is simply unwise. How do u deal with Mages Mountain Giant u just summoned for free? etc etc etc .....i have experimented with it without hard removal and it doesnt work except aggro a bit.
Inner Fire for the 5 health Mechs would do wonders for this deck.
I dont think you even read the guide and what I said for the Version 2 of this deck thoroughly. Hecklebots are there if you face against aggro too often. You don't have to play them, you can keep them in hand, you can include another card like Rusty Recycler instead...
You can't have both Topsy Turvy and Inner Fire in the same deck. You only have 14 minions in this deck so you simply can not afford losing more minions. Inner Fire is more expensive than Topsy Turvy. which means you may not play 2 SN1P-SN4Ps, 1 Extra Arms and Divine Spirit in the same turn. That means you may lose games with Inner Fire that you would win with Topsy Turvy. It will lower the winrate contrary to what you claim.
i just think there are alot better Priest decks out there using these mechanics, and I believe this deck sux overall cuz it has no answers or clears. How do u deal with a Murloc Shaman spammibn the board for example?
What about a board of Mountain Giants? You get me point right? Just Taunting up and hoping they cant get thru is silly in a Silence meta!!! Most decks run silence now, or they should.
Stormwind KNight OTK Priest was a thing. I suggest you go with that idea. Throw in INner Fire, drop the Topsy, and go for a pure OTK version instead. Way more consistent with no real clears.
Anyways, just an opinion, and like assholes, every ones got one! lol
I appreciate you replying to my comments! thx. As a fellow deck builder, keep up the good work and keep sharing!!
Peace bro!
Nah, I don't think you're an asshole. :D
I respect your opinions. There'll always be a better deck out there as the meta is so fluid and continuously evolving. This deck may get more refined in the future too by someone else.
Just let me answer quickly two points you made tho. It can be helpful for some players.
Murloc Shaman: I'm continuously trading. I'm even buffing Goblin Bombs to trade with their murlocs. Replicating Menace is also being helpful with the tokens it generates. The cheapest Priest board clear is costing 5-mana so you kinda have to trade anyway if you want to see turn 5. Then they run out of steam and we get more value from our cards most of the time. That's why Shadowform works, when their hand get empty you can kill almost everything they put on the board with your hero power.
Mountain Giant & Sea Giant Decks: I mulligan and keep Topsy Turvy, Upgradeable Framebot, Extra Arms or Bronze Gatekeeper. Mage can't play giants before turn 4. When they do, I trade immediately. That's another reason why I keep Replicating Menace in deck too. 5 health minion + Topsy Turvy + Replicating Menace can also kill a giant.
Thanks for your input too. I hope those messages may help some players. :)
Peace mate!
I don't understand how Topsy Turvy gives extra arms?
I was about to ask this...
It is giving one extra copy of More Arms!
When you play Extra Arms on Test Subject, you end up with having buffed Test Subject and having More Arms! in your hand. When Test Subject dies, Extra Arms returns to your hand. So the next time you play it, it generates another More Arms!
I meant Test Subject.... I'm so sorry, my bad. I was too distracted by real life. :/
I updated the guide by pointing out one or two small gameplan details. I hope you'll find them useful. Also if you're struggling with the deck, you may find one or all changes in Version 2 more helpful.
Thank you all for your interest.
You can upgrade it to 62 % winrate !
https://imgur.com/roUunxi
:P
Thank you :) I updated the first post with the image.
one of worst deck si have ever played wasted 30 games on it i would rather have a needle sticking out of my penis than play it again
i mean u most have played some of the worst players ever all at once to go on a win streak u have 0 clear no threat to other player at all its like a 5 years old built it with random cards
Maybe it is requiring deeper, more comprehensive understanding of the game than you're capable of right now. Maybe it is you approaching the game like a 5-yeard-old.
Read the feedback from other players before coming up with puerile comments. ;)